I dunno y'all,
is just crazy underwhelming to me right now. I played him for about 2 and half months, but I eventually fell out of him because he has a number of glaring issues.
He's a character that doesn't want to approach, but his zoning game is... middling, to say the least. Poison Breath has no hitstun meaning it's not necessarily a threat in the same vein of PK Fire or Eiha. Yeah, getting grabbed inside it means taking 90%, but there's this cool thing that completely neutralizes that fact: jump away/towards him. Poison Breath's FAF is 49, and you react and take minimal damage in the long run. Ptooie is pretty large and strong, but it has several blindspots (in that he cannot cover the space in front of him, etc.) that the opponent can make use of and punish with easily.
He's this weird mish-mash of things, really. He's got the projectiles of a zoner, but vs. completely falls apart vs anyone that doesn't have to respect those tools, like the obvious list of
,
,
, but even some characters who aren't exactly perceived positively outside of the people who main them like
,
,
,
,
, and even
. He has the pretty decent frame data: a f2(!!) jab, a f7 dash attack, f7 ftilt, f8 utilt, Ptooie is f9, but outside of the decent lunge dash attack gives him and Ptooie, he has poor range combined with not very good run speed and straight up poor air speed and accel. His aerials are laggy, both in endlag and in landing lag (bair has 62 frames of endlag), and fair's and uair's hitboxes aren't very good, which is hit biggest problem in my opinion. Approaching with fair feels like a gamble of "will this hit or will the pot phase through their skull?". These issues make approaching in these MUs (and in general, honestly) feel like walking over hot coal.
Lastly, his recovery is... not good. Okay, well, in terms of distance, it's pretty formidable. But Plant's bulbous head extends so far up that it makes 2-framing him easy, since you can whack his head. Dropping down and gimping him with an aerial isn't too difficult either, since the hitboxes only cover the sides, and even then it'd still be worth a trade of a few %s to spike him. Even then, you can just keep hitting him away until he gets so annoyed he shrivels up and dies, or you stage spike him.
P.S. People overrate Poison Breath. It's cool when you make someone stand in it via a shield break or a grab or by knocking the controller out of their hands, but I see no reason to respect it unless it's fully charged, and even then I'd still prefer punishing him and sending him offstage over standing there and respecting something that does no knockback, much like
's laser.
I feel like he's close to being good, but too many things about his kit fall short. I
really hope they don't stick with the whole "joke fighter" nonsense and just ignore him. Everyone deserves a fair shot.