LeeHarris
Smash Lord
Everyone should use this
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Yeah, and get wall infinited to 300%+, that's good to have. Hey, I should play you one day, and just stick you to the wall and keep you there till 999%! Something simple as a jab at that point would rocket you to your death! Repeat! 3 STOCK MOTHAF***A! OWNED!You must be joking. Sarcasm is hard to detect over the internet. Shadow Moses and Yoshi Island Pipes are good anti MK stages, isn't it obvious to see why? lol.
Everyone should use this
Why? This makes me cry.- If the timer runs out, the victor is determined first by stock and then by percentage. In the event of a sudden death, both players are to suicide IMMEDIATELY. No fighting with bombs @ 300. At the results screen, regardless of what the screen says, the player with the higher DAMAGE TAKEN is the loser. No exceptions. In the result of a tie, the match will be discarded and played over, same characters and stage. For teams, if this should ever happen, add the damage taken instead for both teams.
Thank you. You have pretty good taste yourself. :Dhey, redhalberd. nice avatar.
on topic, still in love with this ruleset I might end up using this at a psu tournament if I ever end up hosting one again.
CO18 is sippin that haterade ignore him lol.You both have terrible taste.
If it goes to sudden death and not from a "Bowercide," the person with the lower percentage wins.So i don't see anything about other forms of suicide. Whats the rules for this?
What if it goes to sudden death from Bowsercide? And what was the port you wanted to be able to die after your opponent? Port 1 right? And then Port 2 does what again?If it goes to sudden death and not from a "Bowercide," the person with the lower percentage wins.
Which is just dumb: now that I'm kirby if I'm at 100% and you are at 20% and I suicide KO you-then you should win? That makes no sense-you died at the SAME TIME. Death, not the percent at which it occurs, is the important part of Smash. If the percentage mattered, then we should either play stamina, or we should award the victory to whoever deals more damage in a match.If it goes to sudden death and not from a "Bowercide," the person with the lower percentage wins.
Agreed. I know this might be the kirby bias coming out of me. But i don't think you should win just cuz you jumped into my big *** mouth.Which is just dumb: now that I'm kirby if I'm at 100% and you are at 20% and I suicide KO you-then you should win? That makes no sense-you died at the SAME TIME. Death, not the percent at which it occurs, is the important part of Smash. If the percentage mattered, then we should either play stamina, or we should award the victory to whoever deals more damage in a match.
Deaths are the important thing.Which is just dumb: now that I'm kirby if I'm at 100% and you are at 20% and I suicide KO you-then you should win? That makes no sense-you died at the SAME TIME. Death, not the percent at which it occurs, is the important part of Smash. If the percentage mattered, then we should either play stamina, or we should award the victory to whoever deals more damage in a match.
Yeah, but we can't really have a non-arbitrary way of doing it. Even just doing what the game says is arbitrary.It is unfortunate that many situations involving this game are decided by arbitrary means.
gtfoneeds more norfair
play it. once bowser and ganon grab you, they have to go through with it. kirby and DDD don't.Umbreon you failed to mention a ruling on Kirby and DDD suicide KOs. Who wins there?
actually, the SBR is very split in regards to tournament ideology, it's just that the conservative side is the posting minority. there are plenty of members that agree with me and simply don't post as much.im going to be honest, you're the ONE sbr member that understand WTF is wrong with the REST of the sbr. Im totally in shock right now.
THANK YOU
what do you mean "play it"? it goes to sudden death, who wins?play it. once bowser and ganon grab you, they have to go through with it. kirby and DDD don't.
I had bowser only because it's controller port based, but I see other TOs doing the same for ganon, so I added it.
Because it's difficult enough to achieve a grab while desnynched and while nana is near that it doesn't create any ridiculously bad match-ups.I admit that I haven't read the entire thread, but can someone explain why the ICs infinite is legal, yet D3's isn't?
Completely disagree. If DDD was able to infinite the entire cast in the same manner that he does DK, that would be bannable, or if IC's had DDD's grab range.Yeah, I was going in the other direction. It seems inconsistent to ban one infinite and not the other.
The criteria is whether the infinite actually overcentralizes the game.So the problem isn't infinites themselves(apparently), it's the range/difficulty/effectiveness of infinites? Those are rather murky criteria to base bans on.
it becomes based on damage as would any other sudden death. I suppose I should elaborate on this more.what do you mean "play it"? it goes to sudden death, who wins?
I had a longggggg debacle with Hylian on this, where he can more or less prove that the Ice Climber infinite is not always present, while on those specific matches, DDD's always is.I admit that I haven't read the entire thread, but can someone explain why the ICs infinite is legal, yet D3's isn't?