^^^ Dude, love your sig, hahahaha.
Anyway, can we talk about Zelda and Sheik?
Why are they together? The transform gimmick hardly works and both would be better without it.
A Zoner/Spacer and a Close Combat Rushdown character hardly work in synergy. Having to transition from Zelda to Sheik and vice-versa is incredibly awkward, and detrimental to their playstyle, in the end, Zelda becomes more like a "useful recovery option" for Sheik, rather than the other half as she should be.
If we're keeping them together for tradition's sake, we should change that. I feel that the down B can be a rather tedious miss-input and also a waste of a move as both would benefit from being more dedicated characters. if we're gonna have a transforming character it should be done in a fashion that both halves work in perfect synergy to achieve the same goal, rather than having a gimmick tacked on for diversity's sake. I think the best example of a transforming character done right can be seen in Blazblue's Valkenhayn:
How about we split the characters completely, and give Zelda a "Magic Charge" like Lucas so she has a little more of that much needed killing power, but in a balanced manner, and can instead focus on Spacing and Mindgames which is what she does best.
And give Sheik a stealthy approach option for her Down B, I'd say something like Eddie's "Break the Law + Shadow Gallery" where Sheik could vanish into a shadow on the ground and come up at will to strike from a different location:
http://www.dustloop.com/wiki/index.php?title=Eddie_(GGAC). Of course, the lack of Zelda would mean improving Sheik's recovery a bit, I have a neat idea for that if anyone wants to listen...
Basically, UpB in mid-air is identical, but UpB on the ground woul place a marker on the ground that has limited radial range. If Sheik uses Vanish within that range, she teleports directly to that location regardless of where she is on the stage. It is a nice balanced move that falls in line with the "preperation" the ninja concept. It also has enough faults that it isn't OP, one is the range of the marker, and two is the fact that the marker would disappear after you vanish to it, meaning you have to place another for it to be effective. Also, using it means that your opponent KNOWS where you're gonna land, thus leading to plenty to neat mindgames. It would mean losing the fuctionality of using Vanish while on the ground to mix up opponents, but with Sheik's Eddie inspired DownB, she's given that and more as compensation.
Thoughts?