Augi
Smash Cadet
- Joined
- Dec 12, 2018
- Messages
- 67
Im glad someone said something about his Tornado and its not just me, things KO power is insane. Easily killing at like 90-100% when close to the edge.You don't have to rub it on me. : p
Also kinda forgot about AEMehr and RK, so sorry about that. I'm tired here.
So about Mario vs Dr Mario, I feel like it is too early to determine who is better. On one hand, Mario still has the better mobility, combo game (pretty much the only character who can still reliably latter combo you, other than maybe ZSS), and recovery. On the other hand, Dr. Mario now has more reliable combo routes in this game than in SSB4 (down air autocancel into imagination), has greater damage output in individual hits, a better projectile, and has overall better KO power (his cyclone is actually bonkers in this game).
I'd agree that overcoming mobility would be Doc's big problem, it does tie him down but I don't think he's completely junked because of it. In regards to Doc's Fair, while a little slowish and not a fast option in neutral, I will say that you should be prepared to die if you get hit by it. It's deceptively one of the strongest Fair attacks in the game. And since it's not a spike like Mario's, (Doc's launches you outward) being on the stage wont save you. I slammed a Ken at like 65/70% clear off the screen from the left middle of an omega stage. Just have to make the hit.Doc’s recovery game has gotten a lot better, but Mario is still handily better than him. Tying into the discussion earlier, mobility is such a benefit in Smash in so many different areas (neutral, recovery, combo game) that a heavy character has to have a seriously broken kit to reach the top levels of viability. In this case, I think transplanting Mario’s moveset onto a slow version of himself requires serious buffs on the slow version for the slow version to compete — and Doc still doesn’t. I think it’s especially hard in this case because Mario/Doc’s fairs are bad in neutral, and Doc’s mobility is too low to compensate. Doc pays for the combination of slow speed and bad forward facing aerial hitbox a lot.
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