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Critique Super Smash Bros.

StormC

Smash Hero
Joined
Oct 29, 2014
Messages
8,048
I feel like datamines are mostly to blame for why we don't see stuff like this anymore. It is fun to discover something in a game for the first time, but when it comes to playable characters especially, that ****'ll be on the web within MINUTES of the game's release, if not before since most AAA games break street date these days.
Even without datamines someone will manually unlock all the content within 24 hours. Personally I think it's better that Smash announces all their characters up front now, it gives people (somewhat) more realistic expectations.
 

Perkilator

Smash Legend
Joined
Apr 8, 2018
Messages
10,140
Location
The perpetual trash fire known as Planet Earth(tm)
The Belmonts would be more fun to play by just making one change to Uppercut; having three grounded version do the multi-hit, but then make the aerial version cause them to travel much higher like in Symphony of the Night, but at the cost of not being able to deal damage at all. That way, you have a version that makes up for lack of height with more damage, and another version that makes up for lack of damage with more height.
 

UserKev

Smash Champion
Joined
May 10, 2017
Messages
2,580
The absence of Mario's Ground Pound is a great disservice. All of Mario's moves in Smash 64 were super reliable and didn't need to be revamped. His Smash 64 Forward Smash and air Forward A needs to be brought back. A perfect example of don't fix what isn't broken.

Mario's current air Forward A down punch is an incredibly high risk niche reward. It's also completely redundant.
 

Oracle Link

Smash Master
Joined
Oct 9, 2020
Messages
3,194
Location
Germany
The absence of Mario's Ground Pound is a great disservice. All of Mario's moves in Smash 64 were super reliable and didn't need to be revamped. His Smash 64 Forward Smash and air Forward A needs to be brought back. A perfect example of don't fix what isn't broken.

Mario's current air Forward A down punch is an incredibly high risk niche reward. It's also completely redundant.
In general my opinion is mario is far too complicated mario should be a very low effort character...
BECAUSE HE IS MARIO!
yet he has a down b thats useless/ too complicated for casual play, a hard to hit Reflector
and a lot of non refrence attacks!
 

Rocketjay8

Smash Journeyman
Joined
Sep 14, 2018
Messages
370
In general my opinion is mario is far too complicated mario should be a very low effort character...
BECAUSE HE IS MARIO!
yet he has a down b thats useless/ too complicated for casual play, a hard to hit Reflector
and a lot of non refrence attacks!
Fludd is not a useless move, in fact, it's pretty good since it gives him free stage control in neutral, especially towards characters like Roy who have bad air speed.
The absence of Mario's Ground Pound is a great disservice. All of Mario's moves in Smash 64 were super reliable and didn't need to be revamped. His Smash 64 Forward Smash and air Forward A needs to be brought back. A perfect example of don't fix what isn't broken.

Mario's current air Forward A down punch is an incredibly high risk niche reward. It's also completely redundant.
Honestly, I'd rather not have his ground pound since Yoshi already has it in his moveset.
I would be very angry if Mario's forward air got changed in the next game, there are a lot of combos that Mario can do to lead into an early kill with this move. Sure it's not the best spiking fair, but it does have its uses. But I see no reason for 64 Fair to return since Back air exists.
 
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Perkilator

Smash Legend
Joined
Apr 8, 2018
Messages
10,140
Location
The perpetual trash fire known as Planet Earth(tm)
NGL, I don’t really like Takamaru’s design in Smash; he genuinely looks like the generic anime swordfighter that people accuse the actual anime swordfighters of being.

For reference, here’s artwork of Takamaru in his original game, which looks closer to 80’s anime of the time.
IMG_2613.png


And here’s a cropped screenshot of him in Smash for Wii U, where he looks like if Chrom grew his hair out and got a ponytail, for lack of a better term.
IMG_2614.jpeg
 
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UserKev

Smash Champion
Joined
May 10, 2017
Messages
2,580
Honestly, I'd rather not have his ground pound since Yoshi already has it in his moveset.
I would be very angry if Mario's forward air got changed in the next game, there are a lot of combos that Mario can do to lead into an early kill with this move. Sure it's not the best spiking fair, but it does have its uses. But I see no reason for 64 Fair to return since Back air exists.
This is a terrible quota for "uniqueness" in the roster. The Ground Pound is very essential to Mario and won't make the two any less "unique" Mario and Yoshi. Many characters in the roster share identical moves or close, which is a proper service of their characterizations then anything.
 

Oracle Link

Smash Master
Joined
Oct 9, 2020
Messages
3,194
Location
Germany
Fludd is not a useless move, in fact, it's pretty good since it gives him free stage control in neutral, especially towards characters like Roy who have bad air speed.

Honestly, I'd rather not have his ground pound since Yoshi already has it in his moveset.
I would be very angry if Mario's forward air got changed in the next game, there are a lot of combos that Mario can do to lead into an early kill with this move. Sure it's not the best spiking fair, but it does have its uses. But I see no reason for 64 Fair to return since Back air exists.
Im not saying its useless its just too difficult/ non appealing for casuals!
 

Perkilator

Smash Legend
Joined
Apr 8, 2018
Messages
10,140
Location
The perpetual trash fire known as Planet Earth(tm)
I feel like some aspects of the DLC (namely Spirit Battles and Classic Mode routes) is too reliant on whether or not you have certain characters and/or Mii Costumes. For example, Sophia's Spirit Battle doesn't play Last Surprise nor does it take place on Mementos unless you specifically have Joker's Challenger Pack, and Banjo isn't a puppet fighter for Kuma at all despite them both being bears with a comedic focus.
 
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