OrangeSodaGuy
Smash Journeyman
I'm actually with you on this one.I still say Pichu needs to be playable again. If they can make Mewtwo viable it should be a cakewalk to make Pichu viable too. He already had the workings of a great character in place. The only thing that kept him from being better than Pikachu was his weight and his self damage gimmick. Concerning the damage mechanic the way I see it the PMBR would have two options for the approach:
1) Remove the mechanic.
2) Leave the mechanic but buff the hell out of all the moves that damage him making Pichu a super compelling risk/reward character. These could include combo, kill, gimp, etc moves that worked especially well but left Pichu at a higher percent.
What many people don't realize is that Pichu is fairly capable if the player simply avoids the moves that damage him. It makes for an interesting character, but I think it'd make him even more interesting if the player was encouraged to use those attacks. It may be a good idea to tone down the quantity of attacks that inflict damage to yourself though, just to make him a bit less formulaic whilst avoiding hurting himself.
So far, the most common anti-Pichu arguments I've been seeing are as follows...
1). He was garbage in Melee, so he shouldn't come back:
Half the fun of Project M is taking previously trash-tier/poorly balanced/meh characters, giving them interesting playstyles, and making them legitimate threats. Mewtwo and Roy weren't good in Melee either. (Roy isn't even that good in his own game!) If we want to go by the "if ithey weren't good in Melee they shouldn't be brought back" mindset, then Jiggs, Sheik, Peach, Marth, Falcon, the Spacies, and Metaknight might as well be the only characters in the game.
2.) Pichu was a clone!
So was Roy, and look at how awesome he's turned out to be! Falco and Ganondorf are also clones, and they're among the most hype characters to watch! Who's to say that they can't give Pichu new specials or buff certain moves? Look at Lucas-- he got a totally new nB Special and his PK Freeze was revamped.
3). Pichu was intended to be a joke character/Pichu never intended to be any good.
Brawl was never intended to have any depth. But here we are, hype over the PMBR's awesome work regardless
On top of that, being a joke character doesn't automatically mean that you can't have an interesting playstyle or new moves and advanced techniques. Even games like Street Fighter have that *one* character that people can humilate others with.
4). He was never intended to be in Brawl!
As mentioned earlier, depth was never intended to be in Brawl either. Nether were plenty of fun and interesting things such as character-specific Target Tests, Race to the Finish, and end-of-match bonuses. (I'm really hoping that the PMBR wizards can bring these back somehow...)
5). There's already too many Pokemon!
This is actually a pretty valid point. To be fair though, the entire Mario metaseries has just as much-- Mario, Luigi, Peach, Bowser, Yoshi, Wario, Donkey Kong, and Diddy. That's eight characters. Zelda has five characters, counting transformations-- Link, Zelda, Sheik, Ganondorf, and Toon Link. Considering that Pokemon, Mario, and Zelda are Ninty's biggest franchises, it's only understandable that they're going to feature the most characters.
I understand where the "too many pokemon" crowd is coming from, but it would be rather cruel to include EVERYONE else from Melee except for him, considering that Pichu does bring unique qualities to the table (lighter weight, increased speed, stronger moves, self-damage, etc.) that could really make him stand out as the risk/reward character that Pikachu could never get away with being.