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I like this guy.Nair is almost useless, unless you need a really safe option because of its AC.
I really don't like Dsmash at all, it doesn't do anything useful currently because of its horrid range (imo)
I feel like he needs a slight run speed buff.
Umm... I don't see why buffing charizard up to the level of the other 2 would make PT that much better.QUOTE
But the point is, there is currently absolutely no reason to pick Charizard over any other character that I can find. The only reason I use him is because he's a part of PT and he's awesome as a character, I would never choose him by himself in a competitive situation because his moveset is so underwhelming.Consensus in the Backroom when we were discussing Charizard is that he probably is the weakest Pokemon right now. But there was a general agreement that he's still a viable character.
The reason he's probably the weakest Pokemon is because there's nothing he does extremely well. Charizard is a character who can do anything you want him to do, but never as good as other characters. When a character can be used in any situation, but never quite to the level you would want them to be.
But Pokemon Trainer is already three viable characters. Buffing one of those characters with the intention of helping a solo Pokemon is going to buff Pokemon Trainer no matter what. Even if you don't think that buffing the Trainer is bad if it means buffing Charizard, we're at a point in B+ where characters who don't need buffs shouldn't get them. For the sake of keeping Pokemon Trainer, an already above average character, where he currently stands in terms of the rest of the cast, you have to just accept that Charizard might have to remain an average character.
Took the words out of my mouth. Although, I don't play PT, but I do play Charizard because I want him to get better and because I like Charizard.But the point is, there is currently absolutely no reason to pick Charizard over any other character that I can find. The only reason I use him is because he's a part of PT and he's awesome as a character, I would never choose him by himself in a competitive situation because his moveset is so underwhelming.
I would fully support changing Charizard to where he is worth using, and has defining characteristics to him that give him bad/good matchups. Currently, he has (imo) bad matchups and even matchups. He really doesn't do well against any characters.
He can gimp well
He has multiple jumps
He can space decently
He has decent damage racking capabillities (mostly rock smash)
He has an amazing grab range
He can juggle very well
He has terrible air speed
He doesn't have that great of a recovery From my perspective, its not great at all. Its horrible. Glide is super slow and upB is predictable and laggy.
He can't approach easily
He has few combos
He is very large. Tons of trouble escaping combos.
He has fine things about him, but I just really don't enjoy playing him. I feel like he gets walked on by some characters, and maybe has a 60:40 on two characters.
But what about those who just want to use individual Pokemons? You can't leave that option out because its available to us. I don't intend on switching to PT nor do I have any interest in using Squirtle or Ivysaur.People who ignore Pokemon Trainer over the single Pokemon could be harming themselves. Think about the advantageous of having three characters in one.
Actually, Charizard's dSmash doesn't set up now because of the altered hitstun from 5.0 to 6.0. The opponents can do something before Charizard can finish his dSmash. So, its useless.I agree on dsmash sucking, but at least it sets up for combos now. It does look wierd as hell to have Chairzard slam the ground and not have the opponent go anywhere. But hey. Nobody has really bothered to play with the new dsmash all that much, so no one really knows all the follow ups and setups out of it.
I'd love for it to be a GTFO move similar to ROB's dsmash. However, it would need a bit more range and maybe some more speed to do that effectively. I would be fine with it never killing, because he has other options for that. He needs (imo) another way to defend himself when under pressure.Yeah, I won't have time to test dsmash setups today. Can anyone else do it since I'll be busy tommorow? If the dsmash truly has no followups, then it needs to be fixed. It wasn't that great in vbrawl and fsmash kills better. Does anyone have good ideas for this move?
Sped up nAir should solve that. :DI'd love for it to be a GTFO move similar to ROB's dsmash. However, it would need a bit more range and maybe some more speed to do that effectively. I would be fine with it never killing, because he has other options for that. He needs (imo) another way to defend himself when under pressure.
+1 to this or more knockback on nair, it's a really slow move with no knockback nor any combo potential. It need to be better :/Sped up nAir should solve that. :D
So what I really care about is his nAir and dSmash now. Running speed, glide speed, and throw animations can be a nice touch.My list up to date:
-Make nAir animation faster. It lasts too long in air to pull out another aerial. Slower than Rob's? Something around there. Not too slow though. Knockback increase is optional. It'd be nice to have a fast GTFO aerial since Charizard is always pressured. drpepper111 brought up the zero disjoints in this attack. Increasing the hitbox would be nice as well but its also option as I only use it when I know I can be safe. Still, it'll be a nice addition. The animation speed is a must though. Knockback and hitbox alterations is a nice addition.
-dSmash is useless. Give it growth, change the angle, do whatever. Its just useless at the moment. I'd suggest changing the angle. I'd like it to have 10 degree/170 degree angle knockbacks. Set knockback or something with growth.. doesn't matter but I'd like the 10degree/170degree angles cause it allows for more tech chasing.
-running speed. Make it a bit faster.
-bThrow and fThrow (got this idea from Dark Sonic) has faster animations so you can mix it up for more tech chases and harder to DI.
-glide speed can be faster.
-his getup roll and tech rolls distance. You guys are already informed and working on that so no biggie.
Not an approach to combo or anything. A steeper dive on that glide would let Charizard recover easier from his glide. His glide speed is also quite pitiful though... you're right on that.So what I really care about is his nAir and dSmash now. Running speed, glide speed, and throw animations can be a nice touch.
@drpepper111. I don't think making his glide steeper with the same glide speed would do any good as glide is never a way to approach. Its too predictable and slow. Changing up the glide speed of course would change that. Glide speed can be added to the list I suppose.