- Joined
- Aug 13, 2001
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- Irene4
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I figured I might as well join in at some point. And not for the factor of noms either. >.>
Scorpion is one of my favorite fighting game characters. Albeit, Shao Kahn has more recently become my favorite MK character, but still.
Something I like about the series is the dial-in combos. Having somewhat easier to do combo attacks, similar to how Dancing Blade is now, would be an interesting way to change up the combo game. It still could work with things like tilts, etc. It's easy to see some specials, like the Spear(if it wouldn't be a throw, or maybe it's both?), Fire Breath, and Teleport Punch(in this case, it could be a Down B counter attack, while having the Cyber Ninja version as an Up B, but it'd be closer to a Shoryuken style move compared to a counter attack). Sure, it's not exactly his move, but it's pretty much based upon the same idea, just done a bit differently. There's other moves he could use from the various Ninja palette swaps if they would fit well and make him flow better. Too bad there isn't a Cyber Scorpion version, since you could just have both Punches as a Down B. There's no questioning his Spear would work well as a Tether Move(throw) either, since it is used within the media itself. Also, due to MK's design, having forceful impact attacks, similar to Ridley's "stronger" ones, is a good idea, even if it's just for final attacks in a combo and Smash attacks. That'd be a lot to program animation-wise, so limiting it to a certain set isn't a bad thing.
There's also his two swords, which can be used for a variety of moves. The various combos, a part of the Final Smash(a brutality as something akin to Great Aether makes for a great one), and so on. You can also still have him bring in his old Battle Axe as part of the combos, referencing classic and old. Depending how the moveset is done, you could even have two versions of the same weapon attacks, both being identical bar the weapon(Axe or Sword). While I do find it hard to perfectly fill out his special moves, the rest aren't so difficult. Forward Air is a typical forward punch not unlike what Ryu uses, and Neutral Air is the classic MK Sex Kick. The Roundhouse Kick and Uppercut already account for at least two of his Smash attacks(probably Neutral Smash and Up Smash respectively), with his Down Smash being the Leg Sweep(that or it could also work for his Down Tilt, as it is often used for tripping moves). You could however do a powerful attack with his current weapon type for a Down Smash instead. And that's a few examples.
Costumes honestly vary. Do you want to reference the other Ninjas? Or do you want to reference his usual alternate colors(Orange) while having Classic and Modern costumes. That's already 4 alone, only need 2 more of each. Smoke could also work as an alternate costume set, being he started as a Scorpion clone as is(and still partially is). Noob Saibot and Ermac also started off this way, mostly due to various gameplay bugs. Unlike Mileena and Reptile, who were more proper characters. There's also having his skull exposed instead, but that could also be a part of the moveset(including his Final Smash) and such. Being Sub-Zero is a highly popular alternate choice, a blue recolor is probably something people don't want nearly as much as other potential choices. To clarify, I mean colors resembling other Ninjas, not actual true alts(like the Koopalings).
Music is a given at least. There's tons of excellent options alone, without even dipping into the other media soundtracks. But we definitely need the main theme from Techno Syndrome either way. It pretty much is too iconic to ignore. We have music from the non-games as is anyway(even if it's just Advent Children only now?), but it's an important piece of music that people know and love. The general music is very good and fitting for fighting anyway, even if slightly less memorable at times. They might be kind of generic location-like music to a small degree, but that doesn't mean it's a bad thing. The stage is the harder part. The Pit III is a very popular one due to having an iconic status as one of the most memorable stages in history. Hell itself is hardly bad either, though it would only work well as a walk-off for accuracy, but it can still have the Lava hazards not unlike Brinstar/etc. It's not like they'd avoid the stage due to the name. It's very different from saying "a hell of a guy" as well. One is a location, and we still have the Devil Assist Trophy. The other is a description, which has a different meaning in terms of how they're taken. Not saying it's some guarantee, since there's tons of memorable stages as is.
Spirits are where it gets more difficult. Do you do just basically the core 7 plus core bosses? Scorpion and his Modern Costume, along with the 6 other original Kombatants(Sonya Blade, Liu Kang, Elder Sub-Zero(depending which story they base it upon), Johnny Cage, Raiden, Kano), maybe some of those having evolving Spirits if possible(they could evolve into their Modern designs, and Elder Sub-Zero can become Cyber Sub-Zero). The bosses being Goro, Shang Tsung, Motaro, and Shao Kahn. If you want more, you still have Kintaro, Shinnok, and Onaga. And there are more along the way like the latest game, but it kind of depends how much are willing to be used. Sheeva could be added for good measures, so all the Shokan are there. Considering how big the series is, you can easily have 50+ Spirits before evolving, but even 30ish is easy.
Noms: Brian x 5
(BTW, could the first post have a small list of all characters discussed in order. Not a link to when it starts or anything like that, but so I know who has already been discussed. I don't know if we're supposed to be allowed to do re-noms either. Obviously I didn't talk about anyone till now, which is fine, but the OP isn't clear on every rule. Don't want to disrupt discussion and all. )
Scorpion is one of my favorite fighting game characters. Albeit, Shao Kahn has more recently become my favorite MK character, but still.
Something I like about the series is the dial-in combos. Having somewhat easier to do combo attacks, similar to how Dancing Blade is now, would be an interesting way to change up the combo game. It still could work with things like tilts, etc. It's easy to see some specials, like the Spear(if it wouldn't be a throw, or maybe it's both?), Fire Breath, and Teleport Punch(in this case, it could be a Down B counter attack, while having the Cyber Ninja version as an Up B, but it'd be closer to a Shoryuken style move compared to a counter attack). Sure, it's not exactly his move, but it's pretty much based upon the same idea, just done a bit differently. There's other moves he could use from the various Ninja palette swaps if they would fit well and make him flow better. Too bad there isn't a Cyber Scorpion version, since you could just have both Punches as a Down B. There's no questioning his Spear would work well as a Tether Move(throw) either, since it is used within the media itself. Also, due to MK's design, having forceful impact attacks, similar to Ridley's "stronger" ones, is a good idea, even if it's just for final attacks in a combo and Smash attacks. That'd be a lot to program animation-wise, so limiting it to a certain set isn't a bad thing.
There's also his two swords, which can be used for a variety of moves. The various combos, a part of the Final Smash(a brutality as something akin to Great Aether makes for a great one), and so on. You can also still have him bring in his old Battle Axe as part of the combos, referencing classic and old. Depending how the moveset is done, you could even have two versions of the same weapon attacks, both being identical bar the weapon(Axe or Sword). While I do find it hard to perfectly fill out his special moves, the rest aren't so difficult. Forward Air is a typical forward punch not unlike what Ryu uses, and Neutral Air is the classic MK Sex Kick. The Roundhouse Kick and Uppercut already account for at least two of his Smash attacks(probably Neutral Smash and Up Smash respectively), with his Down Smash being the Leg Sweep(that or it could also work for his Down Tilt, as it is often used for tripping moves). You could however do a powerful attack with his current weapon type for a Down Smash instead. And that's a few examples.
Costumes honestly vary. Do you want to reference the other Ninjas? Or do you want to reference his usual alternate colors(Orange) while having Classic and Modern costumes. That's already 4 alone, only need 2 more of each. Smoke could also work as an alternate costume set, being he started as a Scorpion clone as is(and still partially is). Noob Saibot and Ermac also started off this way, mostly due to various gameplay bugs. Unlike Mileena and Reptile, who were more proper characters. There's also having his skull exposed instead, but that could also be a part of the moveset(including his Final Smash) and such. Being Sub-Zero is a highly popular alternate choice, a blue recolor is probably something people don't want nearly as much as other potential choices. To clarify, I mean colors resembling other Ninjas, not actual true alts(like the Koopalings).
Music is a given at least. There's tons of excellent options alone, without even dipping into the other media soundtracks. But we definitely need the main theme from Techno Syndrome either way. It pretty much is too iconic to ignore. We have music from the non-games as is anyway(even if it's just Advent Children only now?), but it's an important piece of music that people know and love. The general music is very good and fitting for fighting anyway, even if slightly less memorable at times. They might be kind of generic location-like music to a small degree, but that doesn't mean it's a bad thing. The stage is the harder part. The Pit III is a very popular one due to having an iconic status as one of the most memorable stages in history. Hell itself is hardly bad either, though it would only work well as a walk-off for accuracy, but it can still have the Lava hazards not unlike Brinstar/etc. It's not like they'd avoid the stage due to the name. It's very different from saying "a hell of a guy" as well. One is a location, and we still have the Devil Assist Trophy. The other is a description, which has a different meaning in terms of how they're taken. Not saying it's some guarantee, since there's tons of memorable stages as is.
Spirits are where it gets more difficult. Do you do just basically the core 7 plus core bosses? Scorpion and his Modern Costume, along with the 6 other original Kombatants(Sonya Blade, Liu Kang, Elder Sub-Zero(depending which story they base it upon), Johnny Cage, Raiden, Kano), maybe some of those having evolving Spirits if possible(they could evolve into their Modern designs, and Elder Sub-Zero can become Cyber Sub-Zero). The bosses being Goro, Shang Tsung, Motaro, and Shao Kahn. If you want more, you still have Kintaro, Shinnok, and Onaga. And there are more along the way like the latest game, but it kind of depends how much are willing to be used. Sheeva could be added for good measures, so all the Shokan are there. Considering how big the series is, you can easily have 50+ Spirits before evolving, but even 30ish is easy.
Noms: Brian x 5
(BTW, could the first post have a small list of all characters discussed in order. Not a link to when it starts or anything like that, but so I know who has already been discussed. I don't know if we're supposed to be allowed to do re-noms either. Obviously I didn't talk about anyone till now, which is fine, but the OP isn't clear on every rule. Don't want to disrupt discussion and all. )
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