The_Bookworm
Smash Master
- Joined
- Jan 10, 2018
- Messages
- 3,230
The issue with Lucas' results, especially in higher levels of play, is that they are extremely sparse and happens at very inconsistent times. Lucas has this distinction moreso than most other characters in the game. Even characters often considered not too great (K. Rool, Puff, Belmonts, Incineroar, heck even Little Mac), has been showing up more often and make more splashes at higher levels of play.While he doesn't have a huge presence in any of the regional scenes, he does have one major representative in each main region currently:
* ChocoTaco's the main American player (hailing from Florida). Started out during the Wii U days, was mostly a regional player but did make some noise recently by placing 17th in the DQ-heavy-but-still-major CEO 2021, going 6-2 in sets en route. He defeated notable DK main ChunkyKong and Chrom main Gidy before falling to Jake, one of the best Steve mains.
* Nitox is his main representative in France / EU. A relative newcomer to the scene, he has seen some success at the tournaments he has attended. Most notably Temple: Hermes Edition, where he placed 13th with a 7-2 set count (including 3 straight LB wins) - the highest a Lucas player has gotten at a supermajor. And the competition was steep in that tournament too, with quite a few top-level EU, American and Japanese players in attendance. In particular, Nitox's set vs. American Bowser main LeoN is worth noting since it was rather close and LeoN placed 4th that event:
* Rinkururu is probably the JP main with the most going for him currently. Uses him and , he has been mainly regional but did get 25th at Kagaribi 4 with a 4-2 set count - it was a national where most of Japan's absolute best participated. He did pull off several upsets in that run: vs. Ken main Takera, then vs. Pit main Tet and then vs. Pichu main Nietono in losers (here's his set vs. Tet).
Several other players are of note here, such as Mekos and 8Mitsuki. However, they seem to be inactive at the moment.
The biggest issue with , and I covered this comprehensively in a post I made in the past, is that his moveset lacks any cohesion. It is flaw Lucas as a character has suffered from since his Brawl iteration.
The main reason why was so successful in comparison to his other two iterations, despite having by far the weakest normals of the three, is that the character doesn't really rely on his moveset too much to function. He has a gameplan revolving around his strong grab game and edgeguarding, and his normals only serves as the back-up glue that holds it all together.
Moving to Ultimate, they took away his strong grab game (+ removing footstools and nerfing zair zoning), while not fixing anything revolving around his design. His biggest buffs is ironically enough to his edgeguarding, thanks to the buffs to PK Freeze, down air, and down smash. The big issue with that is that Lucas doesn't need any of those buffs, as edgeguarding is already something he excels in, and is arguably the only thing he excels in Ultimate. Other things he does decently well in, other characters does much better in spades.
The end result is that while Lucas is not explicitly bad at all, he suffers from the pre-patch Pit problem where he is simply too mediocre to be worth considering using. The only difference is that Pit himself (+ a lot of other lower tiered characters) received significant buffs from patches, while Lucas' own buffs from patches are fairly minor (+ he received said buffs very early in Ultimate's patch cycle, so he kinda got left in the dust).
That's... straight up not true.better disjoints, better frame data
Well... mostly not true. Most of his buttons are slightly faster than Ness', but it happens mainly on the non-disjointed buttons, buttons that suffer from terrible range. Ness' non-disjointed buttons also suffer from poor range, but.....
Lucas' disjoints are significantly slower than Ness'. This can be best seen with their aerials (with the exception of down air, but you get the point). Most of Lucas' disjointed buttons also suffer from very unfavorable sourspots. They are very unrewarding (including being unsafe on-hit at low percents) and require Lucas to additionally space out these moves. The sourspot issue wasn't very prominent in Brawl, since the sourspots deal much more damage and have more range (which increased the range of the moves as a whole + fair sweetspot out-prioritized the sourspot), but that has been heavily nerfed in SSB4 with little compensations in Ultimate.
The main overall thing that has allowed Ness to be an overall more successful character in all three games (except in Brawl where they are pretty much equal), outside of receiving straight-up buffs in each transition instead of a mixed bag for Lucas, is that Ness' moveset is actually very cohesive with his overall gameplan, and he has something for every situation, including situations Lucas himself is good at (i.e. edgeguarding).
But overall, both of these characters don't really play similar at all despite their similarities, which is a trap a lot of players in SSB4 kinda fell into.
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