Gleam
Smash Ace
I don't know if I can say much about
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Pretty much the same characters I'd put in top tier, including Shulk. I think a lot of Smash 4 players are underrating Shulk because of Smash 4, but he truly got some major buffs. Would be interesting if someone like MkLeo or Tweek picked him up, I guess, right now his best players are Nicko, DarkShad, and Kome? Good players but they don't have a history of being top 20 players in the world.Ya knowand finally..wait. Oh for the love of!
why do so many pro players still put him in top-tier om thier lists
Shulk is top-tier "cuz potential" is the Smash meme that will just hever die.
He was top tier at release. At release he was 2nd maybe 3rd, with it being Pichu, Snake/Olimar. This was due to the unpatched Nikita, which still needs end lag nerfs after the patch. It was unpopular opinion, and was popular to underrate Snake just because. The devs love Snake as far as I know, due to the character being overturned in various ways and them being so hesitant to nerf him. Compare Snake’s patch changes to Duck Hunt. Both are hard zoners. One is much better. Which one received no real buffs with multiple nerfs and which received consolation buffs with light nerfs? I may be sarcastic, but those thoughts were on the back of my mind as I watched Raito v MVD, patch notes resounding in my head. Like I said, there are many aspects of imbalance within the game, and some are popular to gloss over while others are popular to hate on. Since this isn’t a previous installation where technology, funds, or popularity aren’t a problem and the developers namely Sakurai showed such passion in creating this amazing game, I have hope they’ll realize a few mistakes and fix them.And poorhad to win all those tournaments to be recognized top tier.
"Balanced" really depends on what power level you want the game at. You could balance it around top tiers and give everyone else buffs or balance it around mid tiers and nerf or buff the appropriate characters.He was top tier at release. At release he was 2nd maybe 3rd, with it being Pichu, Snake/Olimar. This was due to the unpatched Nikita, which still needs end lag nerfs after the patch. It was unpopular opinion, and was popular to underrate Snake just because. The devs love Snake as far as I know, due to the character being overturned in various ways and them being so hesitant to nerf him. Compare Snake’s patch changes to Duck Hunt. Both are hard zoners. One is much better. Which one received no real buffs with multiple nerfs and which received consolation buffs with light nerfs? I may be sarcastic, but those thoughts were on the back of my mind as I watched Raito v MVD, patch notes resounding in my head. Like I said, there are many aspects of imbalance within the game, and some are popular to gloss over while others are popular to hate on. Since this isn’t a previous installation where technology, funds, or popularity aren’t a problem and the developers namely Sakurai showed such passion in creating this amazing game, I have hope they’ll realize a few mistakes and fix them.
Speaking of balance, who’s the most balanced character in Ultimate. I believe it’s Fox right now, with his strengths and weaknesses lining up to produce great results with enough skill (Light), but still be overall balanced. Fox’s fall Speed is both a benefit and a weakness, being easier to combo and less time to set up recovery offstage, but insane pressure onstage. He is light but that is offset by his amazing offensive potential. I can and most likely will go on about Fox’s balance, and others may have different viewpoints, but I’d like to lay down a foundation for what I use to define balance.
1. Every move performs a useful purpose, and has sufficient counterplay.
2. The characters overall ‘stats’ have strengths and weaknesses to them. Sonic is the fastest in the game but not the best, Bowser is heaviest and isn’t the best either, same with Yoshi’s airspeed. If a character has ridiculous combos and insane pressure, there has to be an Achilles heel. As in Fox/Ness recovery, Olimar disadvantage and weight (though needs a little more tweaking, but not that much, just a little less damage output, keep kill power the same).
3. Skill. The character appropriately rewards you for skill. I believe lower tiers should be low skill floor characters that are easy to dominate with, but higher tiers should require more skill, in an ideal Smash game. As in Cloud, Ganondorf, Chrom would be lower tier characters, but that wouldn’t mean they’re trash. Think of them as B tiers. No character would be unviable, and with a variety of modes the lower tiers could have a chance to shine (doubles, FFA, squad strike, stamina battle). However learning a tough to learn character would reward you adequately, (Ken, Duck Hunt, Sheik, Toon Link, Peach, Bayonetta, Fox etc) with a top tier. Regardless, this is a hypothetical situation that doesn’t quite exist in Ultimate (Lucina, low skill floor, skill ceiling is based more on fundamentals than on character specific traits) and so this last category isn’t quite as important. But the first two are particularly important. I start with Fox, anyone else have contenders for most balanced character?
I'm against nerfing characters because they can do stuff. Tiers will be here either way. I'd say buff the bad characters to at least be viable before we heavily nerf anyone. Unless every character became homogenous, this game and any FGC game for that matter will contain tiers. Even nerfing everyone supposedly to mid tier only makes it so that you take away obvious strengths. This game's hasn't been out half a year. Many characters have a lot of undiscovered techniques that we haven't found. Like Joker's gun loops. This new tech will invariably shift character positioning on the tier lists thus making us have even more to nerf. The cycle doesn't end until every character is completely the same in which case, the meta is technically more over centralized around one character than it ever would be. Nerfing everyone good will never be enough because people will always complain, and new top tiers will arise and continue the cycle."Balanced" really depends on what power level you want the game at. You could balance it around top tiers and give everyone else buffs or balance it around mid tiers and nerf or buff the appropriate characters.
The easiest way as I see it would be to do the latter and balance it around high and mid tiers. Only nerfing top tiers who distinctly dominated results and buffing bad characters. Meet in the middle, so to speak.
As suchcomes to mind as a balanced character. He's well rounded, not too powerful and also not too exploitable.
Relax man he has tons of experience vs Nicko. So it isnt theory craft he has experienced it first handSo by process of elimination hat leaves his thoughts of top-tiers generally what post people think now.
Ya knowand finally..wait. Oh for the love of!
why do so many pro players still put him in top-tier om thier lists
Shulk is top-tier "cuz potential" is the Smash meme that will just hever die.
Ridley actually gets results though.Snake needs to have his overtuned stuff to work because he is stiff as hell with an aerial game that doesnt really work like any other characters.
Also "Ridley is underrated" is a statement just as memetic in nature as is "shulk has potential".
His Orbitars can be often useful for landing, thanks to it's protection, pushboxes, and the fact that you can change your aerial momentum in the middle of the move. As a reflector, it is a little underwhelming, but it is good for other things.The down Special is a little too laggy, despite doubling as a shield and a reflector, Joker, K Rool and Palutena have the same but with offensive pressure via counter. A little less lag on the down Special.
Up smash was not nerfed at all from SSB4. All it got in the transition was its knockback angles being changed, which makes it connect more reliably.Finally, Up-Smash was excessively nerfed from sm4sh, a little more knockback please because this move struggles to kill.
I feel it is close to outclassed by the examples I listed due to them being more rewarding against an aggressive opponent striking your landing. They can grab, but it’s the same for both. Due to the 23 frames of end lag, unless the opponent hard commits with an f-smash or something very laggy, you’ll struggle to get the punish. Shield has 11 frames of lag after the drop for a comparison, and shield can be cancelled into jump, roll, up smash/special or spot dodge. Impact Orbitars can’t do any of those cancels. The only benefit is that it avoids shield stun, which is only useful on attacks with a shield stun of 12 or more, which are once again usually hard commitments and shield can be cancelled into Nair and avoid the 11 frames. Basically, reduce the end lag a little bit, at least 5 frames less end lag.His Orbitars can be often useful for landing, thanks to it's protection, pushboxes, and the fact that you can change your aerial momentum in the middle of the move. As a reflector, it is a little underwhelming, but it is good for other things.
If it wasn’t nerfed, then the move is simply lacking in kill potential. It’s range in the ground is near non-existent which makes it difficult to use Oos, with none on the back and very little in the front,meaning it mainly catches aerial opponents. It also isn’t as good of a disjoint as it seems since Pit’s head moves upward during the attack, to the extent that many attacks used on platform will graze his head as he uses the attack from underneath. It makes it easier to contest. With all these weaknesses in mind and its main strength being the fastest up-smash in the game, killing 5-10% earlier on average is a little adjustment that I think is fair.Up smash was not nerfed at all from SSB4. All it got in the transition was its knockback angles being changed, which makes it connect more reliably.
Not comparing shulk and ridley in terms of viability though. Also didnt say anything about Ridleys viability on its own. But I think do think hes overrated by the very same people who think hes seen as underrated because as far as I can see most people seem to think that he is what he seems to be, that is an okay character.Ridley actually gets results though.
EDIT: It takes a lot more results to argue someone's top tier than literally just better than low tier. Trela, Vreyvus, etc. have done stuff with Ridley and achieved results where as Shulk just has nicko who isn't making consistent top 8s.
Hmm... as someone who plays superheavies very often, I've always had a tough time coming up w/ a definitive ranking.I think thatcould be high mid but he's not any better than that. He hits like
, has the frame data of
, and the range of
. However, he is really held back by his movement speed and recovery.
is a pretty balanced character overall in my opinion and I can realistically see him in high mid tier. I do not see him as the best super-heavyweight though.
Speaking of the best super-heavyweight, what is everyone's opinion on who it is?(
)
He's consistently ranked in lists as low tier when based on results he's literally top 30. Being a hard character to master will repel others, but so will supposedly being a low tier. Ridley actually has the results to back up being considered at least mid tier. Shulk has nothing in the ballpark of being top tier.Not comparing shulk and ridley in terms of viability though. Also didnt say anything about Ridleys viability on its own. But I think do think hes overrated by the very same people who think hes seen as underrated because as far as I can see most people seem to think that he is what he seems to be, that is an okay character.
Moreover, ofc Ridleys gonna have more representatives than Shulk for a number of reasons. You kinda have to account for that.
Thanks for all of the responses, I was trying to see how similar my opinion was to everyone else's.I think thatcould be high mid but he's not any better than that. He hits like
, has the frame data of
, and the range of
. However, he is really held back by his movement speed and recovery.
is a pretty balanced character overall in my opinion and I can realistically see him in high mid tier. I do not see him as the best super-heavyweight though.
Speaking of the best super-heavyweight, what is everyone's opinion on who it is?(
)
This lines up with something I've said(/been thinking, I admittedly don't post in this thread all that much) for a while now: a superheavy like Ganondorf has a footnote attached to their entire matchup spread that basically says "don't **** up or you die anyway, I don't care if it's 70-30 in your favor on paper." My currently favored buzzword to describe it is volatile -- they either blow you up or get blown up, with very little middle ground or extended footsie games.I don't think Ganon is good because of the Nairo set. I think he's good because:
- he has some of the best aerials in the game with some of the best range, active frames, power, damage, and hitboxes
- better disadvantage than other heavies due to his relatively slim profile and aforementioned aerials (+ a moderately safer wizkick, it's punishable but harder than in past games)
- jab being pretty ****ing good on block, lol
- his command grab leading to built-in mixups on a character that already kills you at like 60% or less
- absolutely nutty kill power and damage output
- the ability to acrue damage on soft reads, good option coverage vs most defensive choices when in advantage
He's got bad matchups and his recovery isn't the best, he also suffers against camping and projectiles because he's so tall and slow on the ground, this is 100% true. But here's how I think of Ganon:
To me, Ganon is like SF4 Seth, SF5 Laura/G/whatever, or a little like Brawl Snake. His disadvantages and weaknesses are pronounced and real and exploitable, and in theory he has a lot of bad matchups, but it doesn't matter all that much because his strengths are so strong and he can legitimately kill you by getting into an advantaged state one time.
This isn't Brawl or Smash 4 where defensive options are really ****ing good. There are no glides, you can't plank him, you can't roll away forever, or block forever, or whatever. It's not always possible to just sit outside of his bubble. This game's defensive choices are generally poor, which means that Ganon's normal gameplan is incredibly scary. If you're above Ganon you aren't safe, if you're in shield next to Ganon you aren't safe, you're not safe once you're over like 40%. It's a legit like, hope he doesn't read your defensive choice, all of which are punishable or risky, or you die.
Furthermore, when Ganon loses, it is always going to look really bad and difficult for him, and when he wins, it's going to look disgusting. That's why Light's victory against Nairo isn't as meaningful to me, because it's like, okay, but that's just what it looks like when Ganon loses. If he'd made a couple of reads on the offense that he didn't manage to get, Light would have died, but whatever. He's a swingy character. Seth has 850 HP so sometimes he loses in seconds and sometimes you never get a turn. Laura and G have no defensive options but their offense is incredible so sometimes they get down to like 10% HP without getting a turn and then activate and blow you up. That's what Ganon is.
Keep in mind that most of "good" Ganondorf players already played him ironically in the previous Smash games. I don't really think that Ultimate Ganondorf is all that much better, IF anything better than Melee Ganondorf, but it's a great change for many to finally play this character competitively. Even Brawl and Smash 4 Ganondorf had niche uses, as he wasn't terrible with his moveset at all, he was just slow, exploitable and defensive options being so strong was a big blow against his character archetype.I never really though about Ganondorf that way and kind of want to practice with him a bit more now. The biggest thing I struggle with is focusing on my opponent and looking for patterns/reads. So playing a character that lives and dies off of reads would help...
Myran did it in February/March,I think he's the first top-smasher that puts him first and not Peach or Pichu. He also says that Olimar has basically zero bad MUs.
True, but this is more for when I am playing with friends rather than tournaments. I have yet to go to a local even, I will be in a bit under a month and am looking forward to being destroyed :D But this is the first time I actually considered Ganon's strengths rather than just as a meme. Although he still is a meme if we are being honest...Keep in mind that most of "good" Ganondorf players already played him ironically in the previous Smash games. I don't really think that Ultimate Ganondorf is all that much better, IF anything better than Melee Ganondorf, but it's a great change for many to finally play this character competitively. Even Brawl and Smash 4 Ganondorf had niche uses, as he wasn't terrible with his moveset at all, he was just slow, exploitable and defensive options being so strong was a big blow against his character archetype.
I personally think that Diddy Kong is better than Ganondorf. But then again, who am I? I'm clearly biased lol
SF4 Seth had a toolbox that made even Akuma jealous.I don't think Ganon is good because of the Nairo set. I think he's good because:
- he has some of the best aerials in the game with some of the best range, active frames, power, damage, and hitboxes
- better disadvantage than other heavies due to his relatively slim profile and aforementioned aerials (+ a moderately safer wizkick, it's punishable but harder than in past games)
- jab being pretty ****ing good on block, lol
- his command grab leading to built-in mixups on a character that already kills you at like 60% or less
- absolutely nutty kill power and damage output
- the ability to acrue damage on soft reads, good option coverage vs most defensive choices when in advantage
He's got bad matchups and his recovery isn't the best, he also suffers against camping and projectiles because he's so tall and slow on the ground, this is 100% true. But here's how I think of Ganon:
To me, Ganon is like SF4 Seth, SF5 Laura/G/whatever, or a little like Brawl Snake. His disadvantages and weaknesses are pronounced and real and exploitable, and in theory he has a lot of bad matchups, but it doesn't matter all that much because his strengths are so strong and he can legitimately kill you by getting into an advantaged state one time.
This isn't Brawl or Smash 4 where defensive options are really ****ing good. There are no glides, you can't plank him, you can't roll away forever, or block forever, or whatever. It's not always possible to just sit outside of his bubble. This game's defensive choices are generally poor, which means that Ganon's normal gameplan is incredibly scary. If you're above Ganon you aren't safe, if you're in shield next to Ganon you aren't safe, you're not safe once you're over like 40%. It's a legit like, hope he doesn't read your defensive choice, all of which are punishable or risky, or you die.
Furthermore, when Ganon loses, it is always going to look really bad and difficult for him, and when he wins, it's going to look disgusting. That's why Light's victory against Nairo isn't as meaningful to me, because it's like, okay, but that's just what it looks like when Ganon loses. If he'd made a couple of reads on the offense that he didn't manage to get, Light would have died, but whatever. He's a swingy character. Seth has 850 HP so sometimes he loses in seconds and sometimes you never get a turn. Laura and G have no defensive options but their offense is incredible so sometimes they get down to like 10% HP without getting a turn and then activate and blow you up. That's what Ganon is.
Hahaha, that's fair enough, but I was trying to illustrate that Ganon is volatile in the same way that Seth is. Either he blows you up or you blow him up, especially vs. other high damage or Stun characters like Makoto, Viper, Gouken, etc.SF4 Seth had a toolbox that made even Akuma jealous.
He had an answer for literally every situation and top tier buttons.
That is definitely not Ganon.
That's Brawl MK.
I enjoy your point about volatility because it's an effective way to describe matchups outside of spread. I like to use mirror matches to explain volatility: the difference between melee Fox dittos and melee Samus dittos is that a mistake in one costs a stock but a mistake in the other costs percent and positioning (this is oversimplified but you hopefully understand what I mean).This lines up with something I've said(/been thinking, I admittedly don't post in this thread all that much) for a while now: a superheavy like Ganondorf has a footnote attached to their entire matchup spread that basically says "don't **** up or you die anyway, I don't care if it's 70-30 in your favor on paper." My currently favored buzzword to describe it is volatile -- they either blow you up or get blown up, with very little middle ground or extended footsie games.
There was a discussion a few pages back about how pre-3.0.0 Sheik was meh because even though she has the speed and frame data to smother a lot of characters and run away with neutral, her poor reward on hit makes her less of a threat and mean you can sometimes get away with not exactly respecting her options. I think Ganondorf et al have the inverse of that -- poor speed and frame data, but their reward on hit is so insane that you have to respect them more than you otherwise might.
Japanese tournaments are always the best for seeing all kinds of characters in action and I would strongly encourage everyone here to watch Umebura to help inform your opinions on certain characters, as we have multiple representatives for pretty much the whole roster here.Umebura Japan Major // Over 1k entrants // Biggest Smash event ever in Japan // May 1-2
Streams
https://www.twitch.tv/vgbootcamp
https://www.twitch.tv/shi_gaming
https://www.twitch.tv/watchssbm
Pools Starts April 30th 10:30PM EST
Players
MKleo
Cosmos
Zackray
Shuton
Tea
KEN
Abadango
Choco
Kirihara
Lea
Raito
Nietono
Kameme
Gackt
T
ZAKI
Umeki
TSU
Kome
Rizeasu
Kie
Etsuji
Shogun
Gunguir
HIKARU
Kept
Sigma
Eim
Takara
Kuro
RAIN
Shky![]()
>Takes a lot of skill and dedication to playJapanese tournaments are always the best for seeing all kinds of characters in action and I would strongly encourage everyone here to watch Umebura to help inform your opinions on certain characters, as we have multiple representatives for pretty much the whole roster here.
Not only that, but Japanese tournaments are always hype AF.
Using the player and character spreadsheet produced by Juddy96 (found in Aaron1997’s Reddit post), I’ve gone through and listed each instance of each character at Umebura (ignoring those who are greyed out as they will not be in attendance).
This can be found here: https://docs.google.com/spreadsheets/d/1W_lg_QcibAJoIi-ulsidRBK18w6XEOuYJDqmUrXyBgc/edit?usp=sharing
“Solo” indicates the number of instances where that character only is listed for a player.
“Multiple” indicates where the character is listed alongside any number of other characters.
So it should not be assumed that all 4 Marios are pocket Marios, as any of the four players might in fact main Mario but use other characters as pockets.
Some findings that I personally find interesting:
Zero Suit Samus was the most surprising to me, along with
, both of which are tied with Lucina for second most-represented character overall at this Umebura (20 apiece). Not only that, but, quite unlike Lucina, the vast majority of these players play ZSS or Shulk solo, not in addition to other characters. These two characters are probably the most notable differentials from the USA metagame, where neither of these characters seem to appear much at all.
Keep an eye and see how far these characters get in bracket. Will be very interesting.
Wolf is still dominant, primarily as a solo character but also notably used in conjunction with others frequently.
Japan is woke to the power of Greninja. Another interesting deviation from the western metagame.
Link, Yoshi and Cloud are remarkably common considering they’re not that good, appearing as often as Inkling or Snake and more often than Palutena or Pichu. I think Link and Cloud enjoy elevated status here as the fan-favourite iconic protagonists of immortal games, and to some extent this can be applied to Yoshi as well, but keep in mind just how common they are before getting excited when a Yoshi breaks Top 16 or something, as that would almost certainly be an anomaly.
Olimar is very near the rock-bottom of the list, despite his strength. I do not think this has anything to do with how ‘difficult’ Olimar is to play; moreso that he just does not appeal as much as the other characters (and other zoners – Richter comes to mind).
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Daisy and Peach combined would match Palutena and Pokemon Trainer, ranking in the top cut.
Fox is still immensely popular, despite being relatively quiet in the game thus far.
Despite early hype, Mega Man and Ike cannot seem to separate themselves from the pack. This would indicate to me that they do not rank in the same stratum as Wolf and Lucina, as some have suggested. Or that they're just unappealing to most players. Could be either. Could be both.
Diddy Kong is now as popular as the Miis. What a timeline.
I don’t know much about the scene as a whole, but it’s birthed really good players like MKLeo, Serge, Javi and Maister.Slightly off topic but aside from the US, EU and Japan, what are some other regions that have strong smash scenes? Does anyone have the connections needed to talk to, say, Korean or Filipino players? What do their metas look like?
Tier lists are whack, but okay yeah good point.He's consistently ranked in lists as low tier when based on results he's literally top 30. Being a hard character to master will repel others, but so will supposedly being a low tier. Ridley actually has the results to back up being considered at least mid tier. Shulk has nothing in the ballpark of being top tier.