Wavedash Master
Smash Journeyman
- Joined
- Dec 14, 2008
- Messages
- 322
That code is quite long. I believe this code reduces the lag when you grab the ledge, am I correct?
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That code is quite long. I believe this code reduces the lag when you grab the ledge, am I correct?
Im not sold. Is this a new code or has this been out already, and is it really worth the amount of lines it takes. If so is this all the ledge code we need or do we need more nerfs becuase thats alot of code if we still need more...yes it does
[COLOR="Yellow"]Camera properties[/COLOR]
48000000 80b8a428
De000000 80008180
58010000 00000078
De000000 80008180
16000010 00000030
42a60000 447a0000
20000000 3d4ccccd
00000000 00000000
00000000 Bdb2b8c2
3f060a92 3FACCCCD
3f800000 3f800000
E0000000 80008000
[COLOR="Yellow"]
Camera bubble mod[/COLOR]
C27BC6D0 00000009
9421FF80 BC410008
7C4802A6 48000005
7C8802A6 7C4803A6
C2650004 C2440040
EE7304B2 D2630018
C2650008 C2440044
EE7304B2 D263001C
B8410008 38210080
60000000 00000000
66200001 00000000
40000000 3F800000
yes except you slide a little further and you can grab out of itdoes crouch cancel work the same way that it did in melee?
with more codes, the game naturally becomes technical and the buffering system hurts accuracy when you need to be accurateCC is back.
why do we need to work on buffering?(its not really broken or nuthin')
We'll figure that out once we've get all of the essential codes.Im not sold. Is this a new code or has this been out already, and is it really worth the amount of lines it takes. If so is this all the ledge code we need or do we need more nerfs becuase thats alot of code if we still need more...
PW has sent me a glitchy version of the auto sweet spot code so we are expecting that one soon. (basically, some characters miss the ledge all together even when sweet spotted)does the ledge code effect auto sweetspot, or is it only the cancel half of the ledge codes you are looking for Kupo?
because its a useful AT and adds depth?NOO, why you have to bring cc back.
I considered CC one of the cheap techs. I have play too many matches where my opponent would simply CC every move i do, (I play as Link and you can CC every move except for dair) and either do a d-smash or d-tilt the follow up with something.because its a useful AT and adds depth?
Does wall cling help? And you can still go for the stage instead of the ledges. He really floats and with brawls air dodge system, good DI everything should be fine, right? But even so, you can curve it so make sure you attack the ledge from above and you will auto sweet spot. Just not from belowI haven't read the whole thread, but wanted to mention that a lack of auto-sweetspotting the ledge would seriously hurt Lucario. He's one of the few characters where it really is needed. His upB is already gimpable and slow, having to use it from further away would make that even worse.
lol, i just noticed it not working when you press back. Ill notify PwI gave both codes a quick test.
For the "lagless ledge" code, it only lets you release before the invincibility is complete if you release from the ledge by pressing down, but pressing away sill retains the old timer. This is a touch tricky as I'm much more likely to fast fall if I release with down. However, a little practice would clear that up, I suppose. Also, as kupo noted, your invulnerability ends early if you release from the ledge early.
For the "CC" code, as noted, you can't actually take any attacks at low percentages without flinching and crouch cancel counter (ala Melee), it only stops your run. While it did this well enough, someone (MuBa?) posted a code that simply removes the end of dash animation, which was only 6 lines vs. CC's 27 lines and achieves the same result.
No Dash end animation - (MuBa?)
4A000000 8077F780
D2000000 00000004
2C030000 41820010
2C1C0005 40820008
3B800000 60000000
939E0038 00000000
I thought I'd toss this out the just in case this comes up and the increase to 2 ledge cancel direction options increases the code. If it was a choice between back and down to keep the code length the same I'd take the back. I figure the last step on many of these codes will be simplifying them for length so they all make it in (the important codes at least).Does wall cling help? And you can still go for the stage instead of the ledges. He really floats and with brawls air dodge system, good DI everything should be fine, right? But even so, you can curve it so make sure you attack the ledge from above and you will auto sweet spot. Just not from below
lol, i just noticed it not working when you press back. Ill notify Pw
Its awesome how ledge stalling is gone now
Yup, that's why I stated it as my opinion instead of as a fact that back is better. Some may like down more, so that keeps it just a IMO statement^^.Maybe you'd take the back...
Awesome, really glad to hear it Kupo. I feel a little bad for PW having to do all this code work... wish I knew more about hex mods to help out.dont worry. Ill infor pw to include back as well
same but he seems motivated ever since i showed mookies tourney posters and stuff. Besides, Giza will help him out with the smaller stuffAwesome, really glad to hear it Kupo. I feel a little bad for PW having to do all this code work... wish I knew more about hex mods to help out.
Yea it's one thing to have people at random using the codes at home, but to use it in the tourney scene... I'm sure he is thrilled to see that.same but he seems motivated ever since i showed mookies tourney posters and stuff. Besides, Giza will help him out with the smaller stuff
yea, the number of mods wiis for me go up also..Yea it's one thing to have people at random using the codes at home, but to use it in the tourney scene... I'm sure he is thrilled to see that.
I wonder if he knows how much these codes may be shaping the new brawl tourney scene. You never know, this version of the game could blow up. More tech + easy mod.... that's just a set up for tourney playing lol. Everyone I am in close contact with is really excited about brawl+. I have personally helped mod about 9 Wii's at this point just for brawl+ lol.
Only on 2 of the neutrals and roughly 2 of the counterpicks.Does wall cling help? And you can still go for the stage instead of the ledges. He really floats and with brawls air dodge system, good DI everything should be fine, right? But even so, you can curve it so make sure you attack the ledge from above and you will auto sweet spot. Just not from below
This sounds like a problem to me..Only on 2 of the neutrals and roughly 2 of the counterpicks.
Sure you can go for the stage, but unlike every other character in the game, he has no hitbox for his upB, so he will probably become THE easiest character to gimp in the whole game. If he goes for the legde you have plenty of time to edgehog him, and if he goes for the stage, you get a free smash attack on him.
You get them backQuestion about the lagless edge code: if you let go early and "lose your invincibility," does that mean even when you re-grab you get no invincibility?
Now we really do need some new vids.
Yea but I doubt that it will hurt that much. There were recoveries worse in melee that were fine. I have played some good lucario's and they don't use up b all the time. If you DI correctly you should be able to get back in your second jump with an AD or an attack. You just got to be cleaver.Only on 2 of the neutrals and roughly 2 of the counterpicks.
Sure you can go for the stage, but unlike every other character in the game, he has no hitbox for his upB, so he will probably become THE easiest character to gimp in the whole game. If he goes for the legde you have plenty of time to edgehog him, and if he goes for the stage, you get a free smash attack on him.
Wow...just no.....tell that to fumi or better yet, watch some fumi melee matchesWait, why is Yoshi getting the Djc back? Brawl made me realize how bad it was in melee.