Nairo is Playing Cosmos right now on his Youtube Stream using Yuzu. It is worth checking out you want to likely the closest thing top level
![Sephiroth :ultsephiroth: :ultsephiroth:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
vs
![Pyra :ultpyra: :ultpyra:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
MU may look like as well as respective gameplay in general
There's a lot of takeaways from this given the sheer number of matches between the two, but some things lining up pretty consistently from what I see are:
- Most of the explosiveness between the two happens offstage, whether it's Sephy skewering Pyra's recovery at 50% with DAir, or Pyra going to deep to challenge his Octoslash for a 60% kill (not even just during its slow start-up too, it didn't seem particularly hard for either character to challenge the disjoint of that move with their own). Recovering low in particular as Pyra or Mythra feels like such a bad move against Sephiroth between his DAir that goes DEEP and his counter.
- Sephiroth isn't actually that helpless up close against Mythra; when he's getting juggled, perhaps, but NAir seemed really good at challenging most of Mythra's aerials. That, and side B is really good at making sure Mythra just can't keep mashing on him even when she does get a hit in.
- Cosmos played the standard "Mythra neutral/damage racker" and "Pyra killbot/later percents" and only ever seemed to break out of that mold whenever Pyra was getting wailed on by Sephiroth. While there is room for improvement in this area, it did work out to an extent against Nairo, even if Cosmos lost a majority of the games. Pyra in particular had a much easier time abusing juggles and vertical KOs against Sephy compared to other characters given the dude's big size and not-so-excellent air speed.
Really good sets overall between the two! Early impressions are that the MU does kinda look difficult for Pythra, but there is room for improvement on both ends, I find (sometimes called out by Nairo himself). Nairo could've kept on to his leads a little better via camping, Cosmos had instances of cold feet against OWA, could improve swapping between the two, but his combos/strings with Mythra are a definite improvement over what I saw from Tsu. Looking forward to seeing more of both.
And there's even a bit of
![Palutena :ultpalutena: :ultpalutena:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
vs.
![Pyra :ultpyra: :ultpyra:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
at the end as well, nice! I'll need to watch that later.
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Since we're on a bit of Yuzu mood, here's a Twitch stream highlighting some Yuzu matches between Dabuz
![Min Min :ultminmin :ultminmin](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Rosalina & Luma :ultrosalina: :ultrosalina:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
vs. Fatality
![Captain Falcon :ultfalcon: :ultfalcon:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Maister
![Mr. Game & Watch :ultgnw: :ultgnw:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
vs. MKLeo
![Pyra :ultpyra: :ultpyra:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
and Meme
![Yoshi :ultyoshi: :ultyoshi:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
, with MKLeo and Maister notably trying out Yuzu for the first time. Dabuz also gives his thoughts on the current online chart in the same vod after his Yuzu matches:
TLDR: His takeaways from the online chart are:
- Playrate speaks more than the winrate of the characters, and to him, anyone with a low playrate (even characters with a high winrate) is a low tier, noting that the high WR/low PR characters get by with player dedication/MU inexperience, while honoring
![Chrom :ultchrom: :ultchrom:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
as the two worst characters online.
- In contrast, he mentions anyone in the highest quartile of playrate to be "carried", even characters with low win rates like
and
, given that this chart only analyzes the top 12.5%.
's inclusion alongside Sonic and Steve stuck out as puzzling to him, given his reputation as a character who should theoretically be nerfed by online play.
![Luigi :ultluigi: :ultluigi:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Donkey Kong :ultdk: :ultdk:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
are characters that are very strong in brackets, but have much more exploitable weaknesses than anyone in the green category that only top Wi-Fi players can consistently exploit.
's low WR stuck out as extremely puzzling to him.