Gimmick: Reimu will have a point counter next to her hud and as she does more damage more points will be added up to 100, every 10 points a new property is added to her danmaku attacks. 10-Longer Range, 20-Faster, 30-A small yin yang orb follows Reimu and shoots a Homing shot, 40-Larger, 50-More Knockback, 60-Increased Priority, 70-Largest projectile, 80- A second Yin Yang orb spawns that adds a second homing shot, 90-Max Damage, 100-Lifesteal.
She also has Peach And Daisy's Float mechanic. If Reimu has a near miss from an attack she gains points as well
Stats
Dash: Same as Dark Samus
Weight: Same as peach
Fall speed: Slightly Lighter than Mewtwo
Basic Attacks
Jab: Danmaku, She shoots a rapid fire projectile forward while the button is held
Side tilt: Danmaku
Up tilt: Danmaku
Down tilt: A slide Kick
Dash Attack: Reimu spins around on one foot
Side Smash: Reimu spins her Gohei in front of her
Up Smash: Reimu spins her Gohei upwards
Down Smash: Reimu spins her Gohei on the ground (Palutena D-tilt)
Neutral air: Danmaku
Forward Air: Reimu Smashes her gohei Downwards
Back Air: She shoots a spread of 3 shots behind her
Up Air: Reimu kicks above her head (Mid-air Ascension kick from TH 13.5)
Down Air: A Dive Kick
Specials
Neutral: Bomb Token, Reimu throws a Bomb token and it explodes on contact it destroys all projectiles, You have a limited number of Bombs per stock
Side: Frontal Defense Talisman, Reimu spawns a barrier that moves forwards until it hits a wall or blast zone that reflects projectiles and deals small damage and Knockback, the initial summon shoots 3 projectiles
Down: Yin Yang Orb, Spawns a Yin Yang orb that will fire Danmaku and the Danmaku it fires will copy Reimu's current point total, only 1 can be spawned
Up: Point Jump, Reimu rockets in the direction that the stick is pointed in
Final Smash: Spirit Sign:"Fantasy Seal", Reimu sends a ton of large projectiles in every direction dealing high damage and knockback
Grabs:
Basic grab: Reimu uses her arm to grab the opponent
Pummel: Reimu hits the person with her Gohei
F-throw: Reimu throws the Opponent forwards and shoots 3 shots at the Opponent
B-throw: Reimu Kicks the Opponent backwards
U-throw: Reimu Goes to the top of the Blast Zone (Like Kirby and K Rool) and slams the opponent down on the ground
D-throw: Reimu Sends the opponent downwards with her Gohei
Animations
Entrance: Reimu teleports in
Up taunt: A Fairy appears above Reimu and she interacts with it
Side Taunt:
Reimu poses with her Gohei like the art from TH 15
Down Taunt: Reimu holds either a Yin Yang Orb, Bomb Token, Power Token or Point Token
Victory 1: The camera is focused on a spinning Yin Yang Orb, and it zooms out to show that Reimu is holding it
Victory 2: Reimu fires some projectiles and then throws a Bomb token
Victory 3: Reimu sits behind her donation box
Alts
1:
Her most common design with a Red Dress and bow
2:
A blue Dress and Bow Reimu and Reimu has Gray hair to represent Sakuya
3:
A green Dress and bow and White hair to represent Youmu
4:
A yellow Dress and Bow and Green hair the skirt design is the same as Koishi's to represent Koishi
5:
A light blue Dress and Bow Reimu is Slightly Tanner, Reimu's hair is also slightly blue to represent Cirno
6:
A white dress but the Skirt part is the design seen on Aya's dress and Reimu's bow is red
7:
A black dress and white skirt and bow and Reimu's hair is purple to represent Reisen
8:
Either a Full on Marisa costume or A Black and White Dress and bow and Reimu's hair becomes blonde
Stage
Hakurei Shrine: The main platform is a large pillar slightly larger than Kalos pokemon league and on the platform is the Shrine building where the
dozens of cameos will be, you can stand on the roof of the shrine and there are 2 other trees that you can stand on. Fairies will fly in the background and sometimes on stage to deliver food.
With hazards on occasionally one of the Characters will activate a spell card and many projectiles will be fire down onto the stage depending
on the Spell card.
The Cameos are, Youmu, Alice, The Prismriver Sisters, Reisen, Cirno, Sanae, Aya, Koishi, Patchouli, Nitori, Remilia
Eirin, Saki, Momiji, Suwako, Tenshi, Suika, Yuyuko, Wriggle Nightbug, Wakasagihime, Hong Meiling, Fujiwara no Mokou, Clownpiece, Sumireko, Seiga, Byakuren
The characters that could activate a spell card are: Yukari, Flandre, Sakuya, Junko, Marisa and Utsuho (They still stand in the background with the rest but sometimes they do the spellcard thing)
The Spell card effects are this:
Shikigami "Ran Yakumo": Yukari appears above the Shrine and Ran Yakumo jumps from platform to platform sending projectiles downwards, You can KO Ran to end it early but if you touch her while she is jumping you will take damage.
Taboo "Lävatein": Flandre appears in the middle of the Stage and a Large beam emits from Flandre and circles around the stage, You can KO Flandre to end it early
Illusion World "The World": Sakuya Stands on the Shrine platform and Time slows as Projectiles slowly spawn and fire at the fighters You can KO Sakuya
"Simple Danmaku for Cornering a Trapped Rat": Junko Hovers above the Shrine and sends rows of Homing Projectiles onto the fighters You can KO Junko
Love Sign "Master Spark": Marisa flies above the Stage and Shoots a large beam into the middle of the stage and Star shaped projectiles also fire randomly around the stage You can KO Marisa
Atomic Fire "Uncontainable Nuclear Reaction": Utsuho stands on the Middle Platform a Siren plays and 4 Massive Projectiles are fired from Utusho and smaller homing projectiles are also fired You can KO Utsuho
Music
Victory music:
Maiden's Capriccio (Original)
(Yes all of these are entirely biased)
Remixes:
Maiden's Capriccio
Love Colored Master Sparks
Necrofantasia
BAD Apple!!
U.N. Owen Was Her?
Regular music:
Flowering Night
Doll Judgement ~ The Girl Who Played With People's Shapes
Spring Lane ~ Colorful Path
Mystic Oriental Dream ~ Ancient Temple
Stirring an Autumn Moon ~ Mooned Insect
Witching Dream
Beloved Tomboyish Girl
The Great Fairy Wars ~ Fairy Wars
Phantom Ensemble
Pierrot of the Star Spangled Banner
Pure Furies ~ Whereabouts of the Heart
Pandemonic Planet
Solar Sect of Mystic Wisdom ~ Nuclear Fusion
Gensokyo Millennium ~ History Of The Moon
Lunatic Eyes ~ Invisible Full Moon
Shanghai Teahouse ~ Chinese Tea
Classic Mode
Name: Shrine Maiden's Journey (Battles against characters with many projectiles)
The First: Link
The Second: Robin
The Third: Samus and Dark Samus
The Fourth: Simon and Richter
The Fifth: Mii gunner army
The Sixth: Mega Man
The Boss: Marx
Spirits
Misc
Series Logo: Yin Yang Orb, Point Token or The Kanji for Touhou Project
Kirby: Kirby would don Reimu's Bow and then Bomb token instead of relying on points would be on a timer.
Upon being KO'd many Point tokens will fly from the Blast Zone