meleebrawler
Smash Hero
Monolith Soft has a thing for girls with split personalities.What's the deal with the Ras; why are they able to change back and forth? (I never played xenoblade).
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Monolith Soft has a thing for girls with split personalities.What's the deal with the Ras; why are they able to change back and forth? (I never played xenoblade).
Based on a very rudamentary look at this pre-release footage, it's actually almost identical to PT; perhaps a frame or two longer.There is something to note about the character transform mechanic that I think is worth bringing up.
With ,while the character is fully intangible while transforming, the character endures about 14 frames of cooldown, where they cannot act, they are stuck in place, and they are vulnerable. The overall move has a duration of 39 frames.
With Pyra/Mythra, the transformation is seemless. They transformed into the other enduring very little to no endlag, and move freely during the transformation. As seen in the trailer where she transforms to dodge Link's dash attack (and another later on with another character but I forgot), she is briefly intangible while transforming. The intangibility is more brief than Pokémon Change, but that is because the move has a significantly shorter duration.
Mythra had to disguise herself as Pyra to teach Link ocarina songs discreetly, without letting Ganon or his spies catch on.What's the deal with the Ras; why are they able to change back and forth? (I never played xenoblade).
Well, spoilers and all that, but they seem to be separate individuals.Monolith Soft has a thing for girls with split personalities.
More like two distinct personalities in one body that can interchange with each other (forcibly and what-not, and one can hear the other, etc.), but that's not the point of the post I'm writing.Well, spoilers and all that, but they seem to be separate individuals.
You'd have to try really hard to make obsolescence a thing with two characters having a very similar base, as opposed to two completely unique characters that try too hard to occupy extremes.More like two distinct personalities in one body that can interchange with each other (forcibly and what-not, and one can hear the other, etc.), but that's not the point of the post I'm writing.
Pyra and Mythra are a very interesting character set, as we now have the classic "Zelda/Sheik transformation" and "PT Pokemon Switch" mechanic on another character, and the design for the character is very obvious: Pyra being slower but having much more firepower (pun intended) with her moves while Mythra, at the expense of said power, is blindingly fast and agile. The thing to keep an eye out on is how Pyra and Mythra function independently and in tandem with one another. If they are able to cover their bases like Pokemon Trainer does, then this character will be very readily viable thanks to such great flexibility innately granted to them; however, there is also the chance they could be a Zelda/Sheik scenario where the advantages of one outweigh the other...but considering it is DLC and how most of them are high-tier at least, or high-mid, I'm banking on the former to happen.
Should be very interesting seeing a character like Pyra/Mythra in Smash's meta.
I feel you on this (as they do look pretty solid to me as well), but it's probably still wise to hold off on making a preemptive estimate on their viability till at least after the Sakurai presents to get a better sense of their overall functionality imo...but I'm rarely one for making snap judgments, on smash characters or otherwise. I will say though, Pyra & Mythra do look unique and interesting in terms of gameplay despite my mixed feeling on getting yet another playable JRPG character for smash, so that's cool at least.So this is basically Squirtle and Charizard, but with a huge sword and a bat within? Look, I know it's pre-release and normally I'd say that's too early to make a call, but unless both are somehow Ganondorf levels of bad, this character will be upper high tier at the very least.
It seems pretty clear that Prominence Revolt (pretty much Mii Swordfighter's Stone Scabbard on steroids) and Ray of Punishment both rocket their users into the air. But Mythra also has the forward-moving Photon Edge and probably isn't forced to crash down from the Ray, so she's probably better at recovering overall. Not tomention being attacked can actually help her via Foresight teleports.I mean they look more like Lucina or Corrin than any of the Pokemon, of whom Ivysaur is the closest to a swordie. (And you still have to squint)
Unlike PT, there doesn't seem to be a significant difference in disjoint or movespeed, both of which are pretty huge factors in PT's dynamic. There also doesn't seem to be any immediately obvious recovery option between the two of them, but I wouldn't be surprised if there is something clever baked in so it's hard to say. Honestly, the Monado comparison might end up proving to be the more apt analogy than PT; guess we'll see.
While Charizard is definitely the heavy hitter in moves, he is actually faster moving on both ground and air. Squirtle is more "agile" with better air acceleration and fast moves, though. I think that's a key part in how that three distinct character setup works so well; none of the three adhere to a role too rigidly. Perhaps Squirtle is the least versatile of the three, but even he has an armored rush move and powerful smashes for his size. Ivy can flit between a pseudo-swordie or zoner, and Charizard has recovery atypical of most heavies, giving him better survivability than most.What I meant with the PT comparison is that Mythra seems like she'll be fast (Squirtle) and Pyra seems like she'll be the heavy hitter (Charizard). Plus, y'know, the whole switching thing.
Squirtle is also smaller, which helps make him more evasive, even if he's not faster in every context.It seems pretty clear that Prominence Revolt (pretty much Mii Swordfighter's Stone Scabbard on steroids) and Ray of Punishment both rocket their users into the air. But Mythra also has the forward-moving Photon Edge and probably isn't forced to crash down from the Ray, so she's probably better at recovering overall. Not tomention being attacked can actually help her via Foresight teleports.
While Charizard is definitely the heavy hitter in moves, he is actually faster moving on both ground and air. Squirtle is more "agile" with better air acceleration and fast moves, though. I think that's a key part in how that three distinct character setup works so well; none of the three adhere to a role too rigidly. Perhaps Squirtle is the least versatile of the three, but even he has an armored rush move and powerful smashes for his size. Ivy can flit between a pseudo-swordie or zoner, and Charizard has recovery atypical of most heavies, giving him better survivability than most.
It's really hard to make a sword fighter bad on paper. Only really poor numbers (frame data, movement or damage) can truly bring them down.
Is this the first time a DLC character is nearly universally hypothesized to be at least high tier prior to release? Would be kind of funny if she turned out to be low tier or at the lower end of mid tier, hah... But yeah, she's probably either high tier or top tier, based on what little we've seen. Unless she has some major flaw that we don't know about I think she's going to be very good.
That brings most characters down, not just swordies. You usually need something really powerful to circumvent poor mobility/frame data/kill ability.It's really hard to make a sword fighter bad on paper. Only really poor numbers (frame data, movement or damage) can truly bring them down.
I'm guessing you can probably choose which one you want to start as, like with Pokémon Trainer, and switching is probably their down-B, like with Pokémon Trainer.the only thing that concerns me is that...it seems line PYRA is the default (the K.O. Power) and Mythra is the secondary (explosive combos and speed) which seems like the inverse of an optimal format for the characters...but maybe that’s a way to balance them?
The line is drawn at Fire Emblem, Xenoblade and sometimes the Square Enix characters. This is because deep down the complaint is not about the mechanics of how they fight; it's about a perceived visual similarity between games that we (I say we; I audibly groaned at the confirmation) dislike for similar reasons.I find the complaints about sword users in Ultimate to be silly anyway. I'm not sure where the line is even drawn - is it characters whose movesets consist almost entirely of swords? Marth, Lucina, Roy, Chrom, Ike, Shulk, Cloud, Corrin, I'll allow Byleth to count here even though it's a lance and a bow acting like a sword more often than their actual sword, and Pyra & Mythra? Counting P&M as one, that's... ten characters out of over 80. Do we also count half-swordies? Link, Yink, Tink, Pit, Dark Pit, Meta Knight, Mii Swordfighter, Robin, Hero, Sephiroth. That's only twenty. I mean, that's a good chunk of the cast, sure, but with how much people complain, you think it'd be higher. And for those characters, they tend to use the non-sword moves a lot. Are we also counting weirdos like Mewtwo, Ivysaur, Charizard, Wolf, Rosalina, Palutena, Ridley, Joker, Min Min, and Steve, where none of their moves use swords (except for Steve's f-smash) but they have about as large of a disjoint? I just don't feel like I would have ever thought there could be too many sword characters if it weren't for so many whiners bringing it up.
Well, of that, we only have three Square Enix characters and now two Xenoblade characters, all of whom are justified. I think it's really the FE characters that make others feel like the swordie thing is a problem.The line is drawn at Fire Emblem, Xenoblade and sometimes the Square Enix characters. This is because deep down the complaint is not about the mechanics of how they fight; it's about a perceived visual similarity between games that we (I say we; I audibly groaned at the confirmation) dislike for similar reasons.
A Monster Hunter, Dark Souls, or Skyrim swordfighter would not draw the same ire from the same crowd (you'd get some tongue in cheek comments, of course) whereas a Fire Emblem character is doomed to be controversial no matter what weapon it yields.
People are always going to try judging these characters as if they're solo, as long as it's technically possible to do so. Actually not even then, as it doesn't stop people from calling Brawl Ivysaur the actual worst character in the game.I get the impression that Pyra/Mythra and going to largely have the same animations on normals to save on development resources, but with some tweeks to power and frame data to give them distinct feels. But I do think the two having similar attack range will make them more similar then any of the PT's three pokemon are to eachother. Because of this I don't think they'll cover eachother's weaknesses quite as dramatically, but to balance it out they probably won't have weaknesses quite as extreme either. I could be wrong though, because even if we know that they're both swordies there's still a lot of hidden attributes we've yet to see, like mobility and weight, could make a big difference in playstyle as well. Not to mention their unique specials.
As far as one character completely overshadowing the other...I don't think that's likely. Switching is such low commitment that even if one of them only has niche situations where they're useful it's still worth going for. Like if Mythra is better all around but Pyra is slightly better at killing at the ledge...then yeah, why not switch to her when you have your opponent caught in a ledge trap situation? This is unlike Melee and Brawl, where switching in the situations where one might have a slight advantage is a much bigger commitment.
It does make me wonder if they'll be have a switch timer like PT though. I kind of hope not since I find it needlessly limiting, but eh it's not that big of a deal if they do, especially if they also get some sort of quick switch tech.
I didn't really mean swordfighters are actually better than other archetypes (that's why I said on paper), it's more so that in general, there's a relative lack of immediately obvious hangups like poor range on rushdown brawlers, or bad CQC on zoners. Swordies are a lot more modular since disjointed attacks serve well on both offense and defense.Swords were pretty lackluster in early Smash 4, until patches + Cloud switched things up.
That's the August 2015 Reddit community tier list. Keep in mind that Roy had just come out and was enjoying a honeymoon. (He would consistently plummet in subsequent months, so just ignore his results on this particualr month.)
No traditional sword user is in the top half. At best, oddballs like MK and the Pits barely make that threshold. Swordfighter is seen as the weakest Mii, and sword users as a whole are outperformed by every category of character other than "superheavy."
Even in Smash Ultimate, I don't think "swords" is a category that performs meaningfully above average.
The tiny peak we've seen of Pyra/Mythra reminds me more of Corrin and Sephiroth than Marth & pals. Which, imo, tells us basically nothing.
- A lot does depend on if you count Joker as a sword-user; it's weird, because the answer would probably be no except that his single best move is very much a "sword move" and a lot of what makes Joker so good is the power of that move on a character that moves like Sheik.
- Ditto for Palutena, but weirder case.
- But if we are using a broader definition, that would probably include those MK/Pit hybrids types who now perform worse than the FE cast, and possibly even ICs/DDD/Jr.
- Opinions for Corrin have been all over the place, mostly explained by repeated significant buffs. Whatever one's interpretation of Corrin today, it's clearly not hard to make a lackluster character in spite of great disjoint, solid frame data, and acceptable movespeed.
Perhaps this is the reason I always do well with swordies (with the exception of Marth). They're not necessarily the best, just easy to do well enough with because the disjoints are so safe.I didn't really mean swordfighters are actually better than other archetypes (that's why I said on paper), it's more so that in general, there's a relative lack of immediately obvious hangups like poor range on rushdown brawlers, or bad CQC on zoners. Swordies are a lot more modular since disjointed attacks serve well on both offense and defense.
I have to agree with this statement. It's not really that sword characters are bad, or that you can't come up with unique ways of making a sword fighter (MK, Mii Swordfighter, and now Sephiroth come to mind), it's just that here in the west...Fire Emblem really isn't as popular as it is in the east. And I believe alot of the Nintendo fans feel jilted that a series like Fire Emblem now has 8 characters (which is 10% of an 80 character roster), while other huge name series from Nintendo (Mario, Zelda, Pokemon) have only 9 (counting 1 echo []), 6, and 8 (counting as 1 character instead of 3) respectively. For many, it just feels off balanced. Are these feelings logical, not necessarily, but they do influence how people react to seeing new characters. And since the grand majority of the FE characters are sword users, the feelings get transmitted to almost any sword user we get.The line is drawn at Fire Emblem, Xenoblade and sometimes the Square Enix characters.
Mobility and kill confirms have been more beneficial attributes since Smash 64. KO power by itself is whatever. Look at Ganondorf or Incineroar.High kill power could make Pyra equally valuable, if that is indeed the direction they go. Perhaps she'll even be heavier for greater survivability. We'll just have to wait and see.
Funny thing, people have accepted the meme "too many swordsmen" as universal truth that the game actually has too many swordsmen despite the fact that percentage-wise, swordies only make up about 25% of the entire roster. Of those, there is quite a diverse cast of archetypes. You've got:Well, of that, we only have three Square Enix characters and now two Xenoblade characters, all of whom are justified. I think it's really the FE characters that make others feel like the swordie thing is a problem.
I mean, I'd be surprised if Pyra is as poor, mobility-wise, as Ganondorf or Incin. And characters with high KO power can have kill confirms too. Look at Charizard back throw back air, or Incin's down tilt into either f-tilt or fair at ledge. Additionally, confirms are great, but can often be % specific. Just look at poor Inkling, who is currently struggling somewhat because their only ways of killing at reasonable %s are up throw up air (which has a very small % window on non-heavies), and smash attacks. Meanwhile, Charizard is great for PT, because so many of his moves kill while Squirtle and Ivy are limited in that department. And part of what makes Charizard great is that those kill moves also have a ton of range, like a certain red blade's moves willMobility and kill confirms have been more beneficial attributes since Smash 64. KO power by itself is whatever. Look at Ganondorf or Incineroar.
Unless using one or the other directly affects match-up spreads; I think using Mythra will most likely be optimal. But due to them being.. semi-clones, with a more similar moveset between the two vs say, Zelda & Sheik, which are radical opposites, people will most likely choose the lady they like more.
KO power by itself is abolutely important. They allow for more flexibility in how you land your kills, unlike kill confirms which often mean fishing for the same few moves and often have percent windows. It's just that characters like Ganondorf have so many weaknesses stacked on top of eachother that they outweigh the character's few strengths. Even then Incineroar and Ganon are both terrifying if they can somehow back you into a corner - I think most characters would love to be able to transform into them on a whim.Mobility and kill confirms have been more beneficial attributes since Smash 64. KO power by itself is whatever. Look at Ganondorf or Incineroar.
Unless using one or the other directly affects match-up spreads; I think using Mythra will most likely be optimal. But due to them being.. semi-clones, with a more similar moveset between the two vs say, Zelda & Sheik, which are radical opposites, people will most likely choose the lady they like more.