System: Wii
Release Date: TBA/ Fall 2010
Publisher: SEGA
Developer: High Voltage Software
http://ca.kotaku.com/5505565/yes-there-is-a-conduit-2
http://conduitnetwork.webs.com/apps/blog/show/3295412-conduit-2-first-details-
The new Nintendo Power has info on Conduit 2, sequel to the moderately successful The Conduit. The issue contains info answering some complaints to the original game.
It's fall release is making a very bold move. It's going up against 2 life long rivals, Medal of Honor and Call of Duty. HVS must have some confidence in their game to make such a risky move. I honestly think that they can pull it off this time.
This comes out tomorrow, so I'm bumping this, since we kinda had a decent group of guys playing the first one. The Bureau will make a comeback! I'm going to talk to M3D and such and see if we can get something going on Gamebattles. Who is all buying this?
Release Date: TBA/ Fall 2010
Publisher: SEGA
Developer: High Voltage Software
http://ca.kotaku.com/5505565/yes-there-is-a-conduit-2
http://conduitnetwork.webs.com/apps/blog/show/3295412-conduit-2-first-details-
The new Nintendo Power has info on Conduit 2, sequel to the moderately successful The Conduit. The issue contains info answering some complaints to the original game.
- Team is focusing on art/story- Set in Atlantis
- Other locations include Siberia, Agartha, Washington D.C.
- New gameplay types for online
- Bounty Hunter mode returning
- Different character classes, each has unique attributes
- Can unlock suit upgrades (ex: robotic legs that let you sprint farther)
- WiiSpeak support
- High Voltage, for now, has decided “to have one primary suit slot and two secondary slots where you can equip upgrades, but that may change in the final game.”
- Will be able to change character’s appearance
- 2-4 player splitscreen option for all competitive
- Co-op Invasion mode: Up to 4 players (online or local), has unique challenges
- New weapons: Vortex Cannon and Phase Rifle
- Vortex Cannon: Sends bullets back at enemies with a more powerful force
- Phase Rifle: Shoot through walls
- Old weapons will be returning
- Some old weapons are seeing a face lift
- About 7 new weapons
- Big boss battles
- ASE also returning
- ASE used for more things other than puzzles (can do a lot of scanning, which is recorded)
- Can use TPC ammo as mines
- SEGA publishing again
- No release date
- Team says the first game had the player doing “the same thing over and over and over again”
- Want to do more with level design, game play design
- Embracing sci-fi element
- Game starts off with thunder, torrential downpour, you’re in a huge oil derrick in the middle of an ocean
- Picks up immediately after the original when you enter the portal
- Not sure where you are when you enter the portal and land in the ocean
- Derrick’s occupants begin to shoot at you
- Game will have some “big vistas and multi-tiered areas”
- Multiple paths, team wants the game “to feel bigger and give players the sense that there’s more going on”- “Having those types of ‘wow’ moments is really important”- Sea serpent attacks the facility
- Quantum 3 engine still being refined
- More NPCs, Ford can interact with them- Ford continues to go through the oil derrick, fights with the leviathan one-on-one
- Have to use one of the derrick’s mounted defence targets since normal weapons won’t work
- Serpent targets you and generator that powers the turrets
- Need to find the serpent’s weak points, stun him, then impale him with a harpoon from a turret
- Game has an airborne chase scene, take control of a ship’s rear gun emplacement, shoot pursuers (one enemy type is jet pack-equipped soldiers)- There are other aliens besides Adams around the world who control territories
- Adams has been particularly successful, wants to take over the world
- Ford needs to get the help of the other aliens
- Atlantis is the hub, portals to other areas are there
- Some freedom in terms of which stage you’ll take on next
- “AI vs. AI vs. player now”- One mission has you going to Washington DC, need to recover important artifact from the Smithsonian
- More alien growth in the city than in the first game, Drudge and Trust still fighting there
- Will happen upon fights already taking place
- “The AI in particular has been a big focus for us. We really want the enemies to come across as intelligent. In the first game, they just sit there waiting for you to show up. This time, we want it to feel like a living environment, like everyone was doing something before you got there.”
- Interactive elements in the environment (stuff moves, objects break, enemy knocks over soda machine for cover)
- Wider variety of hostiles, some specific to a location
- Atlantis: 30-foot-tall Guardians
- Siberia: Robotic wolves
- Differences between human soldiers, can carry any weapon (affects AI)
- SEGA/High Voltage will be holding a contest: Can get your name/face on a Missing Person flier or a Wanted poster
- 18 firearms from the original
- Have to tune the Phase Rifle by twisting Wiimote
- Deployable Turret: Set it down, control it with handheld display, can pull the trigger and have it autoaim or target manually
- Regarding the AsE: “…more puzzles and hacking minigames. It’s also abit more of a detective tool now, we’re trying to put a lot more conspiracy objects and secrets in the environments to give you more reasons to use the ASE. Once you’ve scanned an object, you’ll be able to learn more about it in the game’s new data log. So it really plays into us trying to tell a deeper story.”
- ASE tied to Atlantis
- Using the ASE, can have a bit of control over the Guardians
- 12 players online
Now, High Voltage, like DICE, has the uncanny ability to make me hyped up for their FPS games. If the new trailer for the Wii version of the Grinder is any indication, Conduit 2 will have a nice graphical upgrade.Though High Voltage isn't ready to spill the beans about specific[online] modes just yet, the studio promises a bevy of new gameplay types, as well as the return of the first game's innovative Bounty Hunter mode.
As you might expect, weapons like the Vortex Cannon will add a few wrinkles to online competition, as will the introductionof different character classes, each with unique attributes. You'll also be able to unlock suit upgrades that bestow your character with special skills; robotic legs, for example, will let you sprint greater distances."
"Right now, the plan is to have one primary suit slot and two secondary slots where you can equip upgrades, but that may change in the final game. From a purely cosmetic standpoint, you'll have tons of options to change your character's appearance using the same modular system the team uses to diversify enemies. For those who prefer to keep their gunfights local, Conduit 2 will feature a two-to four-player splitscreen option for all of the game's competitive modes.
And when you want to take a break from blasting your friends and loved ones, you can team up with them in the new co-op Invasion mode. Up to four players can join forces (either via splitscreen or online), and the challenges they'll face are unique to this mode. Further details remain under wraps, but we always welcome the chance to eradicate some alien scum with our fellow humans."
It's fall release is making a very bold move. It's going up against 2 life long rivals, Medal of Honor and Call of Duty. HVS must have some confidence in their game to make such a risky move. I honestly think that they can pull it off this time.
This comes out tomorrow, so I'm bumping this, since we kinda had a decent group of guys playing the first one. The Bureau will make a comeback! I'm going to talk to M3D and such and see if we can get something going on Gamebattles. Who is all buying this?