Seems some of you may have missed it. I'd appreciate testing for:
Code:
Short Hop Height/Dash Speed Multiplier [Almas, 9 Lines]
045A9304 SHORTHOP
045A9308 DASHDASH
C285765C 00000006
3FC0805A 3BDE7304
2C002F20 4082000C
C3FE2000 EC3F0072
2C002F00 4082000C
C3FE2004 EC3F0072
4E800020 00000000
Short Hop Height/Dash Speed/Fastfall Speed Multiplier [Almas, 12 Lines]
045A9300 FASTFALL
045A9304 SHORTHOP
045A9308 DASHDASH
C285765C 00000006
3FC0805A 3BDE7304
2C002F20 4082000C
C3FE2000 EC3F0072
2C002F00 4082000C
C3FE2004 EC3F0072
2C002F5C 4082000C
C3FE1FFC EC3F0072
4E800020 00000000
Dividing by one isn't possible if you want decimal multipliers or additions. Express everything as a fraction.
For example, if I wanted a multiple of 2.8 with 3.5 added on, I'd rewrite:
2.8 = 14/5
3.5 = 7/2
Then I'd find the lowest common denominator:
14/5=28/10
7/2=35/10
So I would multiply by 28, add 35, then divide by 10. Which in hex would be a multiply of 1B, add of 23, divide of A.
Anything to do with gentle presses of L/R is truly impossible. The game is only capable of registering full presses. Preventing fastfalls with c-stick down is... implausible but possible given enough effort, I think. I'm not certain though.
And y'all need to stop saying things like "has he done it YET" or "JUST do this". It's somewhat patronising. We don't exactly load up WiiRD, type in "enable scarjumping" and POOF, it's done. I'm just in a bit of a foul mood tonight, but it's really quite frustrating.
Oh, and combining is more than just finding all the lines which are the same and deleting them. Y'all haven't been deleting the E0000000 80008000, have you?