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Welcome to the Community and Smashboards!Hi guys, this is my first time posting on Smashboard. I'm happy to see some PM IC mains still up and running (and coming, too). I hope to be good friends and have genuine discussions with you all in the IC threads!
Melee habits is why. I've been playing in Melee tournies for around 2 years now and only played 3 samuses ever (never had before August). I had no idea what to pick against Samus. I'm used to fd and it was obvious it wasn't a great choice. This matchup actually feels a decent amount harder than it already does in PM.Why FD against Samus? It worked out for You, but I generally hate FD in that MU because I can't stop Missiles from hitting Nana. Also, D-throw U-smash will almost always KO Samus earlier than D-throw F-Smash
You need to be near a ledge to keep it going. It can then lead into a spike using f airCan someone help me with advice on how to do the down throw to forward throw chaingrab?
Ike vs ICs is a harder neutral than normal just because of the speed and raw power Ike has to separate/ kill ICs at low percentage. Normally camping with Ice blocks is the way to go to interrupt QuickDraw. Just have to wait longer for his aerials to be able to counter with Bair or WD jab. It's a more bait game than usual but once you get the grab it should be over since Ike is a heavy.Double post, but I played a tourney in between, so it's OK right?
Anyone have experience against Ikes? I had a really hard time in neutral, Nana was content just getting messed up.
Sounds good but if they cant be seperated, they cant chaingrab, desync, or even combo that well.So ICs have a bad MU spread, I think we're all aware. What is your idea to giving them the tools they need to survive certain MUs? This post may get long, so bare with me. I've been drinking and just trying to brainstorm some stuff.
Ice Climbers have a hard time dealing with the following: Being camped out, easily separated, and cheese kills on Nana. So what is a tweak we can give them to help them with these weaknesses? We can't give them burst movement because that'd be dumb and broken possibly. We can't give them better camping tools because that's mega lame. We can't give them better chain grabs because people don't want that. I'd say the biggest buff we could give them is a way to keep them together that's not really dumb. Like, for example, make Nana always nair out of hit stun when above the stage and seperated from Popo. Or have her always tech in the direction of Popo. I like those ideas.
As for ways to avoid outcamping, maybe make ice blocks not so weird against other projectiles. Like, ivy razor leaf will not only block the ice, but keep going through it. That's dumb. I'd say it should trade with others, like hit them and they both disappear. That way boomerangs and razor leafs and such wouldn't be such a massive pain. What are your thoughts?
I totally agree with the AI doing a move after hitstun, but in general AI should be a bit smarter. Nana already techs well when at high percent but just getting back from hitstun offstage is the problem, so I'd suggest being able to side B again, not just use DJ and UpB. I also agree on the projectile trades they have. It's lame that one ice block doesn't at least break certain projectiles.So ICs have a bad MU spread, I think we're all aware. What is your idea to giving them the tools they need to survive certain MUs? This post may get long, so bare with me. I've been drinking and just trying to brainstorm some stuff.
Ice Climbers have a hard time dealing with the following: Being camped out, easily separated, and cheese kills on Nana. So what is a tweak we can give them to help them with these weaknesses? We can't give them burst movement because that'd be dumb and broken possibly. We can't give them better camping tools because that's mega lame. We can't give them better chain grabs because people don't want that. I'd say the biggest buff we could give them is a way to keep them together that's not really dumb. Like, for example, make Nana always nair out of hit stun when above the stage and seperated from Popo. Or have her always tech in the direction of Popo. I like those ideas.
As for ways to avoid outcamping, maybe make ice blocks not so weird against other projectiles. Like, ivy razor leaf will not only block the ice, but keep going through it. That's dumb. I'd say it should trade with others, like hit them and they both disappear. That way boomerangs and razor leafs and such wouldn't be such a massive pain. What are your thoughts?
I'd honestly be hyped for that. It's nice knowing what another ICs think I'm a matchI was thinking about making gameplay analysis videos on my IC's to help people out, mainly with how I start my setups/desync/grabs.
What do you guys think about that?
sounds like a wonderful idea.I was thinking about making gameplay analysis videos on my IC's to help people out, mainly with how I start my setups/desync/grabs.
What do you guys think about that?
I honestly think IC's would be super busted if Nana AI was any better, especially if she was better at getting out of combos. They need to have weaknesses lol.Oh I wasn't saying they shouldn't be able to desync themselves or get separated, just that Nana should do SOMETHING proactive to get herself out of combos. Nair is a good get off me move, plus you can potentially follow it up if you're chasing her down trying to get her back.
Don't think we can, and if I do then side-b is probably getting nerfed.Change the recovery gimp its veryyyy weird how i latch on but once someone snaps the edge popo dies and nana lives...
This would be a hugeeee nerf, and one of the reasons I can't stand playing melee IC's.Would it be possible to only allow one climber to occupy the ledge? I would be OK with the recovery gimp being fixed and synced side-B being nerfed, since there are rarely situations where the maximum height is needed.
This isn't true. You can edgeguard it by grabbing the ledge before they up-b, which forces them into melee up-b which is very easy to edgeguard.I think Up-B snapping both Climbers to the ledge is kind of dumb. You don't have to space it well to sweetspot like most characters, and the only way to edguard it by doing the gimp that automatically KOs them, so there's no middle ground with using it. Either ICs make it back for free, or not at all. Also having Nana be able to edgehog in Melee is pretty great.
This just..isn't true lol. Fox definitely loses some match-ups, even if it's slightly. The amount of hate PM players give fox is baffling to me, he's clearly worse than he is in melee and I think it's very telling to the overall skill level of most PM players when it comes to smash. The only fox players you see doing well in PM tournaments are the top top echelon of fox players in melee, who are extremely talented and have spent years practicing their character.There are characters like Fox that don't have any MUs worse than 60-40 though.