Not even death can save you from me
- Sep 9, 2004
- Switch FC
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Lol I love when this happens at OoC tourneys. Most people just look at you weird when you pick ICs and then proceed to get rekt by chain grabs they don't know how to DI, but lately I've been receiving compliments on the hard work I put into ICs and the combos I've been doing to keep the match interesting. It makes me happy when people see my character in a better light when I'm not chai grabbing them personally lolHad two different people rage quit on me tonight because of "bull**** handoffs", "chaingrabs shouldn't do this much damage wtf", and " they took out wobbling, you can't keep me stuck for so long, this is stupid ".
I'm taking it as a sign of progress. I want people to be just as afraid and pissed at sick swaggy IC stuff in PM as they already are at Melee wobbling. It's not fun to have people be pissed at me in Melee because wobbling is actually really dumb. I'll continue to do it, but it's a stupid mechanic.
I definitely can see this being the issue. I don't think there's a "perfect" way to play IC's, or better yet the most effective, and while one playstyle works for one person, it could be incredibly difficult for others to emulate or even find something that works. At the same time, the only thing that gets me, because at least in my eyes, it just seems like without the practice, some MU's aren't as awful as they should be in theory, I just feel like there are certain limitations based on design that makes certain MU's "unwinnable" if the other player does them optimally.Hardest MUs:
Peach, TL, Zelda, Samus, Ivy.
(TBH Ivy is not THAT difficult just annoying in terms of spacing)
Other than that we go even or were winning IMO. Reason I say this is because I watch many IC players go against characters I do well against and get bodied. The way people are playing the matchups are a common reason why many feel the MU spread sucks. Clearly the styles we all have are different, and that comes with learning the matchups and developing your own playstyle with ICs.
What may be a hard MU for you isin't necessarly hard for me. For instance, I didn't add Mewtwo since I play the best M2 in PM (Frozen) all the time, and on paper that MU is like 70:30 but when played it feels like 50:50 to me.
So I thought people actually knew about all these things and implemented them, but with this post I noticed not much is seen from all these techs(which I actually use regularly). The most useful one is charging A Fsmash into Uthrow, especially when you're facing away from the ledge. Most people will DI towards the ledge so it is a great option nonetheless. And the one about DThrow > Fsmash > Regrab is also one of my best assets against Spacies. Everyone should try this at least once, cause the damage just racks up tremendously.I know a lot of people here started with Brawl IC's and moved onto PM. I feel like I haven't seen a lot of Melee tricks (which are now optimal with the lack of wobbling) implemented into gameplay.
Spacies are my absolute favorite matchups in PM because of all the stylish grab tricks you can do on them. A decently well known way to style against spacies in Melee is grab>Nana charge fsmash>dthrow (they're di'ing in because they don't want to die)>release Nana fsmash & grab with Popo at the same time. This makes the spacie eat an fsmash and stay in Popo's clutches.
Here's a gif of me doing it to a Falco: http://gfycat.com/DesertedDiligentAlleycat
It looks so nasty. I did this a couple times to IPK's Fox in friendlies and the others around me were freaking out. While it's only style in Melee, it's actually optimal in PM. If they realize, they might start di'ing out during dthrow so they can't be regrabbed by Popo.
But this allows earlier fsmash kills (like 60% early). Yay for DI mixups!
Another grab trick (mostly still for style in pm though) is bthrow>nana wavedash back regrab. If you're near the edge of a stage but facing away, this could get you in a handoff situation. You've gotta be quick though. Drunk Sloth was the first to popularize this. He even took a set off of porkchops ending it off with this.
Something that is widely used in Melee that only started working in 3.6 (I guess because grab release, I could never get it to work in 3.5) is instead of Dthrow>Fsmash, use Uthrow>Fsmash. This sends them in the opposite direction. So now you have a DI mixup on every character. This is probably known by most people here, but I've never seen any PM IC's use it.
One last thing. Be careful of dthrow>usmashing G&W when facing to the right: https://www.youtube.com/watch?v=2iauEHIaGGY
(I was going to say something regarding why dthrow>dair feels so much worse in PM, but it really doesn't matter anymore since the game is completed. Now we get to practice with what we have which makes me soooo happy.)
Im down for an IC's group I think we should start that like RIGHT now considering the PM disbandment we all need to be labbin' as one. Idk what is best for us to use but I was on Skype with Psi Sig at times and it was dope.So uh is anyone down to make a discord ICs group? Better than a Skype imo and it would let us communicate more often and discuss more efficiently.
Also,I would like to know everyone's thoughts on what ranking in tier list you would put ICs.
Well I made a Discord chat for us, all you need to do is download it from the App Store and put in the link I'm about to put when you search for a server It's nice since it has both Call and Text chats separately.
So I'm curious now, what other matchups should I play mostly synced?I think Squirtle is just one of those matchups you want to play mostly synced because desyncs only give him an opportunity to isolate and kill Nana more quickly. Outside of that I just tend to move around and space normals and I do okay. I'm unfamiliar with the matchup; it's very odd. But this is probably best left to the MU discussion thread.
It's fine bruh download this app as this is where were all located: