kupo15
Smash Hero
sure ill add it..but 1/2 is better ![Bee :bee: :bee:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Do anyone have any suggestions for organizing the finished code lists?
Do anyone have any suggestions for organizing the finished code lists?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I don't think it has been confirmed...but what makes you think so? (unless you are asking xD)I'm a supporter of Brawl+ but I'm mostly a lurker so most people won't recognize me. I was wondering, has it been established that knockback decay and damage decay are inseparable?
oh, no clue. Maybe it can be maybe it can't.I'm just asking. Because of all the talk of 1/2 and 3/4 decay and the like, I thought someone discovered that the two can't be separated.
...maybe because they do?Also, why does it seem like the majority of these codes simply make Brawl more like its predecessors?
Good thing MAD will likely not even make it into the final codeset.My personal beef is with reinstating the Melee airdodge. Several Up-B's allow you to airdodge after their completion, and a Melee airdodge will make the already arduous task of edgeguarding such characters almost impossible.
No auto-sweetspotted ledges negatively affects Falcon's recovery by making you actually time his Up-B. And what's wrong with Falcon getting buffed? He was the worst character in the game, and is now a viable ***-kicking machine as he should've been from the start.And name one code that negatively affects Captain Falcon. Melee ad (Up-B kills are now plausible), hitstun, fall speed, and l-canceling (combos) all seem to make him better. Is there any reason for this?
Barely, if at all.Finally, does the increased fall speed destroy the floaties' vertical recoveries?
Necessary? lolIiT IS THE FACTS
I started messing around on squirtle a bit with the PT codes. Man he has some nice combos with hitstun added in! One of the guys in my crew is a PT player, but his favorite is Ivy, and with hitstun he has done some insane combos with nairs/bairs/up tilts. He is still not the best once off the edge, but it's cool a power character got some combos out of the hitstun. I've had issues forming good combos on ganon and bowser so far. Link has some cool stuff from what I've seen though. I'm really loving 10% with 1.2 now. I added specific level freezes, dash cancel, and decay to my code set.Necessary? lol
GPDP is, like, the first lurker who actually knows whats going on O.o
Anyway, I was playing a bit with 1.2 and 10%, and I might actually try out 9 and see what happens. Can't really count out these lower hit-stuns unless I try em...
BTW Ivy has a cool 50% combo with the above settings. Up-tilt, full hop nair (fade forward), uair, short hop uair. I only landed it once in a match, since it's hard to land the uptilt in general, so I'm not sure how good DI changes things. Alternatively I think you can skip the uptilt if you catch them with a full-hop nair. This is all at 0%, I don't think you can do it at any other percent. You can also combo a sweetspot standing upB off the utilt at around 50-55%. Hit stun really gives Ivy something to make up for the **** recovery, if only a little.
Yeah, PT is definitely better. I Like the combo vid, I'm glad you showed off some of the frozen stages! The effects you added are pretty cool.
Oh, I also did a complete overhaul on the combo video I posted earlier today. I'll try to have more brawl+ only combos next time, sorry about those.
http://www.youtube.com/watch?v=ijZoI3qE0_g
I'm dying for the DD or momentum codes hahahaha. Can't wait for the hackers to return from holiday!Yeah, PT is definitely better. I Like the combo vid, I'm glad you showed off some of the frozen stages! The effects you added are pretty cool.
Hehe, I kind of have to, if I am to defend Brawl+ on other forums from baseless accusations (It's just Melee 2.0, why don't you go back and play Melee, it's a sad and pathetic project by losers who can't play without glitches, etc). It pisses me off, but this project is too big and IMO too important to let such misconceptions and outright hate slide.GPDP is, like, the first lurker who actually knows whats going on O.o
Kindly point me to these people. I'd like to put them under observation.Hehe, I kind of have to, if I am to defend Brawl+ on other forums from baseless accusations (It's just Melee 2.0, why don't you go back and play Melee, it's a sad and pathetic project by losers who can't play without glitches, etc). It pisses me off, but this project is too big and IMO too important to let such misconceptions and outright hate slide.
He played melee and disliked combos???They're on GameFAQs. You sure you wanna go there? Besides, I've got back-up in the form of Brawl+ sympathizers and Melee fans.
There is one guy, though, that actually plays Brawl competitively, and played Melee competitively as well, and he basically said "deal with it" regarding all of Brawl's problems. He had nothing but contempt for Brawl+. But then again, he also said combos suck.
Rofl gamefaqs. I'll keep an eye on the boards. Thanks for the tip.They're on GameFAQs. You sure you wanna go there? Besides, I've got back-up in the form of Brawl+ sympathizers and Melee fans.
There is one guy, though, that actually plays Brawl competitively, and played Melee competitively as well, and he basically said "deal with it" regarding all of Brawl's problems. He had nothing but contempt for Brawl+. But then again, he also said combos suck.
Not on the Brawl boards? Then the Melee boards? Now I'm lost.It's not on the Brawl boards, though. I stay as far away from that place as possible.
I have +32 damage vs. Trolls.No, just a general gaming board on that site. I suggest you not even look in there. It's infested with trolls.
Wtf is a combo and brawl+ hating person doing on melee boards??? This is starting to get pretty entertaining!Not on the Brawl boards? Then the Melee boards? Now I'm lost.
Where do I find this general gaming board. I'm afraid I've never heard of such a place on gamefaqs.No, just a general gaming board on that site. I suggest you not even look in there. It's infested with trolls.
Thanks for the link!Here's the general gaming board. The thread in question is there:
http://www.gamefaqs.com/boards/genmessage.php?board=213&topic=47374174
I go by Darken Poltergeist there.
Hahahaha best comparison ever!LMAO Gfaq boards.
seriously, trying to convince someone there is harder than making CF top tier in vanilla brawl![]()
A lot of character's Nairs stay out for a really long time. Here's some examples:yeah, but I need an attack with a very long hitbox, but still single attack, ideas?
Necessary? lol
GPDP is, like, the first lurker who actually knows whats going on O.o
Anyway, I was playing a bit with 1.2 and 10%, and I might actually try out 9 and see what happens. Can't really count out these lower hit-stuns unless I try em...
BTW Ivy has a cool 50% combo with the above settings. Up-tilt, full hop nair (fade forward), uair, short hop uair. I only landed it once in a match, since it's hard to land the uptilt in general, so I'm not sure how good DI changes things. Alternatively I think you can skip the uptilt if you catch them with a full-hop nair. This is all at 0%, I don't think you can do it at any other percent. You can also combo a sweetspot standing upB off the utilt at around 40% for Mario, 70% for Snake. Hit stun really gives Ivy something to make up for the **** recovery, if only a little.
@GPDP Props. Its nice to see you know whats going onI'm dying for the DD or momentum codes hahahaha. Can't wait for the hackers to return from holiday!
PT is much more viable to me now. I've actually been doing ok with charizard too. He has some awesome vertical combos.