Devastlian
Smash Lord
MGS: Twin Snakes just takes a bunch of stuff from MGS2 (IE the tranquilizer, hanging from rails, first person view, hiding in lockers, that kind of stuff). It does have some over the top cutscenes that have some bullet time shots and some super human stuff. Some of the voices are different, too, which some people didn't like. But, all in all, it's still a really good game. I liked MGS3 the best but you should still play all three of them. Since you haven't been following them, you might actually like MGS2 (which is just as awesome as the first).
Sensai probably means Pit or Meta Knight as the broken character. Their fast dodges and quick attacks may make them hard to beat and if some tourneytard loses to them pretty badly early on they may very well be banned for a while. However, I never saw Pit use an attack with much knock back and Meta Knight didn't do anything better though, without seeing the percentages, it's hard to tell. But, perhaps Pit and/or Meta Knight end up like how Sheik was supposed to be and have very little knockback.
And I'm sure Sora and The Studio have/are researcheding how people play. There's this interview that was done with Mr. Sakurai after he left HAL about how he believes that developers are too distanced with the consumers and, well, this was evident in the poll that was done to see what characters and music and other stuff people wanted. So, I'm sure wave dashing is being taken into consideration; whether it's being left alone, moderated like lag cancelling was, or being removed, something this pivotal to the way people smash now won't just be shrugged off. They probably spent hours looking at it already. They're probably more on top of the game than we are.
Sensai probably means Pit or Meta Knight as the broken character. Their fast dodges and quick attacks may make them hard to beat and if some tourneytard loses to them pretty badly early on they may very well be banned for a while. However, I never saw Pit use an attack with much knock back and Meta Knight didn't do anything better though, without seeing the percentages, it's hard to tell. But, perhaps Pit and/or Meta Knight end up like how Sheik was supposed to be and have very little knockback.
And I'm sure Sora and The Studio have/are researcheding how people play. There's this interview that was done with Mr. Sakurai after he left HAL about how he believes that developers are too distanced with the consumers and, well, this was evident in the poll that was done to see what characters and music and other stuff people wanted. So, I'm sure wave dashing is being taken into consideration; whether it's being left alone, moderated like lag cancelling was, or being removed, something this pivotal to the way people smash now won't just be shrugged off. They probably spent hours looking at it already. They're probably more on top of the game than we are.