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Controversial Tournament Ideas

Ballistics

Smash Champion
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I like the IDEA of counterpicking with any stage, but this kind of tournament play was not meant for stages like poke floats, I like the philosophy of a single fairly big stage to try to stay on while you fight. I hate getting taken to that stage.
 

CommanderCody08

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I haven't looked at any other posts really but this is my great idea I've had for a while:

You choose your opponent's character! Probably not from the whole cast though cuz then it would just be a Pichu fest. I was thinking that everyone could make a list of roughly ten characters that they could potentially be and the opponent selects a character from that list. You can change your opponent's character between matches with the regular counterpick order and everything.

I just like this because it punishe the one character only people and thats really not me.
 

Ballistics

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I haven't looked at any other posts really but this is my great idea I've had for a while:

You choose your opponent's character! Probably not from the whole cast though cuz then it would just be a Pichu fest. I was thinking that everyone could make a list of roughly ten characters that they could potentially be and the opponent selects a character from that list. You can change your opponent's character between matches with the regular counterpick order and everything.

I just like this because it punishe the one character only people and thats really not me.
lol lets blaze sometime
 

CJTHeroofTime

Smash Lord
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I haven't looked at any other posts really but this is my great idea I've had for a while:

You choose your opponent's character! Probably not from the whole cast though cuz then it would just be a Pichu fest. I was thinking that everyone could make a list of roughly ten characters that they could potentially be and the opponent selects a character from that list. You can change your opponent's character between matches with the regular counterpick order and everything.

I just like this because it punishe the one character only people and thats really not me.
Brilliant!


[/sarcasm]
 

PaperstSoapCo

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I don't see that much of a difference between this and allowing you to slap the other guy a couple of times a match
We need that rule! Haha. The start thing is funny but it's just an a$$hole tech IMO. The rules are nice the way they are. There are things to be added that would be nice instead of more restrictions.

-More Neutrals and counter picks. DK64, Peach's castle and FoD come to mind. There are a few stages I remember playing that are now banned. Some are merited like Termina and Hyrule castle. Peach's castle is one and soon MC at some tournies will be banned. I think at this point people have invested so much time learning match ups that learning them on different stages is more work then they want so it's easier to point who has the advantage and say it's to much.
-Loser bracket five stocks. Winners four. Losers would be a tougher fight to go through as it should be. Finals would be four stock and if loser wins the first set it goes to five stock.

Can someone explain stage striking to me? I was told I strike this stage at some tourney and I was like what? Then they quickly explained it. I didn't get it and just nodding and proceeded to play.
 

Oracle

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I liked the idea of banning some stages with specific characters that someone had a while ago.
For example you could play on mushroom kingdom, but it's banned if you're fox. Same for stages like termina, yoshi's island, etc.
 

Ballistics

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We need that rule! Haha. The start thing is funny but it's just an a$$hole tech IMO. The rules are nice the way they are. There are things to be added that would be nice instead of more restrictions.

-More Neutrals and counter picks. DK64, Peach's castle and FoD come to mind. There are a few stages I remember playing that are now banned. Some are merited like Termina and Hyrule castle. Peach's castle is one and soon MC at some tournies will be banned. I think at this point people have invested so much time learning match ups that learning them on different stages is more work then they want so it's easier to point who has the advantage and say it's to much.
-Loser bracket five stocks. Winners four. Losers would be a tougher fight to go through as it should be. Finals would be four stock and if loser wins the first set it goes to five stock.

Can someone explain stage striking to me? I was told I strike this stage at some tourney and I was like what? Then they quickly explained it. I didn't get it and just nodding and proceeded to play.
I like the idea of more neutrals, explain to me this 5 stock 4 stock rule it sounds interesting..

striking is just looking at the list of neutrals and saying to your opponent " I dont want to play battlefield" and he says "well I dont wanna play final d" and you strike the stages until there is only one left and you play on that stage, instead of doing random for the first stage.



I still think it would be more interesting to play a few stages in the same order every time in tournament, that way, you can choose your character to go with the pre determined level, instead of just playing your main the whole time and hoping for the best. Different tournaments could change up this predetermined list so it didn't get tooo predictable.
 

Eternal Yoshi

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That first idea restricts stage variety for no good reason.

That idea doesn't help Melee or Brawl especially against MK or Snake.
For example, there are charcters that do well against those two on stages like Green Greens, Norfair, and Rainbow Cruise.
This only moderately helps those two gets better because this rule takes out stages to use against those two.


Those pauses are simply not fair to implememnt because the only skill it tests is how to deal with a random event which is something that isn't tested at these kinds of things. Hence items not being on at these things. It breaks flow.

Also, PK Thunder + Pause = Fail.

Isn't there a rule against using pause like this that ends in DQ?
 

Ballistics

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pausing gets you out of guranteed hits likes marths waiting forward smash against ganon's up b recovery. You know youre going to get hit so just pause right before and see if he messes up, I think now that you should only get one pause per stock, so you get 4 pauses total in game, i guess in brawl it would be 3. Im not sure if the brawl pause is as fast as the melee pause though.
 

DJRome

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Why would you want to stop the edgeguard? Because you sucked too much that you got hit off the stage in the first place? Melee in all aspects rewards precision.

Do you know why it's called pause? Because it's a break from the game. Clearly pausing is not part of the game. IT'S NOT PART OF THE GAME.
 

Massive

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This thread makes me lol really hard.

If you have enough people that the brawl bracket and melee brackets are overlapping, plan 2 tournaments or pull a 2-dayer.

If you have to pause during a match to 'win' you are ********.

Losing is what makes you better at this game.
 

Massive

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Have not and will not, It's a good way to get called a ***** and have your controller forcibly unplugged.
You never see ANYONE who plays the game at a high level need to or want to pause to break up the action. If someone did that in a tourney match, they would be DQ'd (seriously, or the match would be started over at the very least).

If you do this in friendlies, please note the first (and only) rule of friendlies: "don't be a ****"; they're called 'friendlies' for a reason.

'Tactical pausing' sounds like an excuse for bad DI/general douchebaggery.
 

Ballistics

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Have not and will not, It's a good way to get called a ***** and have your controller forcibly unplugged.
You never see ANYONE who plays the game at a high level need to or want to pause to break up the action. If someone did that in a tourney match, they would be DQ'd (seriously, or the match would be started over at the very least).

If you do this in friendlies, please note the first (and only) rule of friendlies: "don't be a ****"; they're called 'friendlies' for a reason.

'Tactical pausing' sounds like an excuse for bad DI/general douchebaggery.
lol I also used to think like this, youre too uptight mang =D

I also wouldnt do the pauses in tourney unless it were allowed, but in friendlies anything goes
 

LLDL

Smash Hero
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I think stage striking is the best solution. Plus, you should be good at ALL stages to be able to win tournaments.
 

Eggm

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I got a real controversial tournament idea that I was playing around with some friends. If you choose to play a bottom tier character in singles you get master hand on your team (using the master hand glitch. ) Basically the bottom tier player plays slot 3. While your are controlling your character you just hit A directional pad direction plus A/L/R/B/Z to do his moves. Its basically like having an assist at that point. I think it would make tournaments more fun to see more of the bottom tier characters being played.

Problems with this :

What if two low tier players play against each other?

What if the master hand + bottom tiers are too strong?

Does it take too long setup the glitch? Will it delay tournaments?

Pros about this :

Its really really fun seriously lol try it out with your friends. The combos you can do are redkon and its pretty fun to fight against too. Lots of laughs

It is really hard to beat some one good with a bottom tier character, but if they suck with them its pretty easy so basically from my testing so far it goes good with the spirit of competition.

Its not really hard to setup it takes a few tries usually. But I"m sure if it became the standard that low tier players would be able to do it 1st try nearly every time.

The only OP move seemed to be down Dpad+ A cause it kills you at really early % and activates almost instantly without much warning. But other than that it seems pretty balanced.

Glitch can be done without the use of any hacks and with anyone's system or version of smash (pal exception cause I dunno if it works in pal) .

Promotes more characters to use and might help out tournament attendance in general with people coming thinking then can win.

Quick notes : Team attack will be off for the person teamed with master hand.

If two players of bottom tier face off against each other neither one gets master hand.

By bottom tier I mean these chars

Bottom
Ness 2.50
Yoshi 2.46
Bowser 2.17
Mewtwo 1.77
Kirby 1.50
Pichu 1.15

Maybe it could be extended to low tiers too.

So I know this would need a lot of testing and probably not catch on lol. But since the thread was already here I said why not post it and see what everyone thinks.

So what does everyone think?
 

Eggm

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lol ::goes and tries it::
Lol, nice if you got friends over its a blast i've done it with 2 diff groups of smashers so far and we laughed and had maddd fun the whole time. :) My crewmate did a few really cool 0-deahts with kirby and masterhand to me. One was like a mid air dair that brought me to the ground at the same rate as him to grab to down throw to jab reset to Master hand punch. xD
 

Kantō

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no way pausing would be allowed on purpose.
CP helps u out a lot when your getting stomped hahaha
but it would be a weird tourney with rules like that, definatly different
 

DJRome

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except that you're the only complaining. also, do you realize that this idea is not controversial? it has never been put into place. it's simply a ridiculous idea you have brought up. in fact i think you're using this thread to troll
 

Eternal Yoshi

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No one will ever do that pause thing because it's looked down upon in ALL figting game communities. Even in friendlies, it is seen as very disrespectful.

Doing that in match is basically a forefit.

Why give someone a get out of combo free card when it's their fault for getting caught in it and they aren't DIing out of it.

Also, the person who said that it messes up the game is right. If that's allowed, you might as well allow freezing glitches too. >_<

Here's a controversial tournament idea: Item Standard Play.
 

Kantō

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No one will ever do that pause thing because it's looked down upon in ALL figting game communities. Even in friendlies, it is seen as very disrespectful.

Doing that in match is basically a forefit.

Why give someone a get out of combo free card when it's their fault for getting caught in it and they aren't DIing out of it.

Also, the person who said that it messes up the game is right. If that's allowed, you might as well allow freezing glitches too. >_<

Here's a controversial tournament idea: Item Standard Play.
i think item standard play would be a much better idea, and a more fun one at that.
mabye a little side tourney with all items on. i would enter for laughs:chuckle:
 

Ballistics

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definitely not all items on, i think something like only sweet weapons would be cool, like beam swords, homerun bats, the fan, and maybe the umbrella


Ill have to put up some matches with the pauses cause its really not as bad as you guys think it is, not trying to be a douche, just want the world to know!!
 

Eggm

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I love the idea of playing with those "Cool" items, but i could never throw my money in a pot knowing the items can spawn right next to them the whole match instead of me randomly just cause where they spawn is random. not to mention boxes/barrels/capsules that are bombs randomly spawn like if your f smashing with marth one capsul thats a bomob might appear in the f smashes hitbox and kill you lol. thats just too random for me.

i love the idea about having the stages set for each rounds of a best of 5 tho. Starcraft does that with maps. its a interesting idea instead of the counterpicking stuff.
 

Ballistics

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i love the idea about having the stages set for each rounds of a best of 5 tho. Starcraft does that with maps. its a interesting idea instead of the counterpicking stuff.
Yea wouldnt that be so much more interesting? That way, you can pick your character for the level and its not a total suprise like if you hat hit random stage. I think it would bring alot more diversity.
 

Blatt Blvd

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derek the pause thing will never happen.

youll be forced to just pause when you're playing us and when u do win, no will ever give you credit cause you pause everytime youre grabbed/hit/shielding/ect
 

Oracle

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The ISP for melee actually has a lot of positive effects, like balancing the game a tad (marth, for example, relies on his forward smash a lot, so he can't use bashing items very effectively.) The fan helps people who need better combo starters to use their good moves (ness, zelda, etc.). In addition you could do so much crazy **** it would be amazing.

You can work around the luck factor, but it's still always gonna remain there. Thats why an ISP tourney should be a smaller one and have a small entry fee, like 3-5 dollars. No one wants to chance losing a bunch of money because a bat spawned while they were recovering and the other player threw it at him.
 

GOD!

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one thing mentioned here was stage striking for first stage, and I feel like that could be very interesting from a player standpoint.

Playing against peach, you could ban mute city, dreamland, and brinstar (or just striking neutrals and not counterpicks?)

I think they did something like that at Genesis. But it would be a nice change from the stage bans that have been going on for years.
 

Eternal Yoshi

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Melee doesn't need ISP as you cannot turn off the containers which are the main offender of items in Melee, which is why it isn't considered for Melee.

Brawl lets you turn them off.
 

Ocho(*8*)

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one thing mentioned here was stage striking for first stage, and I feel like that could be very interesting from a player standpoint.

Playing against peach, you could ban mute city, dreamland, and brinstar (or just striking neutrals and not counterpicks?)

I think they did something like that at Genesis. But it would be a nice change from the stage bans that have been going on for years.
I though striking first was pretty standard. Maybe I don't get what you're saying.



As for tactical pausing only use it if you're getting wobbled.
 
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