Rizen
Smash Legend
Chroy I'd say are better but then they have to recover. Ike's recovery is exploitable by counters but he gets good side or vertical distance at least.Id say Ike is still high-tier, but not at the high-end of it.
The upper-are of high-tier to me is more like and likely Many people consider top-tier level I guess. But maybe a bit better but still at the cusp.
Yea is still top-tier for sure
The area Ike shines is controlling space. Ike is better than any of those characters at controlling space and he's safe while doing it too. I'm not saying Ike's better than them (or vice versa) but he does have his strengths. Ike's advantage state is like Lucina's; his Uair/Fair/Nair are huge walls of pain. I'd rather be in disadvantage against any of them over Ike and I've fought everyone except Greninja and Ken.
Ike has a good MU vs my characters so I'm biased but he can do a lot to certain characters. He's one of the harder characters for zoners because he's so hard to cross over.
Just because Ike has one option that's really good does not mean that he's linear. It's like when I play YL, fire arrows are extremely good in neutral and grab is slow and punishable. But I've recently worked grab into my game more because players are conditioned to shield and it works. Strong options are only linear if they're over-relied on.NAir is Ike's best option in neutral most of the time and it gives him the greatest reward, Ike relies more on his NAir to put in work than any other character relies on one singular move. Ike is definitely a linear, exploitable character and it's been proven with time. He fell off, hard, for a reason.
I didn't claim it was literally his only option period, obviously it isn't, but it's the most optimal one a lot of the time. Aether punishes are gimmicky and once you get punished by the armor once, well any good player won't usually get locked up into such a gimmicky punish twice. Using it on reaction when you can is good, but you can't always do that.
Also a F4 jab is nothing to write home about in a game with frame 1-2 moves, especially considering the lackluster range it has like most jabs tend to. It's a good get off me tool sometimes, but a lot of characters have up close options that can beat it out. YL isn't one, but that doesn't mean other examples don't exist.
With his tragic recovery, unga bunga neutral and heavy, combo-food status I don't see how you can not call Ike exploitable. He's textbook exploitable.
And when Ike does use Nair it is extremely hard to punish with high reward; using it a lot is not a bad thing. It's like YL's Nair; it's my main CQC option because it's so fast with little lag. If a character has safe options they should be using them. The more I nair the better I do vs the rats and Wario.
No a f4 jab is really good for a swordsman, Marcina have a f5 jab for comparison and Ike's jab steps forward so it's great at controlling space. Try playing Link or Ganon and you'll see how important a fast jab is.
Ike's still 22 on Orion Stats; I'm not claiming he's a top tier or anything but he's more than proven to be a good high tier. Watch Leo's Ike and tell me how punishable he is:
https://www.youtube.com/watch?v=KBRWkyaAjQI
Sure Leo uses Nair a lot but he gets away with it 90% of the time. Leo also works in footsies with grabs.
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