Why is this still alive and why did it reach Page #6? Not every thread needs to be replied to. Just let it die already.
Fixed stages? No, no. That's basically dictating what characters will be used during which rounds (matches) of a set. We'd see a sudden increase in people maining X, Y, Z characters for the first three matches and people who main single characters who hate one of those Neutrals would be screwed.
Seriously, 6 pages and almost 6 months and not a single post that describes how the Burst works in Guilty Gear and why it wouldn't work for Smash because of the different game mechanics?
The Burst move in Guilty Gear is a special move which can technically only be used once a round, at most. It takes time and other things to build back up (how much you are hit and much you hit the opponent, I think). In other words, it's a game mechanic. Just because it's a GG-game mechanic doesn't mean that we should incorporate it into Smash.
The thing about Bursts in GG is that not every combo can be bursted out of. Certain combos/chains/linked moves are literally impossible to Burst out of. And if a burst is blocked/"misses" (the opponent is nowhere near the burst' limited (but relatively large) blast area), the Bursting player is a sitting (or in GG's case: levitating) duck. This allows a player to actually
bait a burst.
Player A playing as Character C can do combo D and stop it at point E. It is at this point that the combo stops being Burst-proof. If Player B bursts, Player A will be ready for it and block it and follow up with a new, now
reset combo for maximum carnage (
Reset: In most traditional fighting games, there is a Damage Reduction system. For each consecutive move in a combo, you will inflict less damage and less stun in order to prevent real infinites and allow for long flashy combos that don't literally shave off your entire health bar. A Reset means that the combo meter is reset. You will now inflict full damage and stun on your new combo. In other words: You're screwed if you "miss" with your Burst and the opponent re-combos you out of it). However, if Player B is smart, he will
not spam Burst but instead wait. Player A, however, will know this so it will be a mindgame of when to Burst/Not Burst and when to expect the Burst.
As I've already said, in GG, the Burst is a special move. It has its own (invisible) meter that builds up. At the start of a match, both players have a full Burst Meter (i.e., One Burst). Once that has been used up, it takes time and other things to build up again.
In BlazBlu, you also have an invisible Burst Meter (IIRC), though you can use it more than once a round (I think. Don't kill me, I've only played the darn game twice). It comes with a penalty, however. Every time you use the Burst, for the rest of that round (I'm pretty sure it's the rest of the round, not the rest of the match), you will take
double damage.
In Melty Blood, there is also a Burst (though it's called something else). However, it comes at a steep price. It costs a full Meter to perform (100%, 200%, 300%, I don't remember how much is needed, probably not 300% since you automatically go into Heat when you hit 300% IIRC). This Meter is primarily used for Special Combo Attacks or whatever they are called in MB (Final Smash/Ultra/Special Arts/Overdrive, etc.) and also for Heat (during Heat, you heal up and can perform special Special Attacks which can only be performed during Heat). In other words, it's pretty darn expensive.
With the proposed Smash Burst for Smash tournaments, you'd be able to pretty much use up your Bursts at any time you wish, possibly all during the same stock. For
zero penalty. The only "penalty" you'll face is that maybe your opponent will be able to continue the combo despite your "Smash Burst".
There, now please just let the thread die. Because, really I've seen zero credible arguments supporting these "controversial" (more like "Supported by 3 people, opposed by everyone else.") ideas. Must everything turn into a 6-page debate?
See this man knows what hes talking about because who among wouldnt press pause when he is getting wobbled like *****
People who aren't... cats.
Take it like a man or stop playing Competitively.