Other notable multi-hit buffs worth pointing out:
Up smash is notorious for not connecting properly. Due to how the opponent is launched, it can still a bit gimmicky for all the hits to connect in certain instances (I found big bodies to get somewhat inconsistent as they can get in the way on front of Samus), but it now connects much more reliably. A pretty nice buff to them (there is also certain Shinespark-esque jank with it now thanks to the first hit changes lol). (Note: this change, for the most part, applies to
as well).
Their up smash was not very good prior to the buff to it. The move is rather hard to land in neutral and the multi-hits can sometimes fail to work. The reward for landing them wasn't enough to compensate. Literally any other smash attack and even aerials is better than using up smash (that might still be true after the buffs). Regardless, the multi-hit fix is an overall pretty nice buff.
His up tilt prior to the buff is straight up not worth using. Somewhat hard to land, it failed to work half the time, and the reward is not enough. G&W mains rarely use this move at all. Now because the first hit has set knockback, it now connects to the second hit pretty much 100% of the time (it even works at 999%). It is still a rather niche move in his moveset, but it nice to have a fully functioning up tilt in his arsenal now.
Another up smash buff. It is not as impactful as the one with Samus and Chroy, but it is pretty nice regardless.
This is a big one. Plasma Whip is an already great move with the ability to net KOs at a distance, or choose to put the opponent in a position for followups. The fact the move is even more consistent to land is pretty nice overall.
Charizard's jab is pretty much prone to not always connecting into eachother reliably. This is a pretty nice consistency buff to the character. All we need is that forward air autocancel buff now.
Seems like a simple jab buff. For the most part, it is. However, R.O.B. players have discovered that this move can now lock the opponent towards him. This, in conjunction with down tilt, can lead to some inescapable damaging locks. A pretty nice buff to this character (like this character needs more BS in his arsenal
).
His jab actually functions properly. Nice!
Another up smash buff. Villager's up smash had some notable trouble connecting to the final hit, so thanks to this buff, Villager has a more reliable KO option to catch jumps.
Wii Fit's jab, which buries, now connects into eachother more properly. This character is getting closer and closer to a higher tiered threat (just needs a means of reliably approaching now).
HIS FORWARD TILT FINALLY WORKS!!! Been plaguing this character since the SSB4 days. Now he has more reliable quick option to set up edgeguards, poking tool, and potentially KO tool. A really nice buff to the character (which is also combined with the large buffs to his jab).
The side B and up B multi-hits finally connecting properly are huge buffs. Side B is notorious for not always connecting properly, so a buff to that is huge. Not only the buff to his up B make it no longer fail to work under certain circumstances, but it more reliably pulls the opponent to the final hit, which makes its KO'ing ability more consistent (which is combined with the move's KO power by itself also increasing, aside from the medium version). These two buffs alone are one of the main reasons why Ken (and to some extent Ryu) is such a talked about character right now. Nata Otoshi Geri also got a similar treatment.
Similarly to Charizard and Wolf, Incineroar's jab has some pretty noticeable difficulty connecting into eachother. This change is pretty nice buff to one of Incineroar's close quarter options.
Here are two multi-hit changes also worth mentioning, but they still have issues:
They made forward air connect more reliably by itself, which is pretty nice buff to Rosa's ability to contest with approaching aerial opponents. However, it still has reliability issues. The move still doesn't really connect when Rosalina is moving in particular directions. Mii Brawler's and Falco's neutral air both suffer from a similar issue.
They made her up tilt connect more reliably, which is cool buff to her anti-air game and slightly patches up the large mess that is called her combo game consistency. Although this change alone is no where near enough to fix her combo game consistency issues, the up tilt regardless still has difficulty connecting into eachother despite the changes. Maybe next time Bayo...