Rie Sonomura
fly octo fly
- Joined
- Jul 14, 2014
- Messages
- 19,720
- NNID
- RieSonomura
- Switch FC
- SW-4976-7649-4666
Having played X, here’s how Overdrive works in that game;Elma is a character who's from what many consider a "black sheep" for the franchise, but it's still an entry worthy of bearing the name Xenoblade.
She seems like a really powerful character who swaps different attacks on the fly and is all about dealing as much damage as possible in your party. She also has something called "Overdrive", which bolsters her abilities to ridiculous levels. To my understanding, and my memory of using it from Xenoblade 2's DLC, Overdrive can be extended by chaining arts together in quick succession, which I believe helps in Xenoblade X since Arts can be charged twice, and even thrice with Overdrive active.
In Smash, I could imagine this being a sort of "snowball" mechanic where you need to keep it going to fully exploit its benefits: like, you can activate it at anytime but you have to keep attacking and chaining Specials together to keep it active for longer.
Arts cool down is faster
Purple arts add TP
Green (and I think Blue also) arts add time to the counter
Orange and Yellow arts add to the count, which boosts damage, time bonuses and TP bonuses
that’s probably just scratching the surface