Intro: Arthur’s MvC3 intro
Stance/Idle 1: His idle animation from MvC3
Idle 2: Arthur raises a fist in the air
Idle 3: Arthur briefly strokes his beard
Notable Palette Swaps:
- Silver Armor (default)
- Holy Armor has gold highlights
- White boxers with strawberry patterns
- Warrior Armor (purple/yellow)
- Holy Armor has brown and yellow highlights
- Blue boxers with white vertical stripes
- Gold Armor (yellow)
- Holy Armor has red highlights
- Yellow boxers with black stars
- Bronze Armor (green)
- Holy Armor has orange highlights
- Green boxers with white polka-dots
- Old Arthur (blue/white)
- Holy Armor has white highlights
- Blue boxers with white polka-dots
- Pink Gold Armor (pink)
- Holy Armor has red highlights
- Pink boxers with red and white hearts
- Zombie Arthur (blue/grey)
- Holy Armor is based off the alternate Holy Armor from MvC3
- Boxers are the same as default, but now he’s a skeleton
- Firebrand (red/white)
- Holy Armor has deep blue highlights
- Red boxers with black bat patterns
- Arthur's face is changed to white skin, a purple beard and red eyes, resembling Astaroth
Walk: His run from the GnG games
Dash: His run from the GnG games, but faster
Damage: His damage animation from the GnG games
Jump: His jump from the GnG games
Crouch: His crouch from the GnG games
Normal Attacks
Jab: Arthur slashes twice with his sword (4%, small knockback)
Forward+A: Arthur throws a dagger (2%, small knockback)
Down+A: Arthur throws a dagger while crouching (2%, small knockback)
Up+A: Arthur tosses an axe over his head (5%, small knockback)
Aerial Attacks
Air+A: Tri-Blade; Arthur summons a magical sword that flies around him (8%, OK knockback)
Air Forward+A: Arthur throws a dagger in the air (6%, small knockback)
Air Back + A: Arthur does a short backwards air dash with his shield (8%, OK knockback)
Air Up+A: Arthur does an overhead slash with his sword (7%, small knockback)
Air Down+A: Arthur swings downward with his sword (7%, small knockback)
Dash Attack: Arthur charges forward with his lance (7%, small knockback)
Edge Attack: Arthur swings his sword down as he climbs back up (6%, small knockback)
Get-Up Attack: Arthur hastily swings his sword around himself (6%, small knockback)
Smash Attacks
Forward+A: Torch; Arthur throws a torch that inflicts multiple hits (17%, OK knockback)
Up+A: Discus; Arthur spins a Discus above himself (18%, OK knockback)
Down+A: Nuclear Magic; Arthur fires two blasts of magic on both sides of himself (17% each, OK knockback)
Grab Game
Grab: His Grab from MvC3
Pummel: Arthur headbutts the opponent (1%)
Forwards+Throw: His forward throw from MvC3 (9%, OK knockback)
Down+Throw: His air forward throw from MvC3 (12%, OK knockback)
Back+Throw: His back throw from MvC3 (8%, OK knockback)
Up+Throw: Arthur tosses the opponent diagonally upward in the direction he's facing (6%, small knockback)
Special Moves
B : Lance Toss; Arthur tosses a lance that goes somewhat slow and can be tossed straight forward or upwards (8%, small knockback)
- With Holy Armor, the lances fly much faster and go slightly further
B + Forwards : Crossbow; Arthur fires two arrows in a 45o arc (6% each, small knockback); each arrow deals 1.5x more damage and knockback to opponents in the air
- With Holy Armor, Arthur fires three arrows that become orbs of energy; the added third one goes straight in the direction it's facing
B + Up : Shatter Armor; Arthur deliberately sheds his armor to jump sky-high (with opponents taking damage from the broken armor pieces) (12%, OK knockback), halving his magic charge meter. Arthur doesn’t immediately go into freefall when this happens, but he can only manage a measly hop when he tries to use this special again.
- With Holy Armor, he goes up higher and can possibly Meteor Smash opponents close to him, but the magic charge meter is completely drained
B + Down : Armor / Thunder Magic; Using the magic charge meter from Ghouls ‘n Ghosts (which fills up as he deals and takes damage), Arthur can either upgrade his armor by one stage or cast thunder magic that surrounds him in electricity (30%, far knockback), immediately reducing him to his boxers
- If Arthur loses his armor through damage, the meter stays as is
Final Smash: Goddess Bracelet; based on one of his Hyper Combos from MvC3, Arthur fires 19 energy shots that paralyze opponents in place (2% each) and then finishes with a huge orb of light that can hit multiple opponents (20%, far knockback)
Gimmick: Armor; Arthur loses his armor when he takes about 55% damage or if a strong enough attack hits him, reducing the knight to his boxers
- In his armor, Arthur is committed to whatever direction he jumps in
- Armorless Arthur has greatly increased movement speed and jump height and can jump freely, but takes 1.2x more damage from enemy attacks and is easier to launch
- Arthur with Holy Armor is harder to launch, has increased movement speed and stats, and his attacks do 1.3x more damage with less endlag, but his jumps are slightly heavier despite also being able to jump freely in this state
- Losing this armor still reduces Arthur to his boxers, but it only needs 100% damage to break and can withstand any attack
- He can regain his armor faster by getting K.O.’d
- When Arthur loses a Stamina Battle, his death animation is the same as his home series
Taunts
1: “Huzzah!” Arthur’s taunt from MvC3
2: “Still going!” Arthur mimics his in-game portrait from from UMvC3
1+2: Arthur mimics his artwork from the original Ghosts ‘n Goblins
Winposes
1: “You have faced a knight and lost!” Arthur’s victory animation from MvC3
- “Huzzah! Cleared without a miss!” (When Arthur wins without getting K.O.'d)
2: Arthur receives a kiss from the Princess, mimicking the ending from the original Ghosts ‘n Goblins
3: “Wait for me, my princess!” Arthur gets ready to keep going after the Princess, and then runs offscreen to the right
Applause: Arthur’s bones appear on the ground
Icon: The Red Arremer in the series logo
Boxing Ring Title: Knight in Shining Boxers
Star K.O.: “Tis unfaiiiirrr…!”
Victory Music:
https://youtu.be/zbmix8ySutw
Kirby Hat: Arthur’s helm and beard