See, this is a well made response and I understand your position, I just can't say I agree with it. I feel like you're underestimating just how detrimental Ganon and Mac's flaws are.Thinkaman already gave a very long response to this but I wanted to add in my thoughts because I was also on the "Lucario is at least bottom 3" train pre-patch.
Anyway, the point I wanted to make is that there's a pretty big difference between characters like Ganondorf and Little Mac and Lucario. Ganon and Mac have extreme strengths. Ganon does like a billion damage on everything he does and his smash attacks are extremely scary. Mac has actually insane frame data and tons of armor everywhere. Of course, they also have extreme weaknesses that most of the cast can exploit fairly easily. However, the fact that they have such immense power in their kit, even balanced out by weakness, gives them at least a little room for optimism. I don't dispute that these characters are still well-towards the bottom of the roster, but they at least have a little upset or doubles potential if nothing else.
When we come to a character like Lucario (or Isabelle, I was also on the Isabelle hate train before she got her buffs), they don't have anywhere near this kind of explosive power, instead they're kind of mediocre at best and still have a lot of flaws. Like Lucario for example has very bad frame data and just no real standout tools in his kit. With high aura, he's maybe an average character, but he only gets to be this character for a small portion of the game, and every time any member of the rest of the cast gets buffs it's an implicit nerf for him since it means he dies faster. Unlike Mac and Ganon, who might have some use in doubles, I can't see any reason why anyone would ever pick Lucario. This is why I tend to put the characters who just seem mediocre and uninspiring lower than those who have strengths but are terribly flawed.
If you want more proof that it's better to be a flawed but explosive character than a mediocre one, just look at Smash 4, because Lucario was an explosive character in that game. At high aura, he had Ganon-level power if not moreso. Not surprisingly, he was a vastly better character in that game, generally considered to be around upper mid-tier, and almost everyone was terrified to fight him. No amount of buffs that he has gotten in Ult have even come close to making up for the loss of Side B killing you at 50%. Even though I don't think this design was really healthy for the game, I think he needs to get at least a little bit of that power back. Maybe command grab could kill around 80 at high aura instead of its current 120 or so. He needs the fear that that move causes to help the rest of his kit work.
Lucario definitely sucks, there's no getting around it. His advantage is hilariously bad. He feels like he plays like Shiek at low percents but doesn't have the frame data for it, so you're forced to rely on losing to get kill power, just to rely on aura gimmicks or a hard call out with a smash attack. Lame.
I'd rather have a Shiek like character who gets heavy like strength at high percents at the cost of not being very heavy, as opposed to a character designed to only function at 130%. Shout outs to Smash 4 for ruining another character design?
I miss Brawl Lucario
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