P:M is too good. except for the balancing
Everyones balanced to be on the level of a top tier, When personally i think they should be balanced to be on the level of a mid tier
This is a bad idea and I'll explain why. I even used to think this at one point but then helped design a competitive fighter for 2.5 years and realized I was wrong.
Melee Mid Tier is awful. They have inherent design flaws that make them bad at things that are extremely fundamental to the game. DK can't approach. Luigi has no CC game past 15% because he slides too far, and his recovery is ****. Mario can't kill anyone forever, and has no relevant safe setups and has to fsmash camp until they finally die at 170%. I could go on, but I think we all know what's wrong with every character. If you design a game around characters with huge fundamental issues, you end up with a cast of characters that suck, can't kill, can't recover, can't approach. You end up with a campy game where most characters live until 150%+ and others live until 100% if they're lucky because they suck. Match-ups end up being defined by how badly a crappy character can exploit another crappy character's flaws and avoid having his own flaws exploited because the other crappy character can't, and you probably end up with stupid 80-20 match-ups just cuz everyone sucks and they're unique.
With Melee top 8 (I stopped using "High Tier" because Samus/Ganon/Doc/Pikachu all have similar but less crippling issues as Mid Tier, and they've all been buffed anyway so not relevant), every character has exploitable weaknesses, but none of them are huge fundamental problems. They can function well and, yes, overcome these weaknesses even if they're being exploited by a good player. On top of that, the game has a relatively even balance of offensive & defensive gameplay, keeping things fresh and unique between different sets/MUs. People enjoy using and advancing their character, because they have multiple options to work with and explore. The game's fun cuz you're not spending your time wondering why your character is bad at X and you're spending it in how your character can better make use of the options he has.
Comparative balance is important, but at the same time, your baseline is almost as important, because it basically sets the mood for how your entire cast plays. Note that you can set your baseline too high for a good competitive game, like in Brawl-, which is apparently the point of the game so good job to those guys. Make characters too stupid and you end up removing the whole "I'm fighting my opponent" part of smash bros and it becomes Marvel or Smash 64. You hit them once and then they just like die because your character does horrible things to other characters when you hit them, and vice versa.
Sup JCaesar