Search is broken, so don’t know if I’m redundant. Main points bolded.
I’ve already posted my thoughts on
Olimar’s playstyle and pikmins’ traits back on the Smashmods thread, so no need to reiterate them, especially this far into development. But I do have a minor suggestion: give him a
sex kick. First, because they are invariably excellent moves, and would allow Solimar some versatility. Second, because sex kicks are an iconic element of the Smash series, and it would be remiss if none of the new characters had sex kick nairs in the traditional pose; it would just help the newcomers belong. Third, because I find Brawl’s nair (and utilt, actually) animation unsuitable as an attack.
I believe I’ve mentioned this before, but I’ll throw it out again since I’m not sure I provided any support.
Kirby’s two primary non-Suction-based attacks have no presence in Smash; as such, I suggest his
slide for dtilt and air-puff as fair. While both his fair and dtilt are currently important parts of Kirby’s game (as much as he can be said to have a game), their roles could be filled by modified ftilt and Brawl-aerial-hammer. The slide kick could provide an approach option, covered both by a hitbox and a squashed hurtbox, while the puff could provide a quick disjoint.
While on the topic, I like the way (I think it was a version of) Brawl- dealt with
Hammer, where the grounded version had two charge levels based on if the button is held. The same input distinction could allow for both Brawl and Melee aerial versions.
I also agree with the proposal that
copy abilities be superior versions.
I realize
Charizard is out and you’re probably generally happy with where he is right now, but just in case you decide to hand out something new, I’ll say that I’ve never found his Up- or Side-Specials all that… special, especially coming from a series as rich in possibilities as Pokémon. I’ve posted before about Heat Wave, so I’ll leave that at that. But I don’t think I’ve mentioned his
Up-B, which could be turned into
Flare Blitz by
increasing its strength while adding some recoil damage.
Recoil is a major mechanic of the Pokémon series, but plays little part in Smash. Yet there is unique potential in this untapped mechanic. If Up-B’s knockback changed significantly throughout (whether decreasing or increasing) with proportional self-damage on hit, then in addition to weighing the drawbacks before attacking with the move, players would need to judge the least amount needed to get what's wanted (be it KO or positioning) so as to minimize recoil, then space properly for that amount. Basically, Price is Right.
I don’t really have any argument for why this would expand Charizard-in-particular’s play.
The rest is just aesthetic stuff.
No idea how difficult or feasible this is, but how about if
ROB's Up- and Side-B utilize the Stack Up attachment as a booster? This could even actually have a practical application, if the number/color of disks could be made to indicate the amount of remaining boosts.
It's always bugged me that Smash's ROB bears so little relation to anything. In particular, only one of the two ROB-compatible games is represented, and only for one move. This would be a good way to slip the other in, as well as provide some distinction from the other Burner-using animations. As a bonus, it supplies a cute pun for move names: Up-B as Stack Up, Side-B as Stack Side, and running out of boosts as a Stack Overflow.
Pit’s Up-B never made sense to me. He uses a shield to uppercut, which delivers large knockback and propels him upwards (despite otherwise having wings). Just seems like a placeholder move. I think a viable property-preserving replacement is
his death animation from Of Myths and Monsters. The sweetspot could be a haloesque burst of light, and it even provides its own special fall.
Due to the degree to which
PS2 has been modified at this point, I think it would be appropriate to
rename it, like Skyloft. Either
Pokémon Stadium M or Master Stadium sound good.
Lastly some animations to add to the pile.
BellyZard was the premier charizard set, and pretty much the only one to be close to viable, so I think a Belly Drumming taunt would be cool, and his Side Taunt is pretty substandard, anyway.
I’m still of the opinion that, in the spirit of bringing everyone to their Melee roots, the starter pokémon should be given their Melee pokéball counterparts’ animations. Use as winning animations seems best at this point, since Ivysaur still lacks one and one of Charizards is basically the same as one of his taunts.
Pikachu’s 64 fthrow is cool, and would fit for Squirtle.
I never thought Olimar’s Win2 animation was fitting for his character. His character from Pikmin, I mean, where he is an intellectual everyman, rather than Brawl, which decided he’s a bumbling coward. No replacement suggestion, though.
Thanks as always to the team for the game, and further for listening to the communities' feedback. Special thanks and respect to the animators; I'm in awe at your dedication to put 700 hours into making Mewtwo swim and climb ladders.