Nemiak temp
Smash Apprentice
- Joined
- Jan 24, 2013
- Messages
- 178
Few thoughts on that last post ^ and the ICs in general.
Dair is great on floaties as it has enough hitstun to keep them in the air and also is probably their best option in grab combos. If anything is to be changed about it maybe give it less cool down but please don't increase knockback or any other nonsense. I saw Fly comment in a stream that Wobbling would not be returning to PM, kind of disappointed but I suppose it's best for the future of their meta. Is it safe to assume that their grab game will remain in it's melee glory other than the wobbling? I think the tilts are great as they are, especially u-tilt. Might be a good idea to give their Nair a similar treatment as was done to DK's? Give it a tiny bit more horizontal range for a slightly better aerial approach option?
What exactly is wrong with the ICs as they are now in PM? I hear lot's of talk about Nana being difficult to code. Is it stuff like desynching not working properly or Nana just being an extra stupid AI?
Dair is great on floaties as it has enough hitstun to keep them in the air and also is probably their best option in grab combos. If anything is to be changed about it maybe give it less cool down but please don't increase knockback or any other nonsense. I saw Fly comment in a stream that Wobbling would not be returning to PM, kind of disappointed but I suppose it's best for the future of their meta. Is it safe to assume that their grab game will remain in it's melee glory other than the wobbling? I think the tilts are great as they are, especially u-tilt. Might be a good idea to give their Nair a similar treatment as was done to DK's? Give it a tiny bit more horizontal range for a slightly better aerial approach option?
What exactly is wrong with the ICs as they are now in PM? I hear lot's of talk about Nana being difficult to code. Is it stuff like desynching not working properly or Nana just being an extra stupid AI?