Honestly im waiting for the release of Samus in a new project M release.
Here are my ideas for Samus revamps here is the List
Its like PMBR actualy read and considered some things from this at least the beam change was made!!!!! O.o now i feel psuedo-special
First of all comes the most important part
Hit resistance. she dies to easy because for some reaso people think she should be light wait, but hello thegiant metal suit should say otherwise. the point is thesuit allows for its gracefull movements not it weight, chances are it weighs alot. such comes reason for if not influenced faster falling on normal falls. however by holding up boosters come into play by holding up after jump slowing her decent.
Neutral-A:
no changes from melee duo impact low knockback
Tilts:
Side:
swift leg lick forward that can be angled up or down, has moderate to low impact with low trajectory
Down:
Swipes leg in a forward leg sweep, Trips
UP:
A hi kick with a spiking hit box at bottom of foot befor leaving ground and strong hi hit box at very tip of toe, low knockback, decent hit stun
Arial's:
Forward:
Same as melee
UP:
Same as melee but with more knockback, leaving the same is up for debate
Down:
Horizontal positioned Spin swipe just like in Melee but does a full animation spin, hitting below like in melee and halfway behind her, has decent lag for stabalization.
Back:
Vertical positioned spin swiping in the back with same explosions as her melee forward air but with decent knockback.
Smashes:
UP:
Same as Melee
Side:
Same as melee
DOWN:
This is the tricky part, i would like to see it more as her bomb drop, like her Down B usually is. Full charged down smash would be turned into the Super Bomb from Metroid Other M . Would do double damage as initial smash without charge, same hit stun, but knockback the same as Ganons down smash.
Specials:
Forward:
Missile, launches faster, better combo ability,
Smash forward is still super missile. with same stats
now these two are most interesting i want to mention!!
Gravity Spin: as we know Samus's suit has many functions on of which needs to be brought her Gravity Suit. as we know it allows her to move through out intense gravity, and other stuff. Point being is she has allways had tools or functions so say that her suit gave her to use in combat but was never truly complimented by the SMASH games.
UP: Is normal UP-B but with a chargeable extra jump at end that is to percentage matching of her initial air jump. charging can start from any time from UP-B start up. full charge equals a full length air jump that launches immediately after the peek is reached.
HOWEVER once hit after use she goes into reboot and cannot use UP-B or jumps again untill grabbed or come on stage. but is able to teather grab.
Gear Shifter: as we know Samus has various Beams to her disposal, beams i would like to see her use would be Ice Beam and Fire beam( i know might not be realy but still). Using gear shift while fuly charged cancels the charge of Neutral-B ( to avoid spamming of beams)
Down-b: Used to Change the type of beam is used for neutral B
Neutral-B:
Plasma: normal Smash brother beam, with same to smaller knockback as in Melle/Brawl
Ice: Freezes opponent hit. The full charged freeze stun lasting about 1-1.5 sec. Has pop up knockback as if hit by Mr. game and watches 8 hammer. level of stunn varies from charge duration
Pyro: low knockback, with no hit stun. Attack deals only damage. full charge does about 15% with continuous burn effect. this has the shortest charge time.
Grabs: First of all teather grab on ground faster but shorter then in melle/brawl, with in air teather staying same.
Have no changes to throws.
Does this sound to broken?