| Kailex |
I smell like salty coins and milk
I think its much more complicated than that
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For Zelda/Sheik, this isn't even an issue. Sheik was already a top tier character who got a few ninja tweaks carried over from the vanilla version and doesn't need a thing added, especially not a new Dimensional Cape mix up. Zelda is also now a great character with her Dins increasing in power as they travel (making any new charge move not only redundant but also overcomplicating an elegant design) so she also doesn't need to be touched in such a radical way.
The whole point is that they play completely differently from one another, covering each other's weaknessess and it is really only a limitation of players' imaginations that they aren't used as a 2 in 1 team when it is now very viable to do so.
sounds nice to me still think alternate beams would be nice thoughRequesting Samus SpeedBooster/Shinespark as addition to moveset and gameplay gimmick.
A longshot of an idea for Yoshi, but it popped into my head.
What if his neutral B wasn't his neutral B anymore, but an alternate throw? When he grabs someone, instead of hitting A or throwing them in a certain direction he could tap B and turn them into the egg, possibly increasing the mixups on his gameplay.
Not sure what to do with his neutral B if this was done, but it could be egg toss, giving him possibly more control over egg throws. Just a thought.
You're probably right, I haven't played Yoshi in a long time. I was under the impression that his neutral B wasn't very good, but I'm probably wrong on that front as well.There would literally be almost no point to this though.
I don't like when taunts get overwritten personally, they should include more of the tap taunts like Ness'.how about giving link his fairy taunt when he dies like diddy's clap. really all the characters who have had taunts replaced could use this, especially mario with his death animation. xD
Also, I think Sonic's recolors should be based on knuckles, shadow, and scourge. Just based on it, not actually the characters.... basically sonic cosplaying kunckles?
Those aren't "Death Animations". They're Alternate Idle Poses, which occur randomly during the main Idle Pose.how about giving link his fairy taunt when he dies like diddy's clap. really all the characters who have had taunts replaced could use this, especially mario with his death animation. xD
but im still reminded of bowsers slow and big stature being hard on him at faster gameplay. Flame isnt good enough to be much of anything outside of spacing, so I'd like to see what reverse cancelling can do for him.
Otherwise I'd like to see his jabs worked on.
Sorry this is in no way a decent suggestion he doesnt need anymore buffswhat if ganon's wizard foot just ate projectiles? like, not clanked or anything, just straight up was invincible or somehow nullified all of them...
would probably have to only be after a certain point in the move.
I don't see how you can decide whether another persons opinion is correct or not.Sorry this is in no way a decent suggestion he doesnt need anymore buffs
eeeh, i don't like this mindset. it lets people get away with thinking and saying dumb things with no justification. i do appreciate the thought, though! he was a little bit gruff in his response and didn't really provide much in the way of his own opinion as to why it was bad.I don't see how you can decide whether another persons opinion is correct or not.
and, actually, the thought came to me from reading a bunch of top players' opinions in what i thought was the tier list thread, but after going back through it, i can't find the posts where they talked about ganon not being so good and just needing a little something something to deal with projectiles or something like that... so i'm pretty much out of all of my citations at this point : /Sorry this is in no way a decent suggestion he doesnt need anymore buffs
no, you didn't. I thought it was a death pose because that's the only time i've seen it happen. Well, I'm fine for that being link's idle pose.Those aren't "Death Animations". They're Alternate Idle Poses, which occur randomly during the main Idle Pose.
I hope I didn't sound rude with that. .-.
This assumes every frame of the move checks for both cancel conditions. His suggestion could be done if the traditional flame cancelling conditions were only checked before flames come out; then after flames have come out, check for land cancel conditions (i.e. special button has been released). Pretty simple actually.If he cancels both the start up of the move by landing and the ending of the move by landing, he cancels the entire move before he even does it.
Sorry this is in no way a decent suggestion he doesnt need anymore buffs
I agree how many times has someone won a tourney with just Ganon, Wizards foot is already really punishable being able to plow through projectiles would make it in no way broken. If someone tried to spam it they would end up getting punched in the face.Actually this kind of thing would examplify the fact that he's such a heavy character and gives him options against Fox, Falco, Wolf, Shiek, and anyone else that has ******** projectiles. I guess I should also mention that it's not like Ganon is by any means top tier or anything.
Putting this out there:
Yoshi's Egg Throw should work like ylink's bombs, where there's a hitbox for the egg itself, then the broken shell has a bunch of hitboxes that hit through melee attacks if they overlap with a hurtbox. Like ylink's bombs, if you're spacing right and not doing too much damage to the bombs, then you can still override them, but you can't just beef your way through, either.
They made the invincibility 1 frame less than Melee. As much as people still think there's a problem, I don't.He can do it pretty often from the ledge, for sure. Then again, ledge mechanics in Smash in general have never been balanced, and I think it would be silly if the PMBR did nothing to address the imbalance.
I don't think you really understand how the IC's function. Down-b isn't the primary desynch method, thats usually the move people use after they desynch. And Nana being able to attack isn't the problem. If anything, that's part of the center as to why they need to be together. The problem with Nana's AI is that she's too easy to kill. The best way to fix this would be to just simply improve her AI (ex. make her a level 9 CPU so she powershields a lot and improves her recovery intelligence and etc.)I know this is pretty damn far fetched.
But after reading some about some of the problems the IC's suffer it's pretty easy to conclude that nana being a CP is the root for most of them.
The PMBR should test having nana only follow popo and perform recoveries as it does now, but stays passive (doesn't attack), instead have one of the specials to switch which one of the ICs is the player controlling.
Since melee's down-B was mostly used to desynch It wouldn't be so bad to overwrite that move, and move around all specials to match everything else
Neutral-B: swap ICs
Side-B: the ice blocks (current Neutral-B)
Down-B: the spinning (current Side-B)
I don't know if that would break the game, I'm just saying that this needs testing.
Also I'm 100% sure that wobbling won't come back because being hit while grabbed doesn't stun you anymore (like it did in melee)
This is actually a really good idea.what if ganon's wizard foot just ate projectiles? like, not clanked or anything, just straight up was invincible or somehow nullified all of them...
would probably have to only be after a certain point in the move.