- Nov 29, 2018
Hmm. I never considered a weapon-switch mechanic. The Polar Star, Fireball, and Machine Gun are probably simple yet distinct enough to make it plausible...I might try fleshing this concept out.I love Cave Story.
If Quote broke the laws of physics and got into Smash I'd lose it probably lol. Especially if Curly got half the palette swaps.
I would imagine him to function similarly to Mega Man and Min Min where he can run and gun with/ftilt/nair/jab/etc.
The big thing to consider is if they would incorporate a weapon switch, like Min Min's ARMS for example, or instead allow him to utilize all of his equipment for set attacks.
There is a custom workshop character someone made of Quote in Rivals of Aether, that centers on the latter concept. They designed him so he has a level up system as well, and every attack is affected by it.
I figure the more "Sakurai" approach would be trying to give Quote access to weapon switching with a couple key ones. Maybe like the: Polar Star (a Standard Projectile), Fireball (affected by gravity), and Machine Gun (automatic fire but probably weaker with limited ammunition as a result). So moves like Jab, Ftilt, Up Tilt, Nair, Up Air, and Down Air are specifically used to fire these weapons. That way we also have access to Machine Gun's jump boosting at level 3 which I think is absolutely necessary lol.
Then using other weapons for specific other attacks.
Objectively speaking I think a Level Up system would also be required, probably similar to how it was pulled off in the Rivals of Aether custom character, where it's increases or decreases depending on damage done or taken. But I'd assume it would be just limited to these three projectiles, or maybe each one has a separate meter? It might be too complex if you gave them individual meters imo.
I figure the character would rely very heavily on projectiles meaning characters with means of reflecting and absorbing projectiles would be dangerous. He would also lose to characters that can apply pressure easily since he'd would have pretty notable blind spots in close quarters (similar to Min Min).
It's generally tradition for actors to reprise roles in Japanese culture, so I'm doubtful the actors from Blade Strangers would be outright replaced. That said, I think it makes more sense for them to be mute, and to pull a lot of sound effects from the original game. Maybe a hurt sound could simply be the damage sfx that plays.
I think the Outer Wall would be the most interesting option. It's arguably the most iconic local and it's technically the title screen so it's pretty recognizable as a result.
The most interesting thing about it, as the video thumbnail displays, is that the left side is literally a wall, with smaller platforms on the right side of stage existing to allow the player to scale it.
In Smash I figure it wouldn't be 1 to 1 in terms of platform placement, but I figure the layout is unique enough for them to give it some real consideration.
I can't believe I never brought up the Machine Gun's hover; that's a MUST for the down air.