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Smash Hero
"Don't jump into the ****" - AzenDang. I get messes up with that..
I wonder if there are any more super famous quotes like that.
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"Don't jump into the ****" - AzenDang. I get messes up with that..
I wonder if there are any more super famous quotes like that.
Ike's jab combos are easy enough to avoid if you know what you're doing. Just don't get caught in them, he can keep you in it for ages, then all it takes is a lucky uair to send you flying.I've been playing against some guys Ike online for a bit, its a solid connection, not so much lag. And everytime I try to approach his jab's (A,a,a) hit me. And even when I'm spacing Ike will approach me with his Side B and then he instantly uses his jab attack after side b. I cant sidestep it, with a volley of attacks like that. And when I do come at him sometimes he'll shield my attack and immediately counter with his jabs. If it wasnt for those jabs of Ike's he would be easy to beat. And I'm just wondering, which of MK's attacks comes out faster than Ike's jab. The only one I know of is MK's "A" move but I can get punished from it later. Does anyone have experience with something like this? Help. 0_o
Rolling past them sounds like a good idea. As long as the Ike player doesnt catch onto it. Then he might side b, do first jab, jab cancel into downsmash. But its may be possible to move out of the way of his downsmash or shield it afterward. I'll see how I'll do the next time I play him.Ike's jab combos are easy enough to avoid if you know what you're doing. Just don't get caught in them, he can keep you in it for ages, then all it takes is a lucky uair to send you flying.
If he starts jabbing and you're close in, or if you know he's going to use side-b to approach you, shield, then either roll past him and do whatever to punish or shield grab since everyone has super armor while grabbing in this game. Or, you can not shield and instead Mach Tornado. It pisses Ike players off so much when you MT them out of their side B.
If you're far away and can't find a way to approach, just MT in there. He can't do anything fast enough to stop you, and if he shields successfully, get out of there or you'll be in a world of hurt.
cool... Is there anymore famous quotes from SSB players?"Don't jump into the ****" - Azen
So is this a question I could answer or is it a "King of the Hill" reference to agreeing on what we said, or is it a sarcastic remark?mhmmmmmmmmmmmmmmmmmmmmm
The answer to your question lies inside of you young padawan....So is this a question I could answer or is it a "King of the Hill" reference to agreeing on what we said, or is it a sarcastic remark?
Space well and this won't happen.At some point or another he WILL block a move and I WILL get grabbed.
And if you don't space well, go back to Melee and pick up Marth until you CAN space well. It's essential in any fighter, even one as bad as Brawl.Space well and this won't happen.
Tech the D-throw.Ugh, I know how to play the game. I'm just asking if his f.smash is guaranteed after a d.throw or if there is a way to avoid it. Is it that hard to answer straight forward?
I would say DI is your best shot in the opposite direction or to upwards but if your DEEP in it the FS is inevitable... so try to avoid these situationhow can i avoid a DK Fsmash when im deep in his Dtilt combo and forced trippin (when tripped done right he can do a nonpowered fsmash on me)
how can i di out of it O_o cause it always hits me...
and also i get suckd into gnw neutral a >_< how do i di out of that too :\?
ty that actually helped alot...i can never figure out how to DI properly and cause u mentioned the momentum bit i fully understand how it works now TY SO MUCH =D u just improved my game by loads ty i appreciate it ^^I would say DI is your best shot in the opposite direction or to upwards but if your DEEP in it the FS is inevitable... so try to avoid these situation
DI in the direction the same way as the momentum you could shake loose before it hits all of it's hits
THANK YOU. That's all I wanted.Tech the D-throw.
Your welcome... and yeah and for mk's proper DIing is vitalty that actually helped alot...i can never figure out how to DI properly and cause u mentioned the momentum bit i fully understand how it works now TY SO MUCH =D u just improved my game by loads ty i appreciate it ^^
Don't worry; it'll always be alive in the MK directory.Jeez. I take a trip to Europe and the thread dies.
There seriously aren't any questions?
Just to let u know, if you shield ROBs' gyro it dissapears.~ Zephyr
"1. ROB
2. Lasers, Gyro and Campy Rob
3. How do I approach and out-aerial him?"
Duck under his lasers...no, really, duck under them. XD
Shield his gyros, then throw them back at him.
Once you do this, use whatever aerials you feel are necessary. D-throw is especially effective. Make sure to edge-guard VERY aggressively against this guy, he won't go down without a fight. A very, very long fight.