DougEfresh
Smash Journeyman
- Joined
- Mar 23, 2020
- Messages
- 212
At least y'all won't have to wait much longer to get a more solid foundation to speculate about Pyra & Mythra.
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It's worth keeping in mind that the version shown then is likely to be a month+ old. While it's going to be mostly if not almost accurate to how they play upon release, there have very likely been - and still are going to be - some adjustments made between when the Presents was recorded and release. Perhaps not as drastic as the changes to Steve's blocks, but still.At least y'all won't have to wait much longer to get a more solid foundation to speculate about Pyra & Mythra.
Definitely true and I almost mentioned this, but I figured that would be presumed at this point. The presentation should certainly be more accurate than trying to parse what little information we were able to get from the reveal trailer and speculating based off that though, at least.It's worth keeping in mind that the version shown then is likely to be a month+ old - while it's going to be mostly if not almost accurate, there have very likely been - and still are going to be - some adjustments made between when the Presents was recorded and release. Perhaps not as drastic as the changes to Steve's blocks, but still.
He is solid. I also don't think resources is that big of an issue, but I do think range + poor speed is a fairly notable issue. At least he does have great edgeguarding and a potent combo game to compensate.Sooo i know this is Online but lately Steve gets a bunch of good results in Online Tournaments. It's not a single Steve either but multiple Player. It doesn't seem like ressources or range are that much of a problem either most of the time.
Any thoughts? Japan offline doesn't seem to have much steve play.
Personally i still don't have much of an idea how viable he really is but at least his strenghts look like they compensate for most weaknesses pretty well.
Funny thing about Minecart, and not entirely sure if other people have figured this out yet, but it can be reflected WHILE steve is in the minecart. Playing as Falco, I found it to be a good way to almost completely shut out the option for Steve. Kinda similar to Villager's lyod rocket ride.Aren't the only moves that actually have range issues the axe and sword tilt moves? The pickaxe swings in a wide arc and covers alot of space.
Well to be fair those are some if his main combostartes so i guess thats understandable. They can be walked though and of course have the framedata. I agree with the speed. Minecart consumes the iron so he can't always just throw it out to compensate.
pls dont hurt me, new tierlist! pic.twitter.com/SYOxSdA8ul
— MVD(Free Agent) (@MVD731) February 26, 2021
He also got Joker right!Well, at least he got Doc, Ganon, and Mac right.
So good enough!
Lol isn't ordered, otherwise Kirby would probably be higher in the tier. That being said, I don't feel like Kirby's that bad. He's got fast moves that combo really well, and he low profiles a ton. Imo Kirby's a lower mid tier.Kirb all the way at the bottom makes me a little sad, but I feel like that top tier is pretty on point.
I figured as much based on his earlier posts, Pyra/Mythra are likely to be better anyway and he seems to enjoy their games. Quite bad for Corrin's top level representation though, I guess unless she gets another buff people will continue to underestimate her. I think she's probably top 30 right now (Sephiroth's addition hurt her quite a bit, bad MU for her). It's hard to say for sure of course due to lack of representation and offline gameplay.
Replace Isabelle with Ganon and you're on point.I do find it funny how Ultimate seem to have an aversion against calling anyone aside from the likes of Mac and Isabelle "low tier", even if they rank them low relative to the rest of the cast. We have this idea from past games that low tiers are almost unusable so that if they've got strong tools we hit them with a mid tier label, even if they're well below the mid point. Then you have tier lists like that one that splits top tier into two tiers because we're so unsure of who's the best some people just want to say "**** it, they're all the best".
Not that it really matters what we call tiers anyway. I just think it's funny.
top 20
— Cosmos (@CosmosZR) March 1, 2021
It is very hard to predict what goes in the dev team's heads. But the pattern does show this behavior:So I'm really skeptical as to whether we're going to see any more meaningful balance patches moving forward. It seems clear to me that the Devs are becoming increasingly satisfied with the current state of the characters and each successive patch seems to be less and less impactful. I'd love to see a lot of the lower tier characters finally get some love but my hopes are fading fast. Any thoughts?
There are a number of characters that seem kinda high / low, as well as cases where there could be slight adjustments - I'm of the very personal and subjective opinion that Cloud could be a bit higher if not around top 25, but I won't mind MVD's placement of him here. But overall, it's a pretty solid tier list and a sensible one.MVD's tier list before Pyra/Mythra gets in.
While we have to see what happens, I can't help but to feel that they slowed down the changes in 9.0 and 10.1 because of the lack of data. And it's understandable - if one rocks the boat a bit too much using only online / Elite Smash results the results might be really wonky once offline tournaments return in full force.So yeah, the trend is showing less and less significant changes since patch 8.0.0.
It makes sense, at this point, we are getting closer and closer to the end of Ultimate's patch cycle, and the devs don't really have much data to work off of since we are still stuck to scattered online events.
As for my predictions of the patch, I am thinking probably more multi-hit adjustments, and probably nerfs due to how the Japanese playerbase feels about her, but I am not expecting too much.
But who knows? Maybe we are about to get some major balance changes out of nowhere, and prove my point null and void.
We will see.
While I think as time goes on, balance patch changes to characters are naturally going to become relatively less significant or extensive, I think there's still plenty of time for there to be potentially "meaningful" changes depending on who gets them.So I'm really skeptical as to whether we're going to see any more meaningful balance patches moving forward. It seems clear to me that the Devs are becoming increasingly satisfied with the current state of the characters and each successive patch seems to be less and less impactful. I'd love to see a lot of the lower tier characters finally get some love but my hopes are fading fast. Any thoughts?
Many good points here. I suppose one other good point to add is the fact that even if we don't see any meaningful patches in between the DLC characters, I have a feeling that the last patch to ever be released may have some last-minute balancing once all the DLC characters are taken into account. Kind of a final nudge to even things out once and for all.While I think as time goes on, balance patch changes to characters are naturally going to become relatively less significant or extensive, I think there's still plenty of time for there to be potentially "meaningful" changes depending on who gets them.
To my knowledge, we don't know an endpoint for when balance patch support for Ultimate will be, and until we get a concrete announcement of such, I don't think there's any reason balance to believe that will stop after DLC development is completed. Call this a hunch, but I think Ultimate will be the last smash game for quite a while as well, and although no one in this game is what I would call "game-breaking" like brawl meta knight or Sm4sh Bayo, Sakurai and the dev team may feel compelled to act on due diligence this time with their balance patches before being completely satisfied with the game's balance state.
I also believe 8.0.0 at the end of June 2020 got a lot of people really hyped up, with more neglected characters like getting some impactful changes combined with a fair number of substantial improvements made to fan favorites as well. Of course, there were several others who got decent changes then as well, and later you have 9.0.0 (which like Bookworm said, was more of a "QoL" patch rather than a genuine buff/nerf balance patch even though it made some obscure character specialists like me somewhat happy), and the latest patch being even lighter on changes. Given the high peak of 8.0.0 and the remoteness of the last two patches, it's easy to feel disappointed with the trend that's started to emerge, but the breadth of patches could just as easily ebb and flow until balance work on Ultimate is done for good.
Also, I recall Sakurai in one of his presentations mentioning that he plays against his colleagues as a way to help make determinations on who's warranted balance changes one way or another, and covid has obviously interfered greatly with his ability to do that. I don't know what the current status of the pandemic situation is in Japan, but at least in the U.S. I'm overall seeing relative optimism about the prognosis with that. As 2021 goes on, we could see a gradual resurgence of offline tournament play and results to use as data for more typical balance patches and Sakurai himself might be able to play against coworkers offline more often to get a better grasp on who deserves changes at this point.
A long winded reply to your question (sorry, lol) but I think there's a lot to account for in speculating on the future of balance patches alongside the fact that, yeah, the dev team is in no way predictable whatsoever with them.
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But there are sweetspots on Min-Min's arm stretches, they do more damage if you hit just before maximum range.As others have pointed out, the lack of offline data is probably why it's been a while that a patch has been really meaningful. However, I disagree with the idea of Min Min nerfs being likely as she's specifically designed to play that way. People wanted Waft to be nerfed and other aspects of Wario to get buffed to make him less reliant on Waft and the same goes for Sonic's Spindashes. Nothing happened to those so there's a decent chance that those moves are working as intended and that the characters are designed around that. Min Min being able to toss out a fully disjointed punch which could cover her blind spots and not needing to put as much effort into spacing due to the lack of proper sweet and sour spots just screams "This is intentional". I'd love to be wrong but this does seem to be a design philosphy the balance team wants to stick with
Then I've read ultimateframedata.com wrong, it only shows 2 hitboxes, one on the frame it comes out, 14, and the other for every other active frame.But there are sweetspots on Min-Min's arm stretches, they do more damage if you hit just before maximum range.
So that the devs can patch the bejeebus out of it if it's truly that consistent, and possibly break something else about R.O.B in the process?https://www.youtube.com/watch?v=QbPI1ERozHY - specifically, 1:12.
This is interesting because it is the first time I have seen one of the top American ROB players do this combo (known as a double toss) on a tournament stream. It's been happening in Europe since at least 2019.
This combo is the main combo extension that every ROB needs to perfect. It will KO every single character in the game at 0 from any point on the stage; you just perform the standard zdrop -> nair -> zdrop nair loop until you reach the edge. If your opponent really misspaces an aerial, you can even hit it from a zdrop nair out of shield.
It's hard to get on an opponent who is conscientious of it, and that's what separates the best ROBs from the rest, but this should really be common knowledge if it isn't already.
It's definitely that consistent. There is some degree of nuance in the execution involved - depending on character and percentage you may have to fast fall or double jump after recatching the gyro - but it's completely true.So that the devs can patch the bejeebus out of it if it's truly that consistent, and possibly break something else about R.O.B in the process?
It is tricky.My one prediction is a new personal pet peeve of people who tier the two seperately, despite no one doing that for PT.