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COMPETITIVE Brawl+: Code Agenda

thesage

Smash Hero
Joined
Dec 26, 2005
Messages
6,774
Location
Arlington, Va
3DS FC
4957-3743-1481
Without buffering I probably wouldn't be able to do double aerial shuffle with Ness at all.
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
C2771eac 00000004
2c040002 41800010
1c840004 38840001
39c0000a 7c8473d6
2c040000 00000000
C2876220 00000004
2c040002 41800010
1c840004 38840001
39c0000a 7c8473d6
80660064 00000000
 

matt4300

Smash Ace
Joined
Dec 23, 2007
Messages
821
Location
USA-AL
yes it does
Im not sold. Is this a new code or has this been out already, and is it really worth the amount of lines it takes. If so is this all the ledge code we need or do we need more nerfs becuase thats alot of code if we still need more...
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
Code:
[COLOR="Yellow"]Camera properties[/COLOR]
48000000 80b8a428
De000000 80008180
58010000 00000078
De000000 80008180
16000010 00000030
42a60000 447a0000
20000000 3d4ccccd
00000000 00000000
00000000 Bdb2b8c2
3f060a92 3FACCCCD
3f800000 3f800000
E0000000 80008000
[COLOR="Yellow"]
Camera bubble mod[/COLOR]

C27BC6D0 00000009
9421FF80 BC410008
7C4802A6 48000005
7C8802A6 7C4803A6
C2650004 C2440040
EE7304B2 D2630018
C2650008 C2440044
EE7304B2 D263001C
B8410008 38210080
60000000 00000000
66200001 00000000
40000000 3F800000
 

Osi

Smash Ace
Joined
Jul 1, 2007
Messages
580
Location
In a dream
does the ledge code effect auto sweetspot, or is it only the cancel half of the ledge codes you are looking for Kupo?
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
does the ledge code effect auto sweetspot, or is it only the cancel half of the ledge codes you are looking for Kupo?
PW has sent me a glitchy version of the auto sweet spot code so we are expecting that one soon. (basically, some characters miss the ledge all together even when sweet spotted)

Then after this code, diddy/ness/lucas up b needs to act like foxs
 

Starscream

Smash Ace
Joined
Oct 22, 2006
Messages
636
Location
Burnaby, BC
^ What he said.

It's a lot better than canceling it with your shield, that's for sure. But atleast now you have both options.
 

Heavyarms2050

Smash Ace
Joined
May 24, 2006
Messages
564
Location
Houston, TX
because its a useful AT and adds depth?
I considered CC one of the cheap techs. I have play too many matches where my opponent would simply CC every move i do, (I play as Link and you can CC every move except for dair) and either do a d-smash or d-tilt the follow up with something.

But still, if it is not as bad as the tester claim, then im stil full support.
 

TK Wolf

Smash Ace
Joined
Sep 1, 2007
Messages
792
Location
Bellevue, WA
I haven't read the whole thread, but wanted to mention that a lack of auto-sweetspotting the ledge would seriously hurt Lucario. He's one of the few characters where it really is needed. His upB is already gimpable and slow, having to use it from further away would make that even worse.
 

Shell

Flute-Fox Only
Joined
Feb 7, 2007
Messages
2,042
I gave both codes a quick test.

For the "lagless ledge" code, it only lets you release before the invincibility is complete if you release from the ledge by pressing down, but pressing away sill retains the old timer. This is a touch tricky as I'm much more likely to fast fall if I release with down. However, a little practice would clear that up, I suppose. Also, as kupo noted, your invulnerability ends early if you release from the ledge early.

For the "CC" code, as noted, you can't actually take any attacks at low percentages without flinching and crouch cancel counter (ala Melee), it only stops your run. While it did this well enough, someone (MuBa?) posted a code that simply removes the end of dash animation, which was only 6 lines vs. CC's 27 lines and achieves the same result.

No Dash end animation - (MuBa?)
4A000000 8077F780
D2000000 00000004
2C030000 41820010
2C1C0005 40820008
3B800000 60000000
939E0038 00000000
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
I haven't read the whole thread, but wanted to mention that a lack of auto-sweetspotting the ledge would seriously hurt Lucario. He's one of the few characters where it really is needed. His upB is already gimpable and slow, having to use it from further away would make that even worse.
Does wall cling help? And you can still go for the stage instead of the ledges. He really floats and with brawls air dodge system, good DI everything should be fine, right? But even so, you can curve it so make sure you attack the ledge from above and you will auto sweet spot. Just not from below
I gave both codes a quick test.

For the "lagless ledge" code, it only lets you release before the invincibility is complete if you release from the ledge by pressing down, but pressing away sill retains the old timer. This is a touch tricky as I'm much more likely to fast fall if I release with down. However, a little practice would clear that up, I suppose. Also, as kupo noted, your invulnerability ends early if you release from the ledge early.

For the "CC" code, as noted, you can't actually take any attacks at low percentages without flinching and crouch cancel counter (ala Melee), it only stops your run. While it did this well enough, someone (MuBa?) posted a code that simply removes the end of dash animation, which was only 6 lines vs. CC's 27 lines and achieves the same result.

No Dash end animation - (MuBa?)
4A000000 8077F780
D2000000 00000004
2C030000 41820010
2C1C0005 40820008
3B800000 60000000
939E0038 00000000
lol, i just noticed it not working when you press back. Ill notify Pw

Its awesome how ledge stalling is gone now
 

Osi

Smash Ace
Joined
Jul 1, 2007
Messages
580
Location
In a dream
Does wall cling help? And you can still go for the stage instead of the ledges. He really floats and with brawls air dodge system, good DI everything should be fine, right? But even so, you can curve it so make sure you attack the ledge from above and you will auto sweet spot. Just not from below


lol, i just noticed it not working when you press back. Ill notify Pw

Its awesome how ledge stalling is gone now
I thought I'd toss this out the just in case this comes up and the increase to 2 ledge cancel direction options increases the code. If it was a choice between back and down to keep the code length the same I'd take the back. I figure the last step on many of these codes will be simplifying them for length so they all make it in (the important codes at least).
 

Osi

Smash Ace
Joined
Jul 1, 2007
Messages
580
Location
In a dream
Maybe you'd take the back...
Yup, that's why I stated it as my opinion instead of as a fact that back is better. Some may like down more, so that keeps it just a IMO statement^^.

dont worry. Ill infor pw to include back as well
Awesome, really glad to hear it Kupo. I feel a little bad for PW having to do all this code work... wish I knew more about hex mods to help out.
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
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Playing Melee
Awesome, really glad to hear it Kupo. I feel a little bad for PW having to do all this code work... wish I knew more about hex mods to help out.
same but he seems motivated ever since i showed mookies tourney posters and stuff. Besides, Giza will help him out with the smaller stuff
 

Osi

Smash Ace
Joined
Jul 1, 2007
Messages
580
Location
In a dream
same but he seems motivated ever since i showed mookies tourney posters and stuff. Besides, Giza will help him out with the smaller stuff
Yea it's one thing to have people at random using the codes at home, but to use it in the tourney scene... I'm sure he is thrilled to see that.

I wonder if he knows how much these codes may be shaping the new brawl tourney scene. You never know, this version of the game could blow up. More tech + easy mod.... that's just a set up for tourney playing lol. Everyone I am in close contact with is really excited about brawl+. I have personally helped mod about 9 Wii's at this point just for brawl+ lol.
 

kupo15

Smash Hero
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Messages
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Playing Melee
Yea it's one thing to have people at random using the codes at home, but to use it in the tourney scene... I'm sure he is thrilled to see that.

I wonder if he knows how much these codes may be shaping the new brawl tourney scene. You never know, this version of the game could blow up. More tech + easy mod.... that's just a set up for tourney playing lol. Everyone I am in close contact with is really excited about brawl+. I have personally helped mod about 9 Wii's at this point just for brawl+ lol.
yea, the number of mods wiis for me go up also..
 

SketchHurricane

Smash Ace
Joined
Mar 21, 2008
Messages
669
Location
Winter Park, FL
Question about the lagless edge code: if you let go early and "lose your invincibility," does that mean even when you re-grab you get no invincibility?

Now we really do need some new vids.
 

TK Wolf

Smash Ace
Joined
Sep 1, 2007
Messages
792
Location
Bellevue, WA
Does wall cling help? And you can still go for the stage instead of the ledges. He really floats and with brawls air dodge system, good DI everything should be fine, right? But even so, you can curve it so make sure you attack the ledge from above and you will auto sweet spot. Just not from below
Only on 2 of the neutrals and roughly 2 of the counterpicks.
Sure you can go for the stage, but unlike every other character in the game, he has no hitbox for his upB, so he will probably become THE easiest character to gimp in the whole game. If he goes for the legde you have plenty of time to edgehog him, and if he goes for the stage, you get a free smash attack on him.
 

Dan_X

Smash Lord
Joined
Mar 14, 2008
Messages
1,335
Location
Boston, MA
Only on 2 of the neutrals and roughly 2 of the counterpicks.
Sure you can go for the stage, but unlike every other character in the game, he has no hitbox for his upB, so he will probably become THE easiest character to gimp in the whole game. If he goes for the legde you have plenty of time to edgehog him, and if he goes for the stage, you get a free smash attack on him.
This sounds like a problem to me..
 

matt4300

Smash Ace
Joined
Dec 23, 2007
Messages
821
Location
USA-AL
oh come on he is already 2 from the top of high tier >_> this will at most AT MOST knock him down high tier alittle, but he would still be high teir... add in his rediculous combo potintial in brawl+ and he may still keep his spot even with the upB nerf. take one for the team lucario mains god knows i have. (my bowser that is not my link)
 

Jiangjunizzy

Smash Lord
Joined
Nov 9, 2006
Messages
1,188
Location
irvine, CA
id just like to say that lucario is a cheap piece of crap with the hitstun code i dont think the recovery is much to worry about as he ******** DI
 

poklin

Smash Apprentice
Joined
Jun 16, 2006
Messages
133
Location
MI
people need to stop whining and realize things are going to be DIFFERENT end of story if you can't go play brawl
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
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Playing Melee
Question about the lagless edge code: if you let go early and "lose your invincibility," does that mean even when you re-grab you get no invincibility?

Now we really do need some new vids.
You get them back
Only on 2 of the neutrals and roughly 2 of the counterpicks.
Sure you can go for the stage, but unlike every other character in the game, he has no hitbox for his upB, so he will probably become THE easiest character to gimp in the whole game. If he goes for the legde you have plenty of time to edgehog him, and if he goes for the stage, you get a free smash attack on him.
Yea but I doubt that it will hurt that much. There were recoveries worse in melee that were fine. I have played some good lucario's and they don't use up b all the time. If you DI correctly you should be able to get back in your second jump with an AD or an attack. You just got to be cleaver.

And your forgetting something. As long as you are moving down in your up b, you will auto sweetspot. You have options
 

kupo15

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Messages
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Playing Melee
Wait, why is Yoshi getting the Djc back? Brawl made me realize how bad it was in melee.
Wow...just no.....tell that to fumi or better yet, watch some fumi melee matches

EDIT:

About the ledge code what do you think about it? Im thinking he coded it wrong because technically we should be able to ledge stall. Should I mention this to see if maybe it can be simpler than he thought or is everyone fine with no ledge hop invincibility? Another tell that maybe its not programmed correctly is that as MuBa said, your alignment is off when you drop quickly
 

Dark Sonic

Smash Hero
Joined
Jun 10, 2006
Messages
6,021
Location
Orlando Florida
^^I'm actually fine with no ledgehop invincibility. Ledgestalling really only worked with 3 characters in melee (Ganon, Fox, and Falco). Everyone else ran out of invincibility before they could regrab the ledge, so it was just a matter of if you have moves that could reach them or not.
 
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