Goodstyle_4
Smash Journeyman
- Joined
- Aug 25, 2014
- Messages
- 278
Really shocked Gluto got washed like that. He's usually so good against Roys.
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There's levels to characters and players and he ran into the best Roy in the world. You're not just fighting a character's kit you're also fighting the player.Really shocked Gluto got washed like that. He's usually so good against Roys.
InfinityCON Tally 2021 is counted as a major by OrionStats, and was also won by Kola.I might be drawing a blank but I think this is 1st major win not just in Ultimate but in any Smash game
本日のリザルト結果になります。
— WINNER! 平日スマブラ大会 (@WINNER_smashsp) December 6, 2021
優勝者のしゅーとん選手(@syu_tolimar )、準優勝者のプロトバナム選手(@ProtoBanhamSSBU )には、第7回WINNER!の優先参加権が付与されます。 pic.twitter.com/xhhDO2MJWz
wow look at that dead character min min still placing well.... Dabuz is so right that shes worthless now. /SInfinityCON Tally 2021 is counted as a major by OrionStats, and was also won by Kola.
Edit: Results for WINNER #6
本日のリザルト結果になります。
— WINNER! 平日スマブラ大会 (@WINNER_smashsp) December 6, 2021
優勝者のしゅーとん選手(@syu_tolimar )、準優勝者のプロトバナム選手(@ProtoBanhamSSBU )には、第7回WINNER!の優先参加権が付与されます。 pic.twitter.com/xhhDO2MJWz
Proto used Min Min entirely before facing off against Shuton's Pyra/Mythra at 5th which he lost. Then Proto went solo Lucina throughout losers and got to Shuton again, got the reset and then lost in the second set. He was certainly mostly Lucina here, but he did use Min Min occasionally.wow look at that dead character min min still placing well.... Dabuz is so right that shes worthless now. /S
this was fatality's nbest chance for a major win.
Overall i found CEO really boring. so many top players not present.
Dabuz is the only one of those four that outright dropped her over it, though he was already very cynical about her long before the nerf and was clearly moving away from her before. MinMain and Pink Fresh said they're still maining her while Proto said on Twitter the other day that he feels more confident about playing dual mains.Proto used Min Min entirely before facing off against Shuton's Pyra/Mythra at 5th which he lost. Then Proto went solo Lucina throughout losers and got to Shuton again, got the reset and then lost in the second set. He was certainly mostly Lucina here, but he did use Min Min occasionally.
Edit: And it wasn't just Dabuz saying the character was dead, so was Min Main, Pink Fresh and even Proto himself was sad over them.
Yea, that was an odd choice to go against Aegis.Terrible Min Min stage made all the worse by being a good Aegis stage and dying by being carried off the side.
makes sense it was the smash community hatred of bayo that got her into her state at ultimate's launch. never really found minmin to be opressive prob because i grew up fighting terrifying zoners like morrigan or hilde (blaze blue not soulcalibur).So what happened. Was the Japan's smash community hatred of that loud to see Min-Min nerfed 3 times?
Shaya is a very special case. There are few people in the smash community with better understanding of the game than Shaya. I have no idea why he stopped posting here, but since his tier list is public, it's worth considering it, at least.Remember! No tier lists!
I forgot to mention this earlier, but this is a massive buff. Link Up-Smash used to be deceptively weak. Most of the time, people hit by it would survive until they hit about 125% to… 150%! This was most notable against heavies, as calling out jumps with up smash is such a huge commitment, and the reward was very subpar. I noticed that now it killed about 20% earlier. This is great, and a well needed buff for his upsmash.The u-smash buff is more than just the cherry on top too, as it's a super relevant kill option for Link.
While I do have some issues with this tier list (such as how very low Lucina is and how very high Hero is), the top 5 does catch my interest.Also, I know Shaya no longer posts here, but he made this tier list and I thought it was pretty accurate/interesting so I'll share it here!
View attachment 339692
Says that as R.O.B. literally just now got top 8 at a major. There is also BigBoss getting 4th at Port Priority 6.He has multiple successful players who can get into top 8s, something that ROB can't do.
If that is true, then that is a notable blow to Mewtwo's meta. His Samus has been definitely evolving in the past few weeks of streams, so it is exciting to see what will come of it when he brings it out in bracket.On an unrelated note, WaDi announced a bit earlier today that he's dropping Mewtwo to dual main ROB and Samus.
This is an unpopular opinion, but I've long felt that people kind of overstate how much of an advantage being a swordie is. I get why to some degree, it's like, why would you ever want to put out a hitbox while simultaneously extending your hurtbox (answer: you wouldn't)? But I don't think it works out in practice as much as people seem to think, at least in this game.His brawler design also presents problems. The main strength of sword fighters is their range and disjoints.
Did there happen to be any sort of reasoning attached to the list? I'm not really questioning it, it's just that like NotLiquid I'm mildly curious to hear his thoughts since I'm not unfamiliar with the general quality of Shaya's posts (even though it's been a long time).Also, I know Shaya no longer posts here, but he made this tier list and I thought it was pretty accurate/interesting so I'll share it here!
View attachment 339692
OrionStats character update for the first week of December! Wolf & Palutena continue to trade spots near the top, but things are increasingly well-molded. Pikachu and Lucas did notably have good weeks though. pic.twitter.com/baJ86S6uAf
— Barnard's Loop (@LoopBarnard) December 6, 2021
I'll speak to this one point though. Shaya seems to believe that there is practically no good reason to use Lucina over better alternatives within her niche. She doesn't cover matchups that you couldn't cover more convincingly with someone like Cloud, even if Lucina is generally better than Cloud (which isn't certain). This is a really fair take on the character. While Lucina is solid across the board, she doesn't exactly dominate any character.(such as how very low Lucina is and how very high Hero is),
Yeah, like I said in a post earlier, you really need a backup gameplan if you want to play the traditional swordie game these days. Sometimes you can get away with it (Kola's Cloud basically just walled MuteAce's Peach the entire LF of CEO), but this is highly matchup-dependent. Maybe you're walling Mario and Peach, but you're definitely not walling a Wolf or a Joker.Every other swordie in the game is high tier or less*
The point of comparison is that it happens more frequently that there are like 4 ROBs in top 32, but 0 in top 8, while a Roy sneaks into top 4-8. Addendum noted, though. It's nice to see more ROB results.Says that as R.O.B. literally just now got top 8 at a major. There is also BigBoss getting 4th at Port Priority 6.
So while R.O.B. is definitely not as consistent getting top 8s as Roy, the character definitely got some top level placements to its credit.
Shaya's Hero placement makes sense to me. This is something that not a lot of people consider about Hero, but he's actually a very unique spin on the Charge Shot character archetype.hero
I'm only replying to this because I've seen it in this thread a few times, but I think you dramatically undersell yourself as both a player and a thinker. When I played you, you showed some signs of really good play and creativity.it's not like my 2 brain cells could ever concoct a half-decent explanation
There is, however, a big issue with the Frizz series of spells: you completely lose your stage of charge when you cancel it, unless you reach the fully charged state. Frizz, has limited range and combos only certain ranges. Frizzle is admittedly a very solid projectile, but it probably suffers the most from the fact that you lose charge when you cancel it, because the Hero player has to charge up to that stage instead of being able to release it instantly.Shaya's Hero placement makes sense to me. This is something that not a lot of people consider about Hero, but he's actually a very unique spin on the Charge Shot character archetype.
Charge Shot is a frightening tool typically gated by the user's floatiness. Samus, Lucario, and Mewtwo have great uses for their Charge Shots but can have a hard time ambiguously landing if they threaten an aerial Charge Shot. Because Hero's gravity is higher than theirs, he can mix up SHFF aerials and Charge Shots and is generally favored when he takes this risk. This is, surprisingly, an underexplored area of the Hero meta, even though you see it in Aka's gameplay; Hero players today prioritize the menu for buffs.
But in fact Hero can mostly ignore the menu and just focus on projectile and sword zoning. This opportunity cost frequently gets ignored, but buffs cost a lot of MP and also sacrifice positioning and zoning time. Fish for buffs in the matchups where the opponent wants to camp (like vs. Pacman), and aggressively zone all the rest. I think Hero would have a pretty good shot at upper high or even top tier if the menu were used less.
Hard no as a Hero player. All of his buffs are incredibly important, the slash spells are insane 2 frame moves, nearly of the the projectiles are amazing, and they are what makes Hero so strong. With less menu, he is, quite frankly, a bad character. With less menu, he is a subpar zoner who has slow moves and a weak grab game with an exploitable recovery with special moves locked behind a resource. Jump on hero from diagonally above and he can’t hit you without hard committing with full hop fair. In my opinion, menu is the thing, that makes him great in my eyes.I think Hero would have a pretty good shot at upper high or even top tier if the menu were used less.
YepI've been watching Port 6 with Spargo and think 's nerfs were more impactful than I initially thought. The reason for this is the nerfs both affected one of the key elements that made Pyra or Mythra viable on their own. Pyra has an amazing advantage state and good kill options but can struggle in neutral. sideB gave her one of the best projectiles in the game for controlling midrange. It helped her neutral immensely and that was made less safe and so footstool combos wouldn't work as well. Mythra was a neutral monster who struggled to kill due to poor power. Fsmash actually gave her a pretty good kill option but now it's nerfed. What this means is both characters will be more reliant on each other to cover their own weaknesses.
While technically not sword wielding characters I consider several characters with big disjoints to be swordies like Palutena. I also consider Roy a swordie/rushdown hybrid because he still has the strong advantage state of his reach even when hitting with sourspots. If he hits with a sour spot it's not a bad thing for him; it just means his advantage is reset. And the swordie archetype is extremely strong in the meta. There's Kola with Roy and Cloud winning CEO. Roy, Palutena and Aegis in the top 5 of Orion stats. There's MKLeo with Byleth winning or getting second in everything.This is an unpopular opinion, but I've long felt that people kind of overstate how much of an advantage being a swordie is. I get why to some degree, it's like, why would you ever want to put out a hitbox while simultaneously extending your hurtbox (answer: you wouldn't)? But I don't think it works out in practice as much as people seem to think, at least in this game.
It's kind of telling that the only top tier swordie in Ultimate is the Aegis, whose strength is derived primarily from how you can quickly switch between two fully functional characters in a series where traditionally half or more of the roster goes "well ****, I literally have no tools/options for this (not uncommon) situation, I guess I just get ****ed now". And then a genuinely solid contender for top 3 or so is (Ch)Roy, who is not really a swordie, but a brawler animal who just happens to be holding a sharp object. Meanwhile Marth, the poster child for traditional swordplay in Smash is, after being top or high tier in every game since his debut, generally considered Not Very Good.
Every other swordie in the game is high tier or less*
*I mean, some people probably consider Lucina top instead of high, but even if she really is top, she's likely just an outlier, but either way, it's not like my 2 brain cells could ever concoct a half-decent explanation
Did there happen to be any sort of reasoning attached to the list? I'm not really questioning it, it's just that like NotLiquid I'm mildly curious to hear his thoughts since I'm not unfamiliar with the general quality of Shaya's posts (even though it's been a long time).
I've said this before and I'll say it again: it's not the nuke spells that make Hero threatening, it's the buffs. It's also not hard for him to get buffs either. The meta for Hero should revolve around frequent use of the menu because he gets such ridiculous payoff from it. With the right buffs Hero can instantly break shields, has SSB4 Palutena's lightweight skill which is amazing, and bounce is by far the best reflector in the game. I played a Hero last week who focused on menus and he destroyed my YL with frequent accelerates and bounces. He didn't use a single Frizz. I think it's one of YL's worst MUs. Hero can make himself significantly better.There is, however, a big issue with the Frizz series of spells: you completely lose your stage of charge when you cancel it, unless you reach the fully charged state. Frizz, has limited range and combos only certain ranges. Frizzle is admittedly a very solid projectile, but it probably suffers the most from the fact that you lose charge when you cancel it, because the Hero player has to charge up to that stage instead of being able to release it instantly.
Most Hero players don't go for Kafrizz because you lose out on the earlier, more unique stages of the Frizz series, while Kafrizz itself requires a whopping 36 MP to even use. It is basically Charge Shot with higher pay out if it hits, but if not, then the opportunity cost is too big.
Short zoning is definitely something the character can do well, but this is limited in comparison to other sword zoners, due to his limited mobility in comparison to other sword zoners, as well as his frankly awful frame data (and the moves that don't have poor frame data are very stubby). Unlike Shulk who does have frame data issues, Hero's sword buttons are only around average size, with his forward air, back air, and up tilt, being the ones with above average range (and the former two are very slow).
It is similar stuff Mii Swordfighter, another projectile-sword zoner, suffers from. However, Hero does not suffer from these flaws to the same extent because Hero... is not Mii Swordfighter.
Side B wasn’t really a neutral skip as it was a situational advantage extender and recovery protector. But those are even stronger abilities in my eyes, so the buff was even more impactful in those rights. Mythra being able to kill was a crime, so they being nerfed is incredibly good.Yep
It absolutely matters that Pyra's neutral skip option was worsened and Mythra's ability to KO with Smash was noticeably weakened
Surprisingly good balance changes imo
This is actually a common misconception; you can store Frizzle. The reason it doesn't appear that way is the charge time from Frizz to Frizzle is very short while the time from Frizzle to Kafrizz is very long, so a full charge from Frizzle doesn't look much different from a full charge from nothing.There is, however, a big issue with the Frizz series of spells: you completely lose your stage of charge when you cancel it, unless you reach the fully charged state. Frizz, has limited range and combos only certain ranges. Frizzle is admittedly a very solid projectile, but it probably suffers the most from the fact that you lose charge when you cancel it, because the Hero player has to charge up to that stage instead of being able to release it instantly.
Yea, this post is spot on. Downtilt is amazing for 2 framing, and up air combos heavies insanely well. Whoosh just beats spotdodges, free. Dair lingering is okay I guess. It’s unsafe on hit at low % though, and the sour spot is EXTREMELY weak. I’m surprised you haven’t talked about NAIR though. That move is a great disjoint, a million active frames, and is relatively quick.Hero is a complicated character and there are a lot of subtleties to his moveset. I'm not talking about Menu. I mean the entire moveset.
For example, Kafrizz impressively does the DLC hurtbox shifting that everyone raves about with others like Joker and Pyra/Mythra. Hero leans back so far that close-range grabs can miss. This is something that you can easily exploit if you know about.
A number of his moves look stubby or bad but actually have great active frames. Both Hero d-tilt and up-air have 5 active frames. d-air lingers for 9 frames.
Woosh is transcendent so it will never clank--if you want to reactively zone short-range characters Woosh should be part of your toolkit, not just sword normals.
And so on.
In my estimation of the character you have to know how to use the unique properties of his kit, or even know that they're there, for Hero to truly shine, and every time you use Menu, you choose not to set up another normal or not to use some of those unique properties. There is an opportunity cost to Menu over-usage (similar to Pyra over-usage), and I think it's costing Hero players sets.
Menu is indeed strong, though, no one is arguing against that. If you never use it, the opponent never respects it, and you lose. We all know about 2-frames and Zoom offstage and all the other great applications of Menu.
Actually, even with Menu, there are some lesser-known interesting applications. Sizzle has so much hitlag that you can combo from it. You can b-reverse the Menu aerially (B-reverse Hatchetmen sends you two full Heros away because of the momentum shift). You can react quickly to the MP values instead of to the Menu item names (this is even language-independent). etc.
There's just so much there. If there's any character in the game who still has the potential to be another Byleth Story, imo, it's Hero.
Yep
It absolutely matters that Pyra's neutral skip option was worsened and Mythra's ability to KO with Smash was noticeably weakened
Surprisingly good balance changes imo
That Lucina placing is interesting considering she is still getting good results. And who else remembers early Ultimate when Chrom was considered the better one?If Aegis didn't exist, Roy would have a great case for #1 in the game right now.
- By the data, he's in top 3 on OrionStats, so he enjoys success at all levels, weighted for top.
- He has multiple successful players who can get into top 8s, something that ROB can't do.
- One of those players can even top 1 events.
- Goblin and Kola play very different styles of Roy.
Roy's strength is that it's hard to condition him, or well, if you condition Roy at mid percents, he gets counterconditioning for free and sometimes you make things worse for yourself. When Roy is d-tilting you trying to get a d-tilt techchase f-smash, your inclination is to jump over the d-tilt and hit him, like you would with ROB or something. But ROB doesn't get anything if you approach him diagonally unless he commits to jump f-air, so this is a guess for ROB--Roy, meanwhile, can just jab you. So now you might be inclined to dash back out of range of Roy's tilts instead, but now you put yourself closer to the corner where jab b-air becomes a kill confirm.
You can avoid this situation if you have a big sword aerial like Cloud b-air or Byleth f-air, but Roy has answers to this too. Not only is Roy's dash fast, but when Roy dashes, he crouches low, so it's hard to punish him for dashing in without spacing very low to the ground, which makes your aerials easier to parry.
The risk-reward is almost always out of your favor at mid percents, no matter what character you are, so Roy has a strong case for (2nd) best in the game.
Also, I know Shaya no longer posts here, but he made this tier list and I thought it was pretty accurate/interesting so I'll share it here!
View attachment 339692
I feel that recovery has become a bigger and bigger requirement of being a great character. As characters and people have gotten better at edgeguarding, having a bad recovery just means you will die offstage constantly. Chrom just dies if the opponent has a counter, his airdodge to ledge is easily telegraphed, and he doesn’t have the weight to stay close to the ledge consistently. Chrom also had his suicide comeback option greatly nerfed as well, so it’s more of a coin toss when using it thats blatantly not in Chroms favor. Lucina on the other hand has better ways to mix up her recovery. Up b snaps ledge so counters rarely work (unless its Sora), side b stalls, and she is much floatier.That Lucina placing is interesting considering she is still getting good results. And who else remembers early Ultimate when Chrom was considered the better one?
I know, crazy right?we are in the endgame now.
people out here having actual hero discussion. and not using running to the rng approach
Hello all!
I'm not the most knowledgable of the competitive scene/meta for Ultimate, but I was wondering if someone could answer a question I had regarding my main and perhaps clear up a misconception.
We're talking
In regards to tier lists, I noticed that he's usually placed somewhere in mid-tier (which, to me, is the perfect ranking). But then there's a lot of tier lists that place him in low tier, and I was wondering, was that because of his lack of tournament presence? Or do people believe he's really not that viable of a character?
I find it to be a shame that Lucas is overshadowed by Ness. I do agree that, regarding most situations in battle, Ness is the more viable pick. It's just that Lucas has so much technicality to his moveset that sometimes he can pull the weirdest things off that end up covering his typical weaknesses. At this point in the Ultimate meta, I doubt he'd be explored any further because the viable characters are pretty set in stone now that the last patch is out, but man, Lucas is one of those absolutely bizarre characters that I'd love to learn as much as I can about.
He's in a weird spot at the moment. Partly since - like you've said - he isn't seen a lot but does have some notable results to his name. Think it's partly because Ness has a lot of more straightforward followups and advantage state overall, and Lucas is kind of reliant on a lot of unorthodox stuff to keep that going. That's not to say Lucas is ineffective mind - he's still got quite a lot going for him, such as a strong advantage state, a pretty good boxing game (via F-Tilt / D-Tilt) and a legitimately great edgeguard game. His defense is not anywhere near great, but if you'd ask me he has enough to compensate for that. I'll leave a lot of the details to others here who have discussed Lucas in the past.TheBeastHimself The reason I would say that Lucas isn’t seen very often is… I don’t know. I think Lucas is better than Ness. He has similar kill power with (IMO) better edgeguarding, better disjoints, better frame data, and the only thing he can’t really do well is create obnoxious combos. He also has a better recovery and a zair. He isn’t particularly difficult, and is decently easy to pick up. I wish we saw more Lucas representation, as he has some genuinely scary and cool stuff.