Hi guys, it's nice to see this thread back up for Ultimate! I'm going to my first local for Ultimate tomorrow, so it's super exciting to come back into the scene after a few years.
I was a lurker here in Smash 4, but I'm going to try as much as I can to follow the competitive Smash Ultimate scene this time around! Honestly, looking back at CCI for Smash 4, I appreciate how moderated this thread is. This is one of the few places on the internet to have a dedicated discussion and I really learned a lot over the years from people like Thinkaman and Shaya (the GOATs of this site) from reading these threads.
Nonetheless, there was one really frustrating topic that was discussed far too often, one which I have been dreading for Ultimate since its reveal: Echo Fighters. I genuinely forsee us making this discussion into a Yellow Topic or even potentially doing what Smogon does and banning discussion of certain characters in the future. The Lucina/Marth debates were honestly some of the most ridiculous circlejerks I have seen on this site.
Now, of course, I think it is good to discuss these characters and their impact on the meta (if there are subtle differences). However,
in a game with seventy five playable characters with even more coming in the next year, why did we think it was necessary to spend a ridiculous number of pages on two characters that have nearly identical impacts on the metagame? I would be fine if these discussions were related to how said differences affect certain very specific match ups but I don't honestly think a lot of discussion was about that.
I think people need to realize that some echo fighters might be completely inferior to their counterparts. While it might be upsetting that Lucina might not be good as Marth, I really don't see the point in adamantly defending them to such a degree. There are other characters to talk about, why make it simply about your character being "poorly" underrepresented? If you think your character can do something in the meta, then go out there and show it to everyone! It isn't too hard just to practice and leave this discussion to actually discussing the majority of the game and not just two ****ing characters.
For now, I am perfectly fine with a solid amount of echo fighter discussion, but, as you can see, I do have some initial concerns with how this will play out in the future, especially when there are over a half a dozen echo fighters in Ultimate. I really do not want 90% of the discussion to devolve into these debates when this thread starts to pick up. I do have faith the mods will do their best to keep things going in the right direction, but I really hope the community can accept one character being worse than the other.
Anyway, it's good to meet all of you and hope you guys have fun with Ultimate!
Apologies if this is a red topic, I'm not sure whether this is an on-topic discussion~
...why? Discussion on echoes has been really healthy so far and the only reason I can see you bringing this up is to stir the pot, which is not a good idea.
Anyways, I was going to discuss Olimar but with the chance that that could all be rendered redundant now, I'll discuss my other character,
instead.
She feels great, but not good, if that makes any sense. She got a lot of solid quality of life buffs that gave her better kill power, combo game, and zoning game, which is all really nice. Side-B in particular got bigger, stronger, and the angles were reworked to become more useful. The buffs to her up tilt and jab give her a better way to fight grounded opponents, she has a pseudo combo throw now, and Deep Breathing is legitimately amazing now, buffing damage, knockback (not just because of the higher damage), Run speed, walk speed, and fall speed at once for 10 seconds while healing. This is what she should've been in smash 4: a functional fast zoner that can heal and fight up-close if she has to.
However, it honestly feels a bit like too little, too late. She still has all the same issues smash 4 wii fit did, including trouble with short characters (better thanks to jab and soccer ball hitbox buffs + dtilt not being useless now but still not good), which extends to still having mediocre hitboxes all around. All her hitboxes are exactly where you'd expect and nowhere else, meaning in a game where even the brawlers come packing some disjoint she doesn't match up. Her killpower is better but honestly still well below average, and her combo game falls into that too. Bury changes are nice because Bury Jab - Fsmash can be a kill option if the opponent mashes fast enough, but it's nowhere near Splat Roller or K Rool Dthrow in terms of bury length, so it's more of a mixup than anything.
She feels good in a void but when stacked up against 70 other characters she falls a bit flat. I don't see her as a contender (take this with a grain of salt, but currently I feel like
are the weakest) for the worst and she's certainly usable this time around, but I can't help but feel like they didn't really do enough.
Here's some other isolated thoughts that I don't care to write a paragraph on:
- Everyone saying Pichu is too light to be the best should be thankful that Pichu's that light, because the character's actually insane and would be the best if she didn't blow up at 70.
- Pokémon Trainer, Olimar, and Snake are probably all going to be under-the-radar top tiers that get discussed less for various reason, the first two especially.
- Diddy's still a contender for the best and his new Banana might be the best single move in the game.
- Ridley probably has the least cohesive kit in the game.
- Incineroar is a meh character with probably the most absurd comeback factor in the game. It's also worth noting that revenge can Stack if you keep countering hits without missing one (Probably more noticeable for Olimar players since he can revenge the pikmin stuck on him over and over).
- Cloud is still very, very good.
- This isn't a competitive impression or anything, but with both SonicFox and GO1 using the Belmonts I wonder if they appeal to other FGC players in general, or if that's just coincidental.