Ridley
I'm finding success in the neutral comes spacing and frame trapping with fair, d-tilt and forward tilt. Mix in Nairs to stir the gravy.
With short hops, multiple jumps and the multi hit fair, you can control a decent amount of space in front of him and even slip in a cheeky down b (though its only for style. There are far safer ways to build damage and nothing seems guaranteed out of it).
If you want earlier kills, Side B comes into play once people start trying to shield your fairs. Sets up edge guards and kills at nice parents. Once their off stage, walling with fair is works and hitting with the most southern part of Nair knocks opponents at a devastating angle, pure horizontal knock back. You'll have to get out there for the nair though. If your opponents got a hit box on their up-b and within range of the ledge, you'll lose to them.
Nair'ing this way at the ledge also puts the opponent in a horrible position and is pure doom chrom like recoveries at high percents.
His recovery is super rigid, but he's heavy, can use side b straight away and has jumps to get by on. When edge guarding, up b diagonal backwards gives you a little height too. which I'm very thankful for.
His neutral B is, situational. Fun but not good. Wrecks chrom recoveries and builds damage on sleeping opponents but is not a neutral tool. Its not strong enough to justify the baked in counter play.
Nair seems better than up air in most scenarios and back air kills so that's good for the gravy too.
Overall, i'd say he's average. His kit is cohesive but not that flexible.
I got ninja'd hard, but I'm happy we mostly agree.