Like how in Smash 4 he said
was not the best character in the game, or at least overated because you can SDI from her moves to avoid all the jank . Yes on paper that can be true ,but a player will require to have perfect ,optimal SDI ready EVERY time they are being hit by Bayonetta b, the would have to know exactly how to react and respond to everything. As we saw even by athe end Smash 4 competitve run the best players in the game could not acheive that level perfect SDI to get themselves out of Bayo's web., and with Smash 4 Bayo, even making the wrong mistake at the wrong time would lead to a potential 0-death scenario.
Heck if the best case-scenario happened all the time and all players were flawless execution robots. I think even post-patched
may of ended up being the best character back in Smash 4
To be fair, his final tier lists in SSB4 did put Bayo as the best character. As a matter of fact, his description on why he thought Bayo was the best in his final tier list was "lol Bayo".
Then again, he is not particularly wrong.
In terms of his opinion on Bayo, I am personally not quite sure the timeline of his opinions on Bayo.
However, it is completely understandable why he did not quite jump on the "Bayo was the best train initially" if it was indeed some time after EVO 2017.
SSB4 Bayo was odd in the fact that it took until EVO 2017, over one year after her 1.1.6 nerfs, for her to be considered the best character again. From there, her metagame grew faster and faster.
Her rapidly advancing metagame, combined with the fact that she is an extremely unique character with a moveset + mechanics unlike anything we have seen before at the time, it was awkward to jump to any definitive conclusions about the character.
Even her pre-1.1.6 self, where she was clearly overpowered (granted that no Bayo main at the time capitalized on her broken attributes), people were still somewhat undecisive on her place in the meta.
Granted that this is easy to look back in retrospect and say: "Yes, Bayo was the best character in SSB4. Not sure why anyone would say otherwise."
However, she was essentially an alien that invaded the game with her very odd/unique, yet powerful, attributes and mechanics.
Pikachu has been top tier without results to back it up since like Brawl. Part of it is the ESAM hype machine, but part of is that people don't really evaluate Pikachu's weaknesses fairly. Pikachu is almost always that character that is very strong in a vacuum but can't hang with the top tier characters. In Brawl ESAM claimed that Pikachu had an even match-up with Meta Knight but almost always lost to top MK players.
The character is dazzling and fast and frustrating and has options for everything and incredible disadvantage and pancakes... but his damage output is poor and he's light as well, which means that the numbers just aren't in his favor. It's like USF4 Yang, a character with an option for every situation and incredible combo versatility and theoretically very high damage in some circumstances, but with low health and low damage on incidental hits. Both of them need ideal circumstances for their best combo starters.
Pikachu is terrifying at low percents but the closer you are to death the less scary he becomes and the more scary you become to him with rage.
ESAM also does this thing where he determines a matchup is in his favor based on what happens in his best-case scenario. He'll casually mention things the other character has over Pikachu, but then basically be like "but all I have to do is not let those things happen and land a back air at 0"
He's a good character but I doubt he'll ever have the kind of success we believe he should be having... as usual.
You pretty much nailed it with this comment.
However, there is something (relatively unrelated to Ultimate Pikachu) that I want to correct and share my opinion on.
I do believe that
was legitimately borderline busted character in that game, and the second-best version of the character.
The character had almost everything.
- An amazing approach/disruption tool with Quick Attack Canceling (QAC). This technique also ensures mindgames and near unpunishable situations. QAC into nair is an extremely difficult thing to deal with.
- Thunder Jolt to hold space, similar to its SSB4 and Ultimate versions.
- A huge, disjointed grab range that extends far beyond Pikachu's hands.
- Not one, but two chainthrows, that even has a 0-death combo on fastfallers.
- The most broken version of Thunder. The thunderbolt has 2000 years of hitbox duration. When it hits itself with the thunderbolt, Pika is put in a near lagless state with a long hitbox duration (with strong knockback). The thundercloud has much more range and doesn't spike, meaning that you can get early percent KOs. Also, Pika can stall offstage for 200 years with this move. This move was pretty nuts.
- The usual strengths of being short, nimble on the ground, and a strong disadvantage state.
The character does have the usual issues of being being light and short-reached.
I also do find his aerial game to be rather awkward, mostly due to the fact that the character has a lot of multi-hit aerial usage in a game where SDI is so powerful.
The character also has a few issues KO'ing, but the character can also randomly KO you at almost percents, whether it would be getting hit with Thunder near the top blastzone (which is a lot easier than it sounds), the character could infinite jab lock you with jab or QAC, and his forward smash lacks as huge of a sourspot as in future games while being powerful.
So the question is: why isn't the character used more?
Two simple answers:
- Unlike Ultimate and (to a lesser extent) SSB4 Pikachu, Brawl Pikachu was a legitimately mechanically difficult character to play. QAC is a pretty difficult technique to pull off, especially to do consistently. The 0-deaths and chaingrabbing potential involves good mechanical usage and good awareness on where the character is going.
- This version of Pikachu exists in a game with busted top tiers, a lot of which are notably easier to play (at least in terms of skill floor), and can keep them in Pika's toes. Olimar in particular was a very tricky matchup. Pika does do very well against Snake and Falco though. Pikachu is ranked 8th in the official tier list, which is very high still, but the other top tiers are also busted in their own right.
ESAM is, however, easily top 10 in the world in Brawl, as he tackles Pikachu's mechanical hurdles with an iron fist.
There is a reason why the 2013-2014 era of Brawl was the peak of ESAM's Smash career: this version of Pikachu was extremely nutty.
As for
, the character was once considered top tier, even being ranked 5th in the first official tier list. While ESAM was popping off during the early days of SSB4, he wasn't quite as dominant as in Brawl.
The reason why SSB4 Pikachu was considered top tier in early meta is actually quite similar to Ultimate Pika's current position: potential, theorycrafting, and the whole "Pika busted" propaganda.
As the meta settled, Pika eventually dropped out of top tier in the public eye into a solid high tier, where he currently is today. This is one of the main reasons why I think Ultimate Pika is simply a repeat of this.
The character does have some mechanically tricky stuff (up throw into Thunder comes to mind), but he overall lost the vast majority of the things that made him ridiculous in Brawl, and the sauce obtained in Ultimate is still nowhere near as saucy.