Rat, I liked your rant about the Icies. I haven't thought about them like that yet... however, there's still the possibility that representatives of a smaller franchise might be replaced by other representatives of other smaller franchises. From what I hear, the Icies were just one of a couple ( a couple of a couple more? ) of characters from similarly popular games. It wouldn't surprise me to see them removed for, say, Balloon Fighter or so. But the point that they won't be removed for side-characters is a good one.
Also, the "personality" of a video game character is often born from the circumstances they are in. Do you have any idea where Snake goes when he has a free day and what his favourite sport is? I wonder whether he plays pool in pubs or so. But whatever the case, he's from a very different game, he is a very different type of hero, so all in all, his character is unique in Smash.
And I think that the character with the most personality in Smash, is Luigi. His whole moveset is based around his relation to Mario and his personality: He always has to try to be like his brother who overshadows him, but doesn't quite manage to copy him... yet his lack of skills sometimes turns out to make the attack better than the original, and still it isn't enough to compensate for the masterfulness of Mario's acrobatic skills ( as Luigi is only able to jump high, but not far ).
Many characters in video games or in general have personalities that you wouldn't be able to summarize in words, but that you can somehow feel the presence of just by the way they talk and move and do things.
Of course...
That is always the exceptions and most characters EVERYWHERE are two-dimensional and almost all characters are just wanted for being "cool" or something like it.
Still. =P
I disagree. There are a lot of exceptions... mostly in scenarios with a silent protagonist.Second, in video games gameplay most always trumps story (except in RPGs). Thus sometimes even the main characters can be a bit one-dimensional, leaving the secondary characters even more so. Because the purpose of any given game is to showcase its main character, often the sidecharacters are nothing more than scenery. Therefore the personalities which are generally attributed to sidecharacters are most often the work of bad fan-fic and fanboy wet dreams, based on sparce information at best. What I am referring to and what annoys me is that what people often want and refer is that, not the character itself, because in the case of most side characters, they aren't actual characters. Why? Because they haven't been developed beyond how they relate to the central character (Bowser and Peach being exceptions to this rule).
Also, the "personality" of a video game character is often born from the circumstances they are in. Do you have any idea where Snake goes when he has a free day and what his favourite sport is? I wonder whether he plays pool in pubs or so. But whatever the case, he's from a very different game, he is a very different type of hero, so all in all, his character is unique in Smash.
And I think that the character with the most personality in Smash, is Luigi. His whole moveset is based around his relation to Mario and his personality: He always has to try to be like his brother who overshadows him, but doesn't quite manage to copy him... yet his lack of skills sometimes turns out to make the attack better than the original, and still it isn't enough to compensate for the masterfulness of Mario's acrobatic skills ( as Luigi is only able to jump high, but not far ).
Many characters in video games or in general have personalities that you wouldn't be able to summarize in words, but that you can somehow feel the presence of just by the way they talk and move and do things.
Of course...
That is always the exceptions and most characters EVERYWHERE are two-dimensional and almost all characters are just wanted for being "cool" or something like it.
Still. =P