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Seconding Mettaton.What would you guys like to see for bosses or assist trophies? I assume Sans and Papyrus would make the most sense got assists but I don’t really know any other characters or bosses.
He's a fictionalised version of a fictionalised version of a fictionalised version of a real person who may or may not exist.Since Lu Bu is based on a real-life historical figure, would that prohibit him from getting into Smash? Or is his situation similar to Dracula's?
That’s a really tough question but one that needs to be asked. Personally, I’m totally fine with Lu Bu in Smash. His character in Dynasty Warriors is so divorced from who he was in real life that he almost counts as an original character. As chocolatejr9 alluded to, Dynasty Warriors is loosely based on the Romance of the Three Kingdoms novels, which were themselves fictionalized versions of ancient Chinese history.Since Lu Bu is based on a real-life historical figure, would that prohibit him from getting into Smash? Or is his situation similar to Dracula's?
Personally, I have 0 concern about video game versions of characters who are not originally from video games getting into Smash. Sakurai is a human being; he can decide that Lu Bu counts as a video game character without also adding Spongebob.Since Lu Bu is based on a real-life historical figure, would that prohibit him from getting into Smash? Or is his situation similar to Dracula's?
Basically, you get five noms by default. By submitting stuff like movesets, stages, and big writeups, you can score extra noms for the next turn. As of current, you be able to nom Ichiban for five noms.Lu Bu and Dynasty Warriors in general feels like Dracula from Castlevania - loosely based on a public domain book but has enough divergent evolution to feel like their own character. I think Lu Bu is a pretty interesting choice, too, because I cans ay he's definitely (as someone who has never played a game in the series) the most iconic character that everyone talks about. I wonder how you would put Dynasty Warriors mechanics in Smash? I feel like the ability to take down armies would be pretty important for game feel, no? Perhaps some kind of mechanic like ROB's beam or Aura, where you perform actions to eventually build to a screen-clearing special? I'm not sure.
Also, hi! I'm not actually entirely sure how this thread works. Do I get to nominate Ichiban Kasuga? I want to nominate Ichiban Kasuga.
Yeah that’s a great idea. Those are all good choices to represent the lords.You know, thinking about it, I could imagine Lu Bu's Classic Mode being based on all the masters he betrayed over his lifetime. Like Ganondorf representing Ding Yuan, King K. Rool representing Dong Zhuo, Chrom representing Yuan Shao, etc.
That, or it could be themed after various warlords already in Smash Bros.
Yeah, I think he would be a ton of fun to play as but I’m not sure what the best way to balance him would be. I would imagine his air game and recovery would be on the weaker side. Another idea is to have a tipper mechanic like Marth where you deal much less damage if you hit with the pole of his halberd rather than the blade.I feel like Lu Bu would have crazy enough reach on his normal attacks to be able to hit and juggle up to 7 opponents simultaneously for that Dynasty Warriors feel. Of course, that sounds like it'd be hell for anyone to attempt to balance in the context of Super Smash Brothers.
This video does a pretty good job at showing off Lu Bu’s moveset:...looking at his moveset from DW, yeah, Lu Bu would basically Kazuya with Min Min-level reach. He seems just that insane. Maybe it deals less damage with each character his attack hit per swing like with Kazuya's Devil Blaster? Or perhaps maybe he gets greater endlag with each attack he uses, much like with Bayonetta's jumps with her landing lag?
Yeah, I think that would be an awesome way to reveal Lu Bu in Smash. We can add Hero as well since Dragon Quest also had a Warriors spinoff game.So we can all agree Lu Bu's reveal trailer would involve Zelda and FE characters (and maybe Joker), right?
I would probably go with Lu Bu's design from Dynasty Warriors 8 as his primary:Okay, here's a question: What would Lu's alts be?
1 thing is certain when it comes to Dynasty Warriors and it's being able to hit multiple enemies at once, so every attack being able to hit at least 3 characters all of them taking the same number of damage is the simple part of it.Lu Bu and Dynasty Warriors in general feels like Dracula from Castlevania - loosely based on a public domain book but has enough divergent evolution to feel like their own character. I think Lu Bu is a pretty interesting choice, too, because I can say he's definitely (as someone who has never played a game in the series) the most iconic character that everyone talks about. I wonder how you would put Dynasty Warriors mechanics in Smash? I feel like the ability to take down armies would be pretty important for game feel, no? Perhaps some kind of mechanic like ROB's beam or Aura, where you perform actions to eventually build to a screen-clearing special? I'm not sure.
Since LoZ and FE are the 2 franchises with Musou games, it's ideal for him to be in it especially with Hyrule Warriors' Volga having an alt colored around him, but man I wanna go even further and have a whole lot of characters involved in his trailer like Sephiroth to signify him looking to fight everyone lol.So we can all agree Lu Bu's reveal trailer would involve Zelda and FE characters (and maybe Joker), right?
The fighters in Lu Bu's Classic Mode could represent 3 things: characters he faces during the events of Dynasty Warriors to signify his journey throughout the game, major characters of Dynasty Warriors as a whole, or, if possible, a pseudo-All Star mode where he takes on every single Fighter from the base roster in segments (as much as I'd want DLC characters in it as well it's not gonna happen). We got a pseudo-Boss Rush mode with Sephiroth's Classic Mode being themed around Bosses, so Lu Bu's being themed around 1 against all does sound really fitting for the latter.You know, thinking about it, I could imagine Lu Bu's Classic Mode being based on all the masters he betrayed over his lifetime. Like Ganondorf representing Ding Yuan, King K. Rool representing Dong Zhuo, Chrom representing Yuan Shao, etc.
That, or it could be themed after various warlords already in Smash Bros.
I don't know which design they'd go off of between 8 and 9, but for color palettes, I think a majority of them will be based around the major Kingdoms with Blue for Wei, Green for Shu, Red for Wu, and Cyan for Jin. The others will be yellow for Other, purple for his adoptive Dong Zhuo, and an alt around the main colors he had in the older titles like the 1 Gengar brought up.Okay, here's a question: What would Lu's alts be?
Yeah, that could be cool. Throw in a Dragon Quest Heroes and Persona 5 Strikers character too.If there was a Warriors-themed Spirit Event, would there be Spirits from Dynsasty, Hyrule and FE Warriors, with the AoC Spirits thrown back in for good measure?
My personal choice would be Hu Lao Gate. It was the first area you encountered him in the early games and has an awesome snowy aesthetic.What would his stage be? Looking through his actual historical background, you don't suppose Xiapi would be a good stage for him, right?
Xiapi was where Lu Bu met his downfall. It'd be an interesting choice, but I'd say Hu Lao Gate would be it since it's 1 of the stages that introduces players to Lu Bu for the first time.What would his stage be? Looking through his actual historical background, you don't suppose Xiapi would be a good stage for him, right?
I think we'd need something combo-focused, but balance sounds very hard for it... Maybe have his neutrals work like 10-Hit-Combo, with the option to cancel out of the combo into a powered-up special attack, representing the strong attacks?As far as the gameplay is concerned, I haven’t really thought out a complete moveset yet but the games have a lot of potential. The way the combat works is you have a basic attack and a charge attack button. You perform different attacks depending on when you use the charge attack in the combo. Originally, I thought this would be tough to translate into Smash, which is typically more about single attacks than combo chains but Kazuya’s A combo makes me think something like that could be possible. The main tricky part is balancing it so Lu Bu isn’t insanely overpowered. I feel like if we just copied over his DW moveset as is, he would end up being too strong.
If we're assuming it's as a DLC character, then probably not realistically. I do like the idea of introducing "Crossover Songs" that can be played on multiple franchises stages though... I also find it kind of weird HW had no content in Smash on launch and it is still only AoC with spirits. Heck, Sophia means P5S has more spirits then the original HW lol.On a related note, do you think Lu Bu should come with any songs from either Persona 5 Strikers or Hyrule Warriors? I can see his inclusion as a great excuse to get some music from those games in their respective stages.