• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Character Exploration Thread - Day 79: Axel Stone (Streets of Rage)

D

Deleted member

Guest
Nominating Funky Kong x30

I know next to nothing about Touhou, so I’ll ask: what’s the best entry game for a newcomer to the series? Kind of interested in Touhou from all the talk about Reimu on here & would like something a bit more modern at first.
 

ahemtoday

Smash Ace
Joined
Oct 30, 2020
Messages
874
So, I'm not... super into Touhou. I haven't touched one of the actual games yet - not even a fan one. But I'm familiar enough with the characters and good enough at research to put together a basic gameplay concept and set of specials for Reimu.

My take on Reimu's playstyle involves a character who gets right next to enemy hitboxes, weaving around an enemy's attacks and punishing them if they make an unsafe move. To facilitate this, her movement is particularly responsive, featuring a good dash startup and dash turnaround and high air acceleration, traction, and air friction. However, she's not particularly heavy - she's supposed to be dodging hits, not tanking them. In particular, she's also designed to be quite good against zoners and other characters with long-range hitboxes, but struggles to put pressure on the opponent.

Reimu's normal attacks are split fairly evenly between attacks using her gohei (aka the purification rod - that stick thing she carries around) and danmaku (whole buncha energy bullets). For the most part, her danmaku attacks are noncommital and have long range, but they don't deal actual knockback or cause enemies to flinch; so they're mostly useful for pelting opponents while you're dodging them. Exceptions to this are her rapid jab, smash attacks, and specials. Her gohei attacks, meanwhile, are relatively slow, but are the ones that actually deal knockback. This encourages her to wait for an opening while using danmaku instead of just outranging opponents with the gohei.

Now, Reimu has a unique mechanic - grazing. All this time, I've been talking about cozying up to hostile hitboxes, and grazing is another mechanic to incentivize that. Getting close to a hitbox without getting hit will give off a little white spark, and put a "Graze Spark" above Reimu's damage meter. These Graze Sparks increase the speed of some of her attacks (specifically, all the ones that deal knockback). You can have up to five at once. One will go away if you go five seconds without grazing. One will also disappear if you get hit. Graze Sparks serve to counteract Reimu's slow gohei attacks, but only once she does her thing first. In particular, it allows her to get around the problem of opponents only using safe attacks against her so she can't get in..

Hey, speaking of Reimu's specials, I have ideas for a few:
  • Her neutral special is Spirit Sign "Fantasy Seal". This creates an circle of eight white orbs of energy, which will hang in the air for a moment before arcing toward the nearest opponent and colorfully exploding. It's a pretty slow move on Reimu's part, it's easy to see coming, and it doesn't do a whole lot of damage, but it forces the opponent to shield or dodge. This move is particularly useful against opponents who outrange Reimu, allowing her to get close while the enemy is too busy to keep zoning her. This move is based off of Reimu's most recurring spell card, which is almost always one of her bomb attacks (limited-use attacks that clear all enemy bullets from the screen). It's particularly based off the later games, where it's eight white homing orbs the same way it is here.
  • Her side special is Dream Sign "Evil-Sealing Circle". Reimu dashes forward a bit in the direction you're holding, leaving behind a few rings (with the hole perpendicular to the field of play) of small, white, circular shots. After a little bit, the shots will turn into red arrowhead-shaped shots and shoot forward. This attack doesn't deal knockback, and the shots actually deal more damage while they're white. This special can be used as a straightforward projectile, but it's more useful (and more damaging) as a movement option to quickly get away from enemy attacks, especially on the ground. This move is based off of Reimu's second-most recurring spell card. Specifically, it's based off of when she uses it as a boss during Imperishable Night. Though normally, she's also shooting ofuda everywhere, and the movement thing is entirely original.
...Ah, I hate to say it, but I've already spent way too long on this and I don't have good ideas for the up special, down special, or Final Smash. I was wanting the down-B to be Dream Sign "Duplex Barrier" and somehow reflect projectiles, but I couldn't really get it together. I was thinking Fantasy Nature for her Final Smash, which probably would've just been the bullet pattern from IN exactly. I have no idea what her up special would be, even just nominally. I want it to be another spellcard, but I couldn't find any good fits and I have no clue what it would be mechanically.
 

SharkLord

Smash Hero
Joined
Jun 20, 2020
Messages
7,675
Location
Pangaea, 250 MYA
LostWord, a mobile gacha uses Night of Nights soooooo
To be fair, a dedicated Touhou fangame seems like it's more likely to use a Touhou remix than a big mainstream crossover game. Night of Nights is one of the biggest Touhou fan remixes and so it sees a lot of usage in fangames, but Smash is more of a general thing and often seems to just go to the immediate owners. Not saying Night of Nights with a Touhou pack is impossible, but it's more of a question mark than with a Touhou fangame.

Nominating Funky Kong x30

I know next to nothing about Touhou, so I’ll ask: what’s the best entry game for a newcomer to the series? Kind of interested in Touhou from all the talk about Reimu on here & would like something a bit more modern at first.
To be honest, it's easier to just start by poking around YouTube for some remixes and follow the threads from there. Keep at it long enough, and you'll be able to immediately recognize at least ten different songs like I can :4pacman:

Though, for an actual game, Touhou 17 is one of the easier games in the series - Heck, ZUN himself says it's probably the easiest. It's also the second-most recent mainline game, so that solves the modernity issue too. Just keep in mind you'll need the fan patcher to translate it.

I'd also recommend some fangames; Specifically, Luna Nights. It's a solid, if not short, metroidvania with some unique twists on the formula and some extremely satisfying boss fights.
Abstain. All I really care for with Touhou is UN Owen Was Her.

Noms: Sora ×15
Uh... Not sure if you're aware, but there isn't an abstain like with RTC. You can just say you don't know much about the series and ask some questions, but abstaining entirely is detrimental to the flow of the conversation.
 
Last edited:

Pacack

Super Pac-Fan
Joined
Jun 7, 2013
Messages
8,066
Location
US (Mountain Time, -7 Hours)
NNID
Pacack
3DS FC
0688-5284-6845
Thanks for the answers to my questions regarding her. I honestly know next to nothing about the series or her, so I appreciate y'all helping me out.

I'm getting the sense that the character has several distinct ways she could be implemented, depending on what Sakurai's vision of her would be. (In particular, if he wants to focus on representing her series broadly or her specifically.) That's typically a good sign that a character would be interesting when implemented into Smash from a gameplay perspective. I do get the sense that the character would be somewhat difficult to balance, but that's obviously not a point against her uniqueness (just look at Steve.) Really, my only con regarding uniqueness is that she's a humanoid, which is more of a criticism of Smash Bros. than her.

While she's not my personal cup of tea, I can totally understand why she appeals to folks. She's from a genre not represented in Smash yet (unless you count the Cuphead mii costume, which I don't,) she has a wide array of abilities, and her series is renowned for its gameplay, story, and especially music. Would be a worthwhile addition, even if she'd cater to an audience that I'm not a part of.


Please put all my nominations towards Daitoryo/President/Napoleon. :)

(I really wish I could decide which name he should use. His name would probably be localized to something other than Daitoryo, but I'm not sure if they would go with the literal translation of President or refer to him as Napoleon, the figure he's based on and the branding which was occasionally used for the west.)
 

SharkLord

Smash Hero
Joined
Jun 20, 2020
Messages
7,675
Location
Pangaea, 250 MYA
Noms: Masked Man X10, Maxwell Scribblenauts X10.

Here's a very serious question: what did the apple do to make it bad? Why is it like this?
Good question, actually. Bad Apple was originally the theme of stage three of Lotus Land Story, and neither the stage nor the game have any major connections with apples. It's usually associated with the stage three boss, Elly, but she doesn't have much association with apples either.

Though for the "bad" part, the lyrics of the famous cover are pretty somber for such an upbeat song.
 

PeridotGX

Smash Hero
Joined
Jun 8, 2017
Messages
9,017
Location
That Distant Shore
NNID
Denoma5280
OK, as someone accustomed to the way Nintendo releases their games, the way touhou games have released is ****ing bizzare to me. For starters, the creator (Zun)'s games are on PC, and only PC. I play games almost exclusively on consoles, so that's odd. ZUN also has no opposition to fangames, so there are Touhou games on switch, just not his. I also think some of them are canon?

I also read somewhere that he's OK with piracy, but that could be wrong.
 

SharkLord

Smash Hero
Joined
Jun 20, 2020
Messages
7,675
Location
Pangaea, 250 MYA
OK, as someone accustomed to the way Nintendo releases their games, the way touhou games have released is ****ing bizzare to me. For starters, the creator (Zun)'s games are on PC, and only PC. I play games almost exclusively on consoles, so that's odd. ZUN also has no opposition to fangames, so there are Touhou games on switch, just not his. I also think some of them are canon?

I also read somewhere that he's OK with piracy, but that could be wrong.
Yeah, I suppose this is what happens when there's just one guy working on it. I'd imagine he A: Doesn't want to have to learn how to code for other systems, and B: Thinks people are fine with the fan translations, so he doesn't bother with finding an official translator. I believe it's because he likes having full control of his works, though he's fine with AoCF being ported at least.

Regarding fangames, yeah, he's one of the most lax game developers with his IPs. If the overflowing supply of keys to the vault ever leads to some confusion, just remember that everything listed on the wiki's main page is canon and everything that isn't is a fanwork and therefore non-canon. The wiki is your friend.

On a side note, I find it amusing that Touhou 18's final boss theme is over nine minutes long and casually throws in a choir. Wonder what goes through ZUN's head whenever he writes his songs.
 

SharkLord

Smash Hero
Joined
Jun 20, 2020
Messages
7,675
Location
Pangaea, 250 MYA
Alright, so we seem to have a tie for the poll... Sorta?
1620946644631.png

The majority wants her to be delayed, but there's some division as to how far back she should be pushed, which leads us to a tie between a two-week delay and leaving her as-is. I think it'd make sense if we go with a two-week delay, since overall 16 people want some form of delay, compared to the 9 who voted no change, but I'm not sure if that'd be considered fair or not. What do you guys think?
 

ShrimpScampi

Smash Journeyman
Joined
Feb 11, 2020
Messages
328
Reimu would be super interesting as a challenger pack. I don't have too much experience with Touhou -- I played a handful of Touhou games back in the day (6, 7, and I think either 8 or 9), but I never really followed much of the story. I also got Touhou Luna Nights on Switch a little while back and have been enjoying that, and I remember playing one of the Touhou fighting games at the arcade room in an anime con. The only thing I remember about the character I played was that they were kind of witchy and were very good with projectiles, but given this franchise's gameplay that doesn't really narrow things down lol.

The most projectile-heavy character we have in the challenger packs is probably Banjo tbh, so a projectile zoner like Reimu would be a welcome addition playstyle-wise if they implement her well. I see her being rather light, and I remember the idea of a projectile graze mechanic being brought up when there was that glitch that let projectiles pass through Lucas's head or something.

In terms of music, I only remember the more popular tracks (Bad Apple, Love-Colored Master Spark, Necrofantasia, Night of Nights, etc -- actually one of the first songs I ever arranged for marimba was U.N. Owen Was Her lol), but they've all been impressive. It'd be a lot of fun to hear them in Smash, even more so if we get some cool remixes out of it. One of my favorite Touhou remixes I found online is a Scarlet Sisters rock medley:
I could definitely imagine this playing during the gameplay segment of Reimu's trailer.

One question I have about Reimu's spirits in particular -- which artwork do you think they'd use for Reimu and the other Touhou characters on her spirit board? From my understanding, the artwork for characters changes in style pretty significantly from game to game, so idk which artwork is the most iconic or would make the most sense as their spirit image. I guess if Athena Asamiya on Terry's spirit board is any reference, they wouldn't be afraid to use Reimu's earlier artwork, but what do you think?

Alright, so we seem to have a tie for the poll... Sorta?
View attachment 315070
The majority wants her to be delayed, but there's some division as to how far back she should be pushed, which leads us to a tie between a two-week delay and leaving her as-is. I think it'd make sense if we go with a two-week delay, since overall 16 people want some form of delay, compared to the 9 who voted no change, but I'm not sure if that'd be considered fair or not. What do you guys think?
I think that sounds reasonable. Dividing up "delay" into several options for different durations leads to people who want some kind of delay having to pick a specific duration.

Also, putting my 20 noms towards Quote again
 
Last edited:

Pacack

Super Pac-Fan
Joined
Jun 7, 2013
Messages
8,066
Location
US (Mountain Time, -7 Hours)
NNID
Pacack
3DS FC
0688-5284-6845
Alright, so we seem to have a tie for the poll... Sorta?
View attachment 315070
The majority wants her to be delayed, but there's some division as to how far back she should be pushed, which leads us to a tie between a two-week delay and leaving her as-is. I think it'd make sense if we go with a two-week delay, since overall 16 people want some form of delay, compared to the 9 who voted no change, but I'm not sure if that'd be considered fair or not. What do you guys think?
I think that's fair. And no not just because I voted to delay by two weeks.
 
Last edited:

PeridotGX

Smash Hero
Joined
Jun 8, 2017
Messages
9,017
Location
That Distant Shore
NNID
Denoma5280
Alright, so we seem to have a tie for the poll... Sorta?
View attachment 315070
The majority wants her to be delayed, but there's some division as to how far back she should be pushed, which leads us to a tie between a two-week delay and leaving her as-is. I think it'd make sense if we go with a two-week delay, since overall 16 people want some form of delay, compared to the 9 who voted no change, but I'm not sure if that'd be considered fair or not. What do you guys think?
Using M A T H, I took the average of people who want a delay, and it comes out to two and a half weeks. So let's do that (partial :4pacman: )
 

SharkLord

Smash Hero
Joined
Jun 20, 2020
Messages
7,675
Location
Pangaea, 250 MYA
Reimu would be super interesting as a challenger pack. I don't have too much experience with Touhou -- I played a handful of Touhou games back in the day (6, 7, and I think either 8 or 9), but I never really followed much of the story. I also got Touhou Luna Nights on Switch a little while back and have been enjoying that, and I remember playing one of the Touhou fighting games at the arcade room in an anime con. The only thing I remember about the character I played was that they were kind of witchy and were very good with projectiles, but given this franchise's gameplay that doesn't really narrow things down lol.
That's probably Marisa
1620949142202.png

Most blatant witch in Touhou, has the giant laser beam. It narrows it down a lot, actually.
On another note, I brought up in the general thread a while back that Reimu / all Touhou characters have a pretty inconsistent art direction with their appearances over many games. In general do you guys prefer the OG dumpy Zhun look, or something more modern an anime-esque?
One question I have about Reimu's spirits in particular -- which artwork do you think they'd use for Reimu and the other Touhou characters on her spirit board? From my understanding, the artwork for characters changes in style pretty significantly from game to game, so idk which artwork is the most iconic or would make the most sense as their spirit image. I guess if Athena Asamiya on Terry's spirit board is any reference, they wouldn't be afraid to use Reimu's earlier artwork, but what do you think?
It seems like all the third-parties lean towards the classic designs, so I'd assume the Touhou Spirits would use the ZUN art. Jury's out on whether or not they'd use the newer versions or the old ones, though. At the very least there's some pretty good EoSD drawings for Reimu and Marisa, so using the older drawings for them shouldn't pose an issue.
1620949905082.png
1620949918327.png

Now, Sakuya, on the other hand...
1620949936495.png
 

Rie Sonomura

fly octo fly
Joined
Jul 14, 2014
Messages
19,720
NNID
RieSonomura
Switch FC
SW-4976-7649-4666
That's probably Marisa
View attachment 315074
Most blatant witch in Touhou, has the giant laser beam. It narrows it down a lot, actually.


It seems like all the third-parties lean towards the classic designs, so I'd assume the Touhou Spirits would use the ZUN art. Jury's out on whether or not they'd use the newer versions or the old ones, though. At the very least there's some pretty good EoSD drawings for Reimu and Marisa, so using the older drawings for them shouldn't pose an issue.
View attachment 315082View attachment 315083
Now, Sakuya, on the other hand...
View attachment 315084
Good LORD those asymmetrical eyes :eek:
 

Pillow

Smash Lord
Joined
Jan 20, 2013
Messages
1,268
Location
Los Angeles
That's probably Marisa
View attachment 315074
Most blatant witch in Touhou, has the giant laser beam. It narrows it down a lot, actually.


It seems like all the third-parties lean towards the classic designs, so I'd assume the Touhou Spirits would use the ZUN art. Jury's out on whether or not they'd use the newer versions or the old ones, though. At the very least there's some pretty good EoSD drawings for Reimu and Marisa, so using the older drawings for them shouldn't pose an issue.
View attachment 315082View attachment 315083
Now, Sakuya, on the other hand...
View attachment 315084
See, my issue is I kinda like the OG art but only because they're kind of hilariously ugly and look like something out of a grade schooler's sketchbook. I imagine if they took them and made a 3D model out of it, they'd be much less ugly and I'd like it a lot less and just prefer they went all the way for a sleeker more modern look.
 

Doremy's smug grin

Smash Apprentice
Joined
Feb 27, 2021
Messages
172
Oh deary me, I can't believe this will be my first time discussing in a thread on this website that isn't the Reimu For Smash support group thread! I gotta say, it feels quite awkward, but I'm not against it.

Now for my question(hopefully it hasn't been asked yet): Since we are on the topic of art styles, If Sakurai were to use the art style of the mainline Touhou games for Reimu's smash render, which game would you want it to be from?
I personally (immensely) want it to be Touhou 16 Reimu because just LOOK AT HER!

ISN'T THIS JUST CUTEST THING EVER?! D'OH, I JUST WANT TO PINCH HER CHUBBY LITTLE CHIPMUNK CHEEKS!
 
Last edited:

chocolatejr9

Smash Hero
Joined
Sep 30, 2018
Messages
8,382
Oh deary me, I can't believe this will be my first time discussing in a thread on this website that isn't the Reimu For Smash support group thread! I gotta say, it feels quite awkward, but I'm not against it.

Now for my question: Since we are on the topic of art styles, If Sakurai were to use the art style of the mainline Touhou games for Reimu's smash render, which game would you want it to be from?
I personally (immensely) want it to be Touhou 16 Reimu because just LOOK AT HER!

ISN'T THIS JUST CUTEST THING EVER?! D'OH, I JUST WANT TO PINCH HER CHUBBY LITTLE CHIPMUNK CHEEKS!
Why does that artstyle remind me of Captain Rainbow?
 

BlueEyedGrimmbat

Smash Apprentice
Joined
Oct 9, 2019
Messages
116
Oh deary me, I can't believe this will be my first time discussing in a thread on this website that isn't the Reimu For Smash support group thread! I gotta say, it feels quite awkward, but I'm not against it.

Now for my question(hopefully it hasn't been asked yet): Since we are on the topic of art styles, If Sakurai were to use the art style of the mainline Touhou games for Reimu's smash render, which game would you want it to be from?
I personally (immensely) want it to be Touhou 16 Reimu because just LOOK AT HER!

ISN'T THIS JUST CUTEST THING EVER?! D'OH, I JUST WANT TO PINCH HER CHUBBY LITTLE CHIPMUNK CHEEKS!
I actually personally think they'll use one of the designs from the fighting games - her Antinomy of Common Flowers design, probably. They could also use her design in Touhou 17.5 (I forgot what its name was).
Though most likely, they'll use her Unconnected Marketeers design, which I think is actually pretty good:

So anyways,
Noms: Amiya x5
 

SharkLord

Smash Hero
Joined
Jun 20, 2020
Messages
7,675
Location
Pangaea, 250 MYA
I actually personally think they'll use one of the designs from the fighting games - her Antinomy of Common Flowers design, probably. They could also use her design in Touhou 17.5 (I forgot what its name was).
Though most likely, they'll use her Unconnected Marketeers design, which I think is actually pretty good:

So anyways,
Noms: Amiya x5
Yeah, her UM design seems like it's a pretty good "default" Reimu. That being said, based on what Smash usually does with it's characters I think the most likely route is a sort of composite Reimu that takes bits and pieces from throughout the series. So maybe the shoulder design from Imperishable Night, the shoes from AoCF, the ribbon from Hisoutensoku, etc. Given that Sakurai tends to use figures for reference, I also wouldn't be surprised if she ended up taking some cues from fanmade designs as well.

...Actually, if Sakurai's using the merch for reference we're probably just gonna have Fumo Reimu
1620953887219.png
 

Dan Quixote

Smash Lord
Joined
Jun 25, 2020
Messages
1,126
Location
Florida
This day is reminding me I really need to play the Touhou games, at least the mainline ones, because Reimu is super popular and I want to get to know her so I can root for her to get into Smash. Plus I love the really famous music and I know it's a super important to video game history in general. But man, every time I look up how to play the games I get so intimidated cuz it looks like a lot of work. I have to even download an English patch myself. One day though, when I'm done with my current backlog maybe
 

Gengar84

Smash Hero
Joined
Dec 9, 2009
Messages
6,581
This day is reminding me I really need to play the Touhou games, at least the mainline ones, because Reimu is super popular and I want to get to know her so I can root for her to get into Smash. Plus I love the really famous music and I know it's a super important to video game history in general. But man, every time I look up how to play the games I get so intimidated cuz it looks like a lot of work. I have to even download an English patch myself. One day though, when I'm done with my current backlog maybe
Yeah, I don’t think I have the focus or reflexes required to play a game like this. It’s a bit overwhelming just watching it.
 

Rie Sonomura

fly octo fly
Joined
Jul 14, 2014
Messages
19,720
NNID
RieSonomura
Switch FC
SW-4976-7649-4666
Yeah, I don’t think I have the focus or reflexes required to play a game like this. It’s a bit overwhelming just watching it.
Honestly

after looking at CAVE’s shmups like DoDonPachi (ESPECIALLY those True Last Bosses shudder), Espgaluda (played it on phone once, ****’s hard) and the infamous Mushihimesama Futari

Touhou is heckin EASY in comparison
 

Doremy's smug grin

Smash Apprentice
Joined
Feb 27, 2021
Messages
172
Yeah, her UM design seems like it's a pretty good "default" Reimu. That being said, based on what Smash usually does with it's characters I think the most likely route is a sort of composite Reimu that takes bits and pieces from throughout the series. So maybe the shoulder design from Imperishable Night, the shoes from AoCF, the ribbon from Hisoutensoku, etc. Given that Sakurai tends to use figures for reference, I also wouldn't be surprised if she ended up taking some cues from fanmade designs as well.

...Actually, if Sakurai's using the merch for reference we're probably just gonna have Fumo Reimu
View attachment 315096
Yeah, I am curious to see how this would play out. However, I went with the th16 portraits not only because I will be in an absolute state of Euphoria to see this particular design being referenced, but I just think that this design will have the easiest to transfer to 3D out of all the ZUN portraits through the years. I'd rather they use the ZUNstyle for her render simply because it will add more variety to the visuals as opposed to, for lack of a better term, a "generic anime artstyle".

This day is reminding me I really need to play the Touhou games, at least the mainline ones, because Reimu is super popular and I want to get to know her so I can root for her to get into Smash. Plus I love the really famous music and I know it's a super important to video game history in general. But man, every time I look up how to play the games I get so intimidated cuz it looks like a lot of work. I have to even download an English patch myself. One day though, when I'm done with my current backlog maybe
Let me tell you, I've been a fan of the series ever since I was 10, going on 11 years old. I did not touch any of the games until I was 15 just a couple of years ago, because I was so intimidated by one spell of the game, lol. All that time that was spent not playing the games was spent consuming fan works and researching information about the characters and the world the official works take place in. Let me tell you, I implore you give the games a shot, because I sure as hell regret not playing them sooner. Everyone will recommend the 8th game, Imperishable Night to you, But my personal recommendation would probably be the 10th game, Mountain of faith. Not only do I find it easier than touhou 8, but I think it will give you a taste of what modern day Touhou is like. If you are not ready to play the games yet, the least you can do to get to know everyone in the series is to do at least basic research so that you won't be totally lost. I got most of my information on sites like Touhou wiki, which is pretty reputable.
 

SharkLord

Smash Hero
Joined
Jun 20, 2020
Messages
7,675
Location
Pangaea, 250 MYA
This day is reminding me I really need to play the Touhou games, at least the mainline ones, because Reimu is super popular and I want to get to know her so I can root for her to get into Smash. Plus I love the really famous music and I know it's a super important to video game history in general. But man, every time I look up how to play the games I get so intimidated cuz it looks like a lot of work. I have to even download an English patch myself. One day though, when I'm done with my current backlog maybe
Don't worry, it's simple.
  1. Go where you don't think the bullet is
  2. The bullet is there anyways
...Yeah. If you want to tackle the shooters, go ahead, but there's also no shame is just gradually absorbing the music, manga, and fanworks. Heck, I'm not sure I'll ever be able to play any Touhou game on Normal myself; I've been banking on Easy Modo this whole time.

On the topic of music, assuming we get some fan covers in there, what songs would to like to see?

One of the notable circles I listen to is Akatsuki Records, a group easily recognizable by their vocalist Stack. Some examples:
...Yeah, these guys are all over the place in terms of genre. Poppy and cutesy one track, angry rock the next.

I could list more songs, but then we'd be here forever. There's some other remix circles I listen to, but I think I'll give you a moment to let these six tracks sink in first. Now, what are some remixes and circles you'd like to see?
 

Rie Sonomura

fly octo fly
Joined
Jul 14, 2014
Messages
19,720
NNID
RieSonomura
Switch FC
SW-4976-7649-4666
Don't worry, it's simple.
  1. Go where you don't think the bullet is
  2. The bullet is there anyways
...Yeah. If you want to tackle the shooters, go ahead, but there's also no shame is just gradually absorbing the music, manga, and fanworks. Heck, I'm not sure I'll ever be able to play any Touhou game on Normal myself; I've been banking on Easy Modo this whole time.

On the topic of music, assuming we get some fan covers in there, what songs would to like to see?

One of the notable circles I listen to is Akatsuki Records, a group easily recognizable by their vocalist Stack. Some examples:
...Yeah, these guys are all over the place in terms of genre. Poppy and cutesy one track, angry rock the next.

I could list more songs, but then we'd be here forever. There's some other remix circles I listen to, but I think I'll give you a moment to let these six tracks sink in first. Now, what are some remixes and circles you'd like to see?
EastNewSound, I heckin love EDM
 

Commander_Alph

Smash Lord
Joined
Mar 20, 2019
Messages
1,792
That's probably Marisa
View attachment 315074
Most blatant witch in Touhou, has the giant laser beam. It narrows it down a lot, actually.


It seems like all the third-parties lean towards the classic designs, so I'd assume the Touhou Spirits would use the ZUN art. Jury's out on whether or not they'd use the newer versions or the old ones, though. At the very least there's some pretty good EoSD drawings for Reimu and Marisa, so using the older drawings for them shouldn't pose an issue.
View attachment 315082View attachment 315083
Now, Sakuya, on the other hand...
View attachment 315084
I feel their spirit artwork don't have to be specifically from EoSD. Sakuya could just use her DDC artwork which actually hella good and probably my favorite entry in the series in terms of ZUNart since it had more detail.

This also could be applied to Reimu and Marisa as well, heck! This could also be applied to any reoccurring/returning characters like Youmu, Aya, Reisen, Sanae, Remilia and Yukari. The only thing that this can't happened is well one-off characters like Nazarin, Kagerou and etc. The fighting game character is a different story however but I prefer that the bullet hell character don't use their fighting game artwork, only them.
 
Last edited:

Dan Quixote

Smash Lord
Joined
Jun 25, 2020
Messages
1,126
Location
Florida
Don't worry, it's simple.
  1. Go where you don't think the bullet is
  2. The bullet is there anyways
...Yeah. If you want to tackle the shooters, go ahead, but there's also no shame is just gradually absorbing the music, manga, and fanworks. Heck, I'm not sure I'll ever be able to play any Touhou game on Normal myself; I've been banking on Easy Modo this whole time.
[/SPOILER]
...Yeah, these guys are all over the place in terms of genre. Poppy and cutesy one track, angry rock the next.

I could list more songs, but then we'd be here forever. There's some other remix circles I listen to, but I think I'll give you a moment to let these six tracks sink in first. Now, what are some remixes and circles you'd like to see?
Oh non non non mon ami, I think I was a little unclear in my last post there. Someone else up above replied making the same mistake as you. It's not the difficulty of the games that prevents me from giving the series a try. I love bullet hells, used to play Flash games in the genre all the time when I was younger. Plus I can handle a massive challenge. It's all the more satisfying when you finally do win, right?

Nah, the reason I've never checked out the series is because downloading the games and the English patches for all of them sounds like a pain.
 

SharkLord

Smash Hero
Joined
Jun 20, 2020
Messages
7,675
Location
Pangaea, 250 MYA
Oh non non non mon ami, I think I was a little unclear in my last post there. Someone else up above replied making the same mistake as you. It's not the difficulty of the games that prevents me from giving the series a try. I love bullet hells, used to play Flash games in the genre all the time when I was younger. Plus I can handle a massive challenge. It's all the more satisfying when you finally do win, right?

Nah, the reason I've never checked out the series is because downloading the games and the English patches for all of them sounds like a pain.
Ah, I see. Yeah, it can seem kinda odd at first. At the very least, a decent portion are on Steam. You also don't need to get the English patches separately; Just download the auto-patcher. Look for whatever language you want the games in, enter the corresponding number, and follow the directions. It's pretty simple once you get a hang of it.
 

Dan Quixote

Smash Lord
Joined
Jun 25, 2020
Messages
1,126
Location
Florida
Ah, I see. Yeah, it can seem kinda odd at first. At the very least, a decent portion are on Steam. You also don't need to get the English patches separately; Just download the auto-patcher. Look for whatever language you want the games in, enter the corresponding number, and follow the directions. It's pretty simple once you get a hang of it.
Oooo that does look convenient, I might check it out soon! Thanks much
 

Doremy's smug grin

Smash Apprentice
Joined
Feb 27, 2021
Messages
172
Nah, the reason I've never checked out the series is because downloading the games and the English patches for all of them sounds like a pain.
Ah, really? It wasn't much of a pain for me, probably because I got my poor dear sister to help, who had forcefully become aware of Touhou's exsistance due to my raging Touhou phases in my life. And by extension, she told me that she would be pleased if Reimu would get into Smash, which I am eternally grateful for.
 

SharkLord

Smash Hero
Joined
Jun 20, 2020
Messages
7,675
Location
Pangaea, 250 MYA
Now that you've (Hopefully) had enough time to digest the stack (Heheh) of Akatsuki tracks I've listed, it's time to continue my list of Touhou doujin covers.

This time, it's a newer group called TsuBaKi. Based on the name of the group's Twitter account, it looks like they're from Shanghai? Anyways, these guys seem to lean towards a heavier style of metal, which I am readily injecting into my bloodstream. Enjoy.

For a different flavor of heavy, there's Demetori. A more prominent group made up of two brothers, these guys are a solely instrumental group focused on straightforward rock.
 

Commander_Alph

Smash Lord
Joined
Mar 20, 2019
Messages
1,792
speaking of remixes, the fact that remix are present in almost all Japanese rhythm game count as an official crossover of the series or no?
 
Last edited:

Gengar84

Smash Hero
Joined
Dec 9, 2009
Messages
6,581
I don’t know enough about the gameplay of Touhou to say whether this is a good idea but do you think other characters would work as alts for Reimu similar to Olimar/Alph, Bowser Jr., or Hero, or would they be more semi-clones like Fox, Falco, and Wolf?
 

Commander_Alph

Smash Lord
Joined
Mar 20, 2019
Messages
1,792
I don’t know enough about the gameplay of Touhou to say whether this is a good idea but do you think other characters would work as alts for Reimu similar to Olimar/Alph, Bowser Jr., or Hero, or would they be more semi-clones like Fox, Falco, and Wolf?
Not really, for alts there's no character that fit the same mold as Reimu other than herself, for semi clones however Sanae Kochiya who's from a rival shrine could work.

Say other than Reimu and Marisa is there any viable option for another Touhou rep? My mind always goes to Sakuya by sheer popularity alone.
 
Last edited:

Ruler of Subspace

Smash Apprentice
Joined
Apr 11, 2021
Messages
173
Not really, for alts there's no character that fit the same mold as Reimu other than herself, for semi clones however Sanae Kochiya who's from a rival shrine could work.

Say other than Reimu and Marisa is there any viable option for another Touhou rep? My mind always goes to Sakuya by sheer popularity alone.
Sakuya and Marisa and maybe Cirno are the ones that come to my mind
 

Rie Sonomura

fly octo fly
Joined
Jul 14, 2014
Messages
19,720
NNID
RieSonomura
Switch FC
SW-4976-7649-4666
I hate the way Hero has got people expecting completely different characters to be alts of each other. Composite ARMS, Crash and Coco, Reimu and Marisa, Phoenix and Edgeworth, Frisk and Kris, I've even heard Dante and Vergil.

Off topic rant aside, what could Reimu's stage be?
I felt a bit that way when people suggested T-elos be a KOS-MOS alt. There are some things only KOS-MOS can do that T-elos can’t and vice versa. Now, T-elos being an echo or semi clone of KOS-MOS? Knock yourself out

uhhh many suggested either Hakurei Shrine or a traveling Gensokyo stage. You could even use iconic final boss locations from various Touhou games like the Netherworld (Yuyuko), Eientei (Eirin & Kaguya), Toyosatomimi no Miko’s stage from Ten Desires or if you really wanna **** with people, Keiki’s stage complete with the zoom out into the city
 
Last edited:
Top Bottom