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Smash Rookie
- Joined
- Dec 29, 2022
- Messages
- 23
I waited almost 2 years for Brawl and 9 months for Ultimate. I don't think that statement is true.well that’s cause you didn’t have as long to wait
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I waited almost 2 years for Brawl and 9 months for Ultimate. I don't think that statement is true.well that’s cause you didn’t have as long to wait
im not talking about development timeI waited almost 2 years for Brawl and 9 months for Ultimate. I don't think that statement is true.
I'm not talking about development time either, I literally waited Brawl for almost 2 years.im not talking about development time
so what you’re saying is between 08 and 10 you managed to avoid the entire roster?I'm not talking about development time either, I literally waited Brawl for almost 2 years.
Even without datamines someone will manually unlock all the content within 24 hours. Personally I think it's better that Smash announces all their characters up front now, it gives people (somewhat) more realistic expectations.I feel like datamines are mostly to blame for why we don't see stuff like this anymore. It is fun to discover something in a game for the first time, but when it comes to playable characters especially, that ****'ll be on the web within MINUTES of the game's release, if not before since most AAA games break street date these days.
In general my opinion is mario is far too complicated mario should be a very low effort character...The absence of Mario's Ground Pound is a great disservice. All of Mario's moves in Smash 64 were super reliable and didn't need to be revamped. His Smash 64 Forward Smash and air Forward A needs to be brought back. A perfect example of don't fix what isn't broken.
Mario's current air Forward A down punch is an incredibly high risk niche reward. It's also completely redundant.
Fludd is not a useless move, in fact, it's pretty good since it gives him free stage control in neutral, especially towards characters like Roy who have bad air speed.In general my opinion is mario is far too complicated mario should be a very low effort character...
BECAUSE HE IS MARIO!
yet he has a down b thats useless/ too complicated for casual play, a hard to hit Reflector
and a lot of non refrence attacks!
Honestly, I'd rather not have his ground pound since Yoshi already has it in his moveset.The absence of Mario's Ground Pound is a great disservice. All of Mario's moves in Smash 64 were super reliable and didn't need to be revamped. His Smash 64 Forward Smash and air Forward A needs to be brought back. A perfect example of don't fix what isn't broken.
Mario's current air Forward A down punch is an incredibly high risk niche reward. It's also completely redundant.
This is a terrible quota for "uniqueness" in the roster. The Ground Pound is very essential to Mario and won't make the two any less "unique" Mario and Yoshi. Many characters in the roster share identical moves or close, which is a proper service of their characterizations then anything.Honestly, I'd rather not have his ground pound since Yoshi already has it in his moveset.
I would be very angry if Mario's forward air got changed in the next game, there are a lot of combos that Mario can do to lead into an early kill with this move. Sure it's not the best spiking fair, but it does have its uses. But I see no reason for 64 Fair to return since Back air exists.
Im not saying its useless its just too difficult/ non appealing for casuals!Fludd is not a useless move, in fact, it's pretty good since it gives him free stage control in neutral, especially towards characters like Roy who have bad air speed.
Honestly, I'd rather not have his ground pound since Yoshi already has it in his moveset.
I would be very angry if Mario's forward air got changed in the next game, there are a lot of combos that Mario can do to lead into an early kill with this move. Sure it's not the best spiking fair, but it does have its uses. But I see no reason for 64 Fair to return since Back air exists.