I don't understand what you're saying here.
sorry to be a pest lol
No problem, I use the ice block because only Nana goes in an animation and Popo can move while the opponent still gets a bit of hitlag & -stun so he can't get out as easily. I am not using Ice Block because I want its trajectory or knockback, but because of the little bit of interruptive hitstun (which can also catch their jump which would be optimal).
@
Youngster Joey
I actually think you can only determine the easiest/hardest character for each individual skill level. A character might have a high learning curve until you master something extremely important and the next steps might be really easy (like with Falco when you master pillaring and waveshining).
When you master desyncs and grab combos you have reached quite a good level, but from then on the Ice Climbers learning curve gets harder again because sometimes you need to control them as two separate characters and it requires both technical precision, as well as a more complex thinking process and some form of multi-tasking.
From a perspective as technical character I would see them on rank 6 after spacies, Lucas and Lucario. They are other categories, like difficulty in precision, patience, creativity etc. but overall I would say ICs are in the hardest 20% of the game.
Don't get scared by it though, some of it just appears hard right now because the IC metagame is not as advanced yet.