The few month period of smash 4 dying made me forget to use other boards outside of just Yoshi.
The few mechanic buffs or changes Ult did is what indirectly buffed Yoshi while he stayed pretty much the same for the most part.
Retaining his throne of best airspeed in the game while the devs universally buffed all characters airspeed helped by just even giving more to him. Going off of the whole airspeed line, only allowing one airdodge now is the big indirect buff he got as well since he can chase people in the air down even better since if they AD one move they can't dodge the next hit.
Will say the team giving Yoshi an actual Bair and Ftilt now (cause both of those were dead moves in smash 4) helped a good amount, but outside of upb carrying jump momentum to help with his recovery, Bair reverting to brawl but 2 less hits and having smash 4's kill power which is basically a ******* child of brawl/4 and ftilt being our new combo starter over Utilt since the range in front of it was nerfed. Not toooo much has changed with Yoshi honestly.
Still has minor neutral problems and it'll crop up as time goes on since Pikachu is creeping up to be one of our worst MUs already, Yoshi basically getting no changes is what buffed him. At the same time due to that he's very likely not gonna be safe from big nerfs this time around instead of slap on the wrist ones he got during early for glory days.
Branching off of what zinith said earlier, only thing that was right is ftilt strings being a thing now. Grounded egg toss still not safe even with the bouncing mechanic added now, still pretty negligible. Sourspot fair and bair killed already, just bair was a bad move to use.
Uair animation is different but pretty much same hitbox, Dair actually has a worse autocancel window. Yoshi was already a rushdown, bad Yoshi's just adopted a bad camp style for some reason.
One change I like moreso for Yoshi is just being able to grab the ledge backwards and go through platforms with DownB.
Hard numbers like BKG KBG etc. hasn't been dug up yet but Fsmash and Dsmash definitely got minor buffs in that department, or it's placebo cause 1v1 damage is so high. Usmash got range nerf for sure along with eggs losing to a lot more moves now unfortunately when they used to trade before.
tl;dr Yoshi is good cause he wasn't changed much from Smash 4 while keeping insane mobility in a meta with one Airdodge now, he was already a barely above average character in 4. Just diddy and DLC wasn't fun.
edit - forgot to link this junk I've worked on.
https://docs.google.com/document/d/1U3SGk-6TwU5etHe_QmjRyoVS05hOPdE0hBbx5NfWeNw/edit?usp=sharing
Oh right, DJ heavy armor is Melee/64 subtractive armor now. Gonna take getting used to for us but it might be a nerf across the board as the duration of said armor lowered from 69 to 44 and getting little knockback can hinder us sometimes over helping us be launched higher to make it back. Or even a stray move we're not used to breaking the armor early when we're generally used to being launched so will take awhile for us all to get used to moves and airdodge when we're sucker punched.
Yoshi is actually near similar to his Smash 4 self, now that doesn't mean he's gonna drop hard like he did in smash 4 due to Diddy and DLC, unless the DLC is broken again.I'd like to hear more thoughts about Yoshi, actually. I've seen a lot of vague positive sentiment, and can personally agree that it *feels* like he's much better, but have yet to read anything that pins down just what makes him seem to tick this game.
The few mechanic buffs or changes Ult did is what indirectly buffed Yoshi while he stayed pretty much the same for the most part.
Retaining his throne of best airspeed in the game while the devs universally buffed all characters airspeed helped by just even giving more to him. Going off of the whole airspeed line, only allowing one airdodge now is the big indirect buff he got as well since he can chase people in the air down even better since if they AD one move they can't dodge the next hit.
Will say the team giving Yoshi an actual Bair and Ftilt now (cause both of those were dead moves in smash 4) helped a good amount, but outside of upb carrying jump momentum to help with his recovery, Bair reverting to brawl but 2 less hits and having smash 4's kill power which is basically a ******* child of brawl/4 and ftilt being our new combo starter over Utilt since the range in front of it was nerfed. Not toooo much has changed with Yoshi honestly.
Still has minor neutral problems and it'll crop up as time goes on since Pikachu is creeping up to be one of our worst MUs already, Yoshi basically getting no changes is what buffed him. At the same time due to that he's very likely not gonna be safe from big nerfs this time around instead of slap on the wrist ones he got during early for glory days.
Branching off of what zinith said earlier, only thing that was right is ftilt strings being a thing now. Grounded egg toss still not safe even with the bouncing mechanic added now, still pretty negligible. Sourspot fair and bair killed already, just bair was a bad move to use.
Uair animation is different but pretty much same hitbox, Dair actually has a worse autocancel window. Yoshi was already a rushdown, bad Yoshi's just adopted a bad camp style for some reason.
One change I like moreso for Yoshi is just being able to grab the ledge backwards and go through platforms with DownB.
Hard numbers like BKG KBG etc. hasn't been dug up yet but Fsmash and Dsmash definitely got minor buffs in that department, or it's placebo cause 1v1 damage is so high. Usmash got range nerf for sure along with eggs losing to a lot more moves now unfortunately when they used to trade before.
tl;dr Yoshi is good cause he wasn't changed much from Smash 4 while keeping insane mobility in a meta with one Airdodge now, he was already a barely above average character in 4. Just diddy and DLC wasn't fun.
edit - forgot to link this junk I've worked on.
https://docs.google.com/document/d/1U3SGk-6TwU5etHe_QmjRyoVS05hOPdE0hBbx5NfWeNw/edit?usp=sharing
Oh right, DJ heavy armor is Melee/64 subtractive armor now. Gonna take getting used to for us but it might be a nerf across the board as the duration of said armor lowered from 69 to 44 and getting little knockback can hinder us sometimes over helping us be launched higher to make it back. Or even a stray move we're not used to breaking the armor early when we're generally used to being launched so will take awhile for us all to get used to moves and airdodge when we're sucker punched.
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