Gimmick-Hater
Smash Apprentice
- Joined
- Apr 6, 2015
- Messages
- 168
The more I play Sephiroth the less I like him. It's probably just the online getting to me, but man does this character feel frustrating to play. The biggest thing that gets to me is the low-profiling. It's not even short characters. Sometimes I'll miss a fast fall b-air, or f-air against a fairly tall character like Snake because of f-tilt, or Hero using a dash attack. The crazy thing is that the move still looks like it hit visually, but it didn't.
The worst part is that even if you properly space you're still probably going to end up getting parried, and Sephiroth doesn't have any crazy multi hit moves that can interrupt parry attempts. And in the case of Sephiroth specifically I feel like he can't really afford to take those hits because of his weight, and how hard he can comboed.
For me the most glaring thing is his neutral special. Giga flare feels strangely designed to me, It's really good for ledge traping, but outside of that I just don't like the design. In a lot of fighting games I play slow moving projectiles are usually low damage pressure tools that stay on screen for a long time, and can allow the player to approach (Ex: Reptile's enhanced acid ball). I feel like GF should've been like that. ATM the move feels really awkward in some matches. Especially one's where the opponent has a reflector, or pocket. Even throwing out the second version of the move is a commitment for Sephiroth as it has lots of end lag, and if it gets reflected then prepared to die at 34%. The move doesn't seem like a good neutral option, and in a lot of matches it's definitely not good at forcing the opponent to approach. I noticed this a lot when facing Palutena & Fox. A lot of players would just wait for me to approach with Sephiroth's laggy buttons, and realsitically what else could I do?
The worst part is that even if you properly space you're still probably going to end up getting parried, and Sephiroth doesn't have any crazy multi hit moves that can interrupt parry attempts. And in the case of Sephiroth specifically I feel like he can't really afford to take those hits because of his weight, and how hard he can comboed.
For me the most glaring thing is his neutral special. Giga flare feels strangely designed to me, It's really good for ledge traping, but outside of that I just don't like the design. In a lot of fighting games I play slow moving projectiles are usually low damage pressure tools that stay on screen for a long time, and can allow the player to approach (Ex: Reptile's enhanced acid ball). I feel like GF should've been like that. ATM the move feels really awkward in some matches. Especially one's where the opponent has a reflector, or pocket. Even throwing out the second version of the move is a commitment for Sephiroth as it has lots of end lag, and if it gets reflected then prepared to die at 34%. The move doesn't seem like a good neutral option, and in a lot of matches it's definitely not good at forcing the opponent to approach. I noticed this a lot when facing Palutena & Fox. A lot of players would just wait for me to approach with Sephiroth's laggy buttons, and realsitically what else could I do?
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