• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

CorruptFate's Pit match up (Dead go to Master thread)

Status
Not open for further replies.

Admiral Pit

Smash Hero
Joined
Feb 20, 2008
Messages
8,722
Location
Skyworld
NNID
GoldAngelPit
3DS FC
0903-2895-3694
I usually face the common Wolf spammer with the blaster. While the Mirror Shield stops them, I keep up the pressure to stop their Smash Spamming, and to hopefully make them kill themselves. I use Arrow looping to help out on Wolves and the Chaingrabbing works well against him most times.
 

Ryos4

Smash Lord
Joined
May 10, 2008
Messages
1,404
Location
Hawaii
Okay my friend plays a very different very dangerous wolf style. Main style of attack is the abuse of the reflector. She uses it both as a defense and as an offense. It seems to out prioritize most of pits attacks as far as i can tell. The reflector will not only cancel out almost every one of pits attacks, it will usually stun you long enough to set you up for a combo or a smash. I find it possible to sometimes shield grab but it totally kills my aerial game and makes it nearly impossible to land a Bair. Pits Smashes are also too slow to get past this if she can see it coming, which she usually does.

Anyone have any ideas to get around the whole offensive reflector? seems like fox from melee with more range and a more deadly combo.
 

CorruptFate

The Corrupted
Joined
Feb 22, 2008
Messages
2,019
Location
Sandy, Utah
I think the biggest problem is that pits air attacks have slight lag at the start and wolfs are all instant

spacing is all you can really do for that
 

FzeroX

Smash Journeyman
Joined
Mar 20, 2007
Messages
305
Location
In your Shadow
Ryos, the best advice I can give you on that is...

USE MINDGAMES

My friend used to do the same thing, and I got really pissed, so I switched to Fox. I did quite a bit better because I use more mix-ups with him.

Then I decided to go back to pit; I used many more mix-ups in my approach and it really helped. The reflector is still a pain but just work around it and be patient. Skill wins matches, PATIENCE wins games.
 

Admiral Pit

Smash Hero
Joined
Feb 20, 2008
Messages
8,722
Location
Skyworld
NNID
GoldAngelPit
3DS FC
0903-2895-3694
I use Arrow Looping not only for offensive purposes, but for mindgames as well. Usually this would make a Wolf cry for its reflector. When you dont do the looping but FAKE that you are doing it, dash in and attack. I did this against noobish wolves before.
 

Ryos4

Smash Lord
Joined
May 10, 2008
Messages
1,404
Location
Hawaii
Oh she is far from being a noob. Best in my clan with me trailing in second. lol. I can beat her wolf sometimes. But it just takes so much effort to go around the reflector. It only really seems to effect the sort ranged speed characters though. I trounced her with ike and his massive range. 3 stocked her a few times.

Arrow looping isnt something im really too skilled in. Ive hit it a few times, but my arrows are usually off by a slight angle in the end. I mostly just use shot hop arrows combined with ground arrows as an approach to create openings for dash attacks. Or use an arrow at the end of a combo while we are both still in mid air to slow them down long enough to continue a seemingly impossible combo. Ive actually hit a pretty weird combo once. Dash attack>USmash>Uair>Fair>Dair>Fair>Arrow>Dash Attack>Uair. I think that was the end, just because they flew too far off the stage. Arrow stuns are awesome. lol.
 

Undrdog

#1 Super Grimer!
BRoomer
Joined
Aug 24, 2004
Messages
5,587
Location
Aberdeen
Characters like Wolf, if you can pop them up tend to get screwed for a little while.

Anyway it's good to hear that there are people out there fighting with Wolf by using more then just his Bair and AAA. Though I don't think the reflector of his should give him enough time to follow it up with any of his moves, in certain situations I can see this happening.

In the end if you can handle his Bairs and his spacing, Wolf doesn't do too hot against Pit.
 

thehunger77

Smash Rookie
Joined
Mar 24, 2008
Messages
15
My brother mains Wolf so I'm pretty used to it. I'd say the most important piece is keeping the pressure on him the whole game. SH Angel Ring will mess them up, especially if you mix some empty short-hops from time to time. Also, try to juggle Wolf with the traditional D-throw to U-air, (Do Wolf's dairs have less priority than Pit's Uair?). If the Wolf you are facing is an F-smash spambot space yourself so that Wolf's F-smash's are easily telegraphed and therefore you can easily shield-grab him.

Try to edge-guard when possible because Wolf has bad recovery abilities. Mix in Pit's infinite jump and use it to go far off the stage, interrupt Wolf's recovery, and come back. Or, if you don't want to try something that risky, interrupt Wolf's recovery with arrows as he returns.
 

Rhyfelwyr

Smash Ace
Joined
Nov 17, 2007
Messages
649
Location
Michigan
Undr had some good advice in the past.

Undrdog said:
Wolf is the easiest to gimp. Go to town with your Smashes. You won't need them to kill and in the end your only real task against Wolf is to get him off the edge. You can guard the edge VERY easily as Wolf's recovery is very limited. He can't use his reflector to stall off the edge and he can't jump very far. His Up-B is like Zelda's in the sense that he can't DI after using it for awhile. A Wolf will always aim for the edge even if it's being guarded. He doesn't have a choice and once on the edge he's got some moves he can use that are unique to him.

Wolf won't spam as much as the other animals but be careful of his periodic blasts from his gun. A decent Wolf will use the laser to prolong combos on characters like Pit. Likewise be sure to use your Arrows in a similar fashion.
Rhyfelwyr: Pit's side-B is excellent for simultaneously reflecting the shots and attacking him, especially if Wolf is short hop blasting.

Wolf has some decievingly long ranged attacks. His F-Tilt is one of these AND is a multi-hit attack. Powershielding this attack can be tricky but either waiting it out or reacting quickly with a quick move can overcome this. He F-Smash is a beast of an attack. He'll lunge at you and even if blocked he may end up behind you. Pivot Grabbing is probably the fastest way to punish this attack.

Wolf's Bair is his best move. It has very little landing lag; comes out fast; has great knock-back; and doesn't outlast it's welcome. Just because you Air Dodge it doesn't mean you're safe. The Wolf Wall is a pseudo Wall of Pain WoP and can be very annoying.

Wolf has a few unique abilities on the edge. Most notably Scarring. Scarring is where Wolf is able to use his Over-B to actually go through the edge of the stage and appear well onto the stage. Getting hit by this guarantees a sweet-spot and will send you flying to some extent. Also if done while touching the edge it Wolf will teleport to the edge of the stage resulting in zero lag. If you can predict this it's easily punish. If not it can come back to bite you.
 

CorruptFate

The Corrupted
Joined
Feb 22, 2008
Messages
2,019
Location
Sandy, Utah
So that all sums up wolf then who do people wanta talk about next? (im going to change who we talk about more then once a week so that it doesn't take a year to get through this.) went with g and w first 1 i saw also we just talked about mk in some other thread in the pit fourm
 

Aminar

Smash Journeyman
Joined
Oct 31, 2006
Messages
336
I'd like to see G&W or Metaknight next. Mainly I'd like to see The hard or wierd Match ups. Zelda could be a good one.
 

Aminar

Smash Journeyman
Joined
Oct 31, 2006
Messages
336
Now then, G&W sucks to fight. He's fast, powerful, high priority, and hard to edgeguard. And he has the bucketo' Doom juice.

Thing's I have learned.

Arrows need to be used sparingly, and never from far away if he has 2 pieces of the bucketfull. AT the same time bait his bucketings. If he has a full bucket try to mirror shield it as he'll **** your shield with it.
If your going to ledgeguard try to mirror shield when he expects you to attack, then hit him, as his aerials(fair+bair) take a long time and flipping him around can give you space for something.

He's light(very) so he should die at low percents. I may be wrong but Angel Ring should be useless, as I believe he can UpB out of it. Overall he's just a real tough fight. Pit loses his ranged game, his edgeguarding game, and It's not happy.

Watch out for number 9's, they hurt but I doubt they connect alot.
 

Undrdog

#1 Super Grimer!
BRoomer
Joined
Aug 24, 2004
Messages
5,587
Location
Aberdeen
Game & Watch is buckets of fun. ^_^

Anyway keep in mind that G&W our prioritizes Pit in the air to some extent. Try to stay on the ground as much as you can during this fight. If he comes at you with an aerial try to Powershield it high on your shield and nab him before he lands. However this is really only applicable against his Nair, Fair, and I suppose Uair. If he comes at you with his Bair or Dair you'll have to think it through. If he's attacking with the Bair stay in your shield and get ready to attack with your AAA once the attack ends. He's fast out of this move and trust me when I say G&W players practice the applications of the Bair. Remember, it's a Multi-Hit attack. As for his Dair keep an eye on where he starts it. If he started the Dair relatively low to the ground then Powershield to remove shield-stun, but keep it on until he hits the ground. Then procede to whoop up on him. If he does it high up, your best bet is to roll out of the way and pelt him with an arrow as he lands. If the Dair is done from high in the air, assume he's aiming to Auto-Cancel it into an attack.

When on the ground look out for G&W's AAA. You will get caught in it on occasion. Powershielding doesn't help much and G&W's quick frame jumping animations can make it hard to know when he's coming out of it. From the AAA G&W is capable of comboing out of it.

The D-Tilt is still as popular as it was in Melee. Just keep any eye out for it and try to SHFair if you see it coming.

The F-Smash is easily Powershielded and you won't get hit out of the multiple hitboxes it has if you shield the first one. Powershield and pwn.

The D-Smash is popular too. But again, Powershield and Spacing works well. Be careful as Wingdashing will still get you hit by this move if you don't retreat with it fast enough.

Spam back if he spams you with his projectiles. Your's are better.

Don't worry about the bucket. Just make sure you keep an eye out for it. You can Mirror Shield it if you're far enough back to see it coming, of if you're just very intuitive. After he catches three of your arrows it's not like he can catch anymore, and if you're lucky he might instinctively toss his Oil Slick trying to catch more arrows. Only if he catches more then you hit him with should you give up on the arrow attacks. Arrow Looping REALLY messes up his bucket. He either won't be able to catch them or he'll be even more vulnerable to your Arrow Chase if he tries.

The Hammer IS a threat. Keep an eye out for it.

If you want you can try to nerf his recovery by chasing him off the edge. But with his aerial priority I'd suggest hanging back and waiting for him to recovery. If you can gimp him at the edge that's great. But in the end he's very light and if you've already knocked him that far off the edge, it shouldn't be too much longer until yo kill him in a similar fashion.

ARTing is very good against G&W because it ensures your weak-side is facing away from him if he escapes prematurely. A well timed F-Smash can hit through your AR but it's rare.

If his Bucket is full as he's recovering have some fun with Target Practice. He can't catch anymore and it's far to dangerous to go to him.

When he's recovering from below you can Bair him out of his Up-B and into most stages. It'll kill'm good.


Anyway I'm not sure what to say now. I'm very tired and should've been in bed awhile ago.
 

Felis

Smash Cadet
Joined
Jun 13, 2008
Messages
69
Location
norcal
GW is annoying, coming at you with the Dair bair dsmash f smash etc too much right?

Dair (the key to your heart): Your uair beats his dair, so instead of rolling out of the way just go on the offensive.

Dsmash: SH Dair, it will send him up and you could possibly follow with some arros nair or uair, And if it send him hight enough for him to use Dair effectively you can still use Uair to counter it.

Bucket: Some say don't shoot I say who cares? If it fills up you can use your arrow game more effectively.

For the other moves just refer to Undr's post ;)

Those are my two cents

PS. Yay my first post!
 

Undrdog

#1 Super Grimer!
BRoomer
Joined
Aug 24, 2004
Messages
5,587
Location
Aberdeen
Hey, welcome Felis. It's good to see a new member and that he/she (disclose to us your gender lol) is a good thinker.

In your post though I honestly feel you can ravage G&W much better by dodging his Dair and then counter attacking. However you are right. If they are coming from very high and you think their goal is to auto-cancel, the by all means Uair that Key. ^_^
 

Admiral Pit

Smash Hero
Joined
Feb 20, 2008
Messages
8,722
Location
Skyworld
NNID
GoldAngelPit
3DS FC
0903-2895-3694
G&W is one of those chars that scare me, a lot. Fast normally lagless attacks, and some match Pit a lot. Its the spams that frighten me, since a common G&W enjoys the Aerials. In addition, I am frightened of D-throw to D-smash. The D-air is annoying, and i rarely use arrows, but if Undr suggests that i should use them, I will.
 

sagemoon

Smash Lord
Joined
May 22, 2006
Messages
1,162
Location
Lynnwood, WA
If I see a GW i cry and switch to marth. Marth counters GW and is my 2nd so it all works out.
Undr has really good advice though, listen to that.
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
Something else I want to point out being that I play GaW somewhat decently kinda maybeish. A combo I liked doing was Dthrow>bucket. It works everytime unless you DI so you land on the other side of him or tech the throw. Also be careful that you are not so focused on this bucket combo that you get hit by a simple release of the bucket at any other time
 

CorruptFate

The Corrupted
Joined
Feb 22, 2008
Messages
2,019
Location
Sandy, Utah
So the bucket has pritty much been covered I would like to add one more thing on to it though my friend mained G&W before he found MK so what i found i liked to do is when at a far spam your arrows like he was any1 else. The bucket has a kinda long pull out time so you might be able to stop him from using it a few times then start to curve the arrows to go up and miss him after he pulls out the bucket (be carful the bucket will take in anything in a decend sized bubble around him) do this as you approch him for an attack the bucket also has a kinda long put away time so as you get closer get in about enought range to hit with your side b (angel step might work have ever tried). Its ok if he gets a few arrows in there you know once its full that the player is eager to use it so be ready to use your shield (or down b shield), the spill that it has is counted as a melee attack so you will turn him around if done right the attack hits 3 times so if you turn him around the other 2 will hit nothing giving you enough time to strike.
 

Felis

Smash Cadet
Joined
Jun 13, 2008
Messages
69
Location
norcal
CorrupFate's post has reminded me of something.
If you are within angelic step range spam your arrows. GW and will take out the bucket and absorb one or two. Stop firing and proceed with an angelic step. And by the time GW's bucket is put away he can get punished with a grab or f tilt.

I personally prefer u smash for i can follow up with arrows or Uair if they decide to dair.

So much options for Pit here, all the more reason to love him :)

-Felis
 

CorruptFate

The Corrupted
Joined
Feb 22, 2008
Messages
2,019
Location
Sandy, Utah
So One of the hardest thing G&W has i think is his side step d smash its fast and avoids your attack right then and there has kill and not shaby damage.
 

Doctor X

Smash Lord
Joined
Mar 1, 2004
Messages
1,397
Location
Cincinnati, OH
The main thing I have problems with against G&W is his stupidly broken bair. If I see him spamming it, I try to draw it out by standing near him then running away when he jumps. You can run back and grab him, though the timing is difficult. ftilt or a sliding umash is a little easier. You have to watch out for the last few hitboxes that come from the turtle's mouth.

I find a well-timed uair generally out-prioritizes G&W's dair if he uses it from high enough above you. Gets more damage and is a lot less risky than trying to shield it and deal with the gusting effects.

Mirror shield also works on his recovery when he's on his way up, which may be useful in the rare event that a G&W player tries recovering from very low below the stage. It's possible he won't have enough height to float back to the edge with his parachute. I've yet to try this in any actual matches but I did get a kill in a friendly once. This may have resulted from crappy DI, among other things, but it may be worth looking into.
 

Admiral Pit

Smash Hero
Joined
Feb 20, 2008
Messages
8,722
Location
Skyworld
NNID
GoldAngelPit
3DS FC
0903-2895-3694
I guess i shouldnt be aggressive against a G&W. I always hated G&W and his aerials, and that B-air is one of the worse.
 

KuroX

Smash Rookie
Joined
Apr 19, 2008
Messages
16
Location
New Jersey
You don't have to remain passive against a G&W player, Admiral. In certain cases, you could be. But, you never have to play from afar and close the distance when G&W has made an error.

What I found useful is to use the arrows a lot, and heres how. Say G&W is a far distance away from you. You have a ton of different methods at your disposal to attack, but you want to play it on the safe side. You could charge your arrows and dash dance while holding down B. Outcomes are you get a clean shot and can close some distance, you mindgame G&W into pulling out the bucket and shoot in the opposite direction to turning around to shoot again as he withdrawls the bucket, or just shoot up in the air and take advantage of the buckets recovery time and punish like all hell.

Considering his size, he's the perfect candidate to get destroyed with AR. If he decides to cook up some sausages with his B, SH AR into him and slide right in to rack up damage. This will make G&W DI away from you and you can arrow him in the face and proceed to attack with whatever.

If you want to play on the safe side and have good timing with Pit's shield, since a lot of G&W's smashes have some wind-up lag, Angelic Step to shield and grab. I could only see this working with his Fsmash and Usmash, but it could work non the less.

Last, for G&W's aerials, its all about distance. Just play it on the safe side and keep pushing him away, until you have him under control on the ground.

Well... those are my two cents, as I cannot think of anything else. Hope some of this helps,
 

CorruptFate

The Corrupted
Joined
Feb 22, 2008
Messages
2,019
Location
Sandy, Utah
What do you guys say about his recovery i know it can be some what of a pain because it doesn't send him into free fall and gives him nice up movement? then like all but pit and sometimes rob he'll do it again if you try to fight him.
 

Felis

Smash Cadet
Joined
Jun 13, 2008
Messages
69
Location
norcal
What do you guys say about his recovery i know it can be some what of a pain because it doesn't send him into free fall and gives him nice up movement? then like all but pit and sometimes rob he'll do it again if you try to fight him.
Once i get him off the edge I don't go down their and try to gimp his up B, its too fast. Instead i try to interrupt his second jump with arrows then try to grab the edge or wait for him to come back up and hit with U smash. then follow up with U air if they dair.
 

CorruptFate

The Corrupted
Joined
Feb 22, 2008
Messages
2,019
Location
Sandy, Utah
We'll hit wario hes kinda odd and there has been some disscusion on marth in kown's thread lately i think. Start talking people

Also some1 any1 right that review so i can put it on the first page i've been busy the past little bit so all i can realy do is get on for a few mins at a time.
 

Admiral Pit

Smash Hero
Joined
Feb 20, 2008
Messages
8,722
Location
Skyworld
NNID
GoldAngelPit
3DS FC
0903-2895-3694
I have not fought Warios lately.
It's either the Rapid A jab or the Angel Ring that negates the Wario Bike.
While Pit does have some advantages over Wario, he is still a dangerous opponent and is quite heavy making Pit's job to KO him difficult, as well as getting hit by Wario's strong moves.
Because I have not faced many Warios with Pit yet, I cant say that my information is 100% correct.
 

Doctor X

Smash Lord
Joined
Mar 1, 2004
Messages
1,397
Location
Cincinnati, OH
I've never fought a Wario in tournament, but I have played as him myself a few times. From that experience I will say to be careful on stages with low cielings since his uair kills at low percents, and while his recovery has a lot of distance it shouldn't be too hard to gimp by chasing him with renewed wings. The bike takes a long time to come back and his priority might be easily overcome with good spacing.
 

FzeroX

Smash Journeyman
Joined
Mar 20, 2007
Messages
305
Location
In your Shadow
If you manage to mirror his bike recovery he is 100% screwed, same goes for if the bike is on stage (They will try to eat it if that happens most of the time). If you are coming from above and he is on his bike, on stage or off, use AR, it will knock hit off (good for gimping recovery again). When you are recovering watch out for his fair and crazy DI, also watch out for the bike, they may try to throw it and it has a pretty big hitbox.
Watch out for his dair, super special awesome priority there (what move beats it?). He has a pseudo chain grab on pit, his bthrow, but it is escapeable through several means. His Fsmash and Waft have SA, 70% of the time you will lose a Fsmash battle. I have not been able to mirror his waft, which may yield something interesting.

I have only done two matches against a Wario, and he wasn't good. This will help me though cause Vegas has a beastly Wario (usually places second) that I have not faced yet, and this will help I hope.
 

CorruptFate

The Corrupted
Joined
Feb 22, 2008
Messages
2,019
Location
Sandy, Utah
Now i havn't foughten wario much but from the few times i have i've found that you want to focus on your reach and arrows. As he has priority and short reach this makes it so you stay out of his monster attacks and can still get a few hits off.

When it comes to getting the kill you wanta get out there to gimp him as soon as you can as he has great side recovery, and you wanta force him to use this early.

One last thing try to keep his bike on the stage don't destroy it or hit it try to defend it as he can't use it for recovery if you do. His focus should be to destroy or eat the bike when its on stage so you want take advantage of this defend the bike and just keep him away as you get hits off when you can. This will build damage and when you do get him off the stage he can't use his bike for recovery.
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
I have fought a Wario for the first time yesterday. I will be posting matches later on tonight for reference. CF, arrows are not the solution lol. The more I play Pit, the less effective arrows look to me. Against a really good player, they are not too helpful unless you know when to use them. They are slow coming out.

You can mirror reflect Wario's bike? I was trying but couldn't get close enough. The Nair works well to knock him off it. He has a nice chain grab with his Dthrow unless you jump out of it.
 
Status
Not open for further replies.
Top Bottom