YL out-camps characters by varying degrees. DK has a very hard time getting in. This MU will probably end up on stages like Yoshi's Island (ugh) because DK wants to ban TnC and FD and YL BF and Lylat. There's not a lot to say about this MU besides DK plays patiently then does DK things when he gets in. YL should camp hard and chain off conversions. DK has a terrible disadvantage but his advantage is scary, backed by good mobility and sword-like reach. +1 YL.
Fox has reflector to stop long range camping and an incredible burst game. YL can try to throw projectiles out at mid-range but it's always risky. His main advantage is having longer reach than Fox. This is one of the MUs I feel YL simply gets outclassed. Fox is the better character with amazing burst moves and kill options. Fox destroys YL in CQC and YL must maintain a precarious spacing game to have any advantage. -1.5.
although Ganon gets outcamped hard he has burst options like wizkick you have to respect. YL can easily get 50%ish chains on Ganon but Ganon has huuuuuge attacks, especially smashes that kill at 70%. It's one of the more stressful MUs because errors get punished hard. Dsmash is great because Ganon's recovery is complete ****. This is one of several MUs where YL wants to focus on getting the opponent offstage for gimps. +1.
's Nairplane covers a surprising amount of space. YL's f4 Nair outbuttons in the air if YL's close but Ike's jab and non-tether grab win CQC on the ground. Ike is great at controlling space given the chance. This is a very momentum based fight. In the end, Ike has an easier time killing and lives longer. -.5.
I covered her in the past. The jist is she has a well rounded kit but is ultimately undertuned. Pocket is annoying but doesn't stop YL from out-camping her and YL seems to have better reward off conversions. Isabelle doesn't have enough power in her corner.
+1.5.
This MU looks like hell for DDD. His mobility sucks, gordos get bounced back by everything YL throws out to the point you shouldn't bother with them. He can suck up a projectile but YL can shield it or even hylian shield it by standing still. Oh look you got an anti-projectile inhale; let's pin it up on the refregerator with this happy sun magnet. The fat penguin lives forever, I got him to 200%, but he soaks up damage like a sponge. YL walls him and abuses his disadvantage so hard.
+2 at least.
YL slightly outcamps Link; why this is important is YL can force him to approach. This is a weird spacing MU: YL wins up close, Link walls hard with his longer sword a bit farther out, then YL out-camps at midrange. The #1 PRed player from Brawl (IDK what rank he is now) plays Link and it's much harder to gimp a good Link. ...JK I gimped him at 33%. Like Ganon you should prioritize getting Link offstage and gimping him. Link can control space very well with Fair/Utilt/Usmash walls and has great kill power. He also has probably the best intercepting game of the cast.
It's even. YL can put Link in predicaments but Link hits hard and walls well.
(Did I fight a Lucas or just watch one? I can't remember, lol)
sorry to everyone saying Mewtwo's good but he seems underwhelming. YL has great walling with projectiles and chains on his big body. Mewtwo has good offensive pressure when he gets going but I feel YL solidly wins neutral. Mewtwo takes even less of a beating than YL before going down.
+1 or better.
gets harassed by YL's things, he can't absorb arrows or boomerang and soft tossed bombs bounce off magnet. He also harasses YL hard with his BS. At the end of the day, Ness hits harder. Bthrow is an amazing kill option and he has several other handy moves that finish YL off faster than YL finishes Ness.
-1.
one of the few characters who can build damage as fast as YL. This MU can be fierce or extremely campy as both characters are great offensively. It boils down to who does their thing better.
Even.
the rat's hard to pin down. If YL is at a stock disadvantage he can be in real trouble. It seems fairly even but Pika's gameplan is more simple while being as effective.
Even or -.5.
can't control space like the FE gang. YL out camps him and although Pit/DP has well rounded options, he doesn't have a great way too keep up with the 8 year old.
+1.
gets outcamped hard. He really doesn't have a good answer to it. Although he's quick up close and deadly in advantage, he can't force anything. YL's projectile help him offstage and lessen his own disadvantage. Ridley can be scary with momentum but gets abused too hard and doesn't control neutral. Unlike true superheavies, he can't take a large beating either.
+1 at least.
Roy/Chrom are ferocious at CQC. Getting chip damage is easy enough but going in for a kill is super risky. Chrom's recovery is more dangerous to challenge, less so since the patch.
Roy's even or +.5 and Chrom's -.5. Chrom's still better.
is the better camper. This MU can be a real pain in the butt because TL is floaty, faster running and in the air and has wider swings. YL has tons of trouble getting to the point where he can begin to combo. Both characters do the same thing but TL does it better, kills off stray hits and is heavier. I hate this MU.
-1.5.
YL gets chip damage easily but Wario's slippery and very hard to hit with a smash. If he's not smashed he lives to 160% easily and waft kills at 60-70%. YL can't afford many mistakes and has to keep chipping away while Wario brews a bomb in his lower intestines.
-1.
contrary to what I said some time back, this MU's even. YL can spam arrows as an answer to Wolf's blaster. Wolf hits harder but YL has safer pokes with projectiles and chains off them. YL slightly controls the match but Wolf can make a few more mistakes.
can take a hit and has good mobility. Aside from that YL generally controls the match. Both characters can have trouble killing.
At least +1.
is much better than in SSB4. YL out camps but must be smart about it as the big Z has several tools to get around it, including Nayru's which reflects and functions as a GTFO move. Zelda can kill early but is a glass cannon herself. I feel like YL's tools are a bit stronger than Zelda's.
+.5 or +1.