JamietheAuraUser
Smash Lord
@epicgordan: I still think that Zelda probably counters Duck Hunt harder than Rosalina does just because she has a near-instantaneous teleport with a powerful hitbox on reentry. Many characters have problems approaching through Duck Hunt's web of projectiles. Even Little Mac has to be careful about timing and spacing with his Jolt Haymaker if he wants to get through. Zelda, though? She can use Farore's Wind to take stage control and apply pressure just about any time she chooses. Meta Knight might also be a decently frustrating opponent thanks to the Dimensional Cape, although again this requires far more careful timing and spacing than Farore's Wind, which Zelda can basically pull out to get from almost anywhere to on top of Duck Hunt in an instant. Palutena has Warp and Reflect, but Reflect is easily bypassed by Trick Shot and Warp lacks a hitbox, meaning Palutena has to be careful with her aim to not leave herself open on reentry.
As for Rosalina vs. Duck Hunt, Gravitational Pull is of course very powerful, but in regards to Luma's ability to tank projectiles for her, Duck Hunt has that covered as long as Luma and Rosalina are together. Trick Shot has a blast radius and Clay Pigeon has an area of effect if you shoot it down, allowing it to hit both Luma and Rosalina if spaced perfectly. And while sending Luma out to attack Duck Hunt by himself is certainly a great strategy, Duck Hunt's Smash Attacks are both quick and disjointed, probably capable of getting Luma out of his face very quickly.
Also, if Custom Specials are allowed, Greninja's Substitute Ambush is a very powerful option against Duck Hunt. It has longer counter frames than a standard Substitute, meaning it requires less precision which is very beneficial with the unique hitboxes on Duck Hunt's projectiles, hits for a whopping 15% damage or more with strong knockback, and like a standard Substitute the counter can be angled to attack from anywhere in a huge area. (Teleport forward into a diving kick, teleport forward into a lunging side kick from behind, teleport forward into a vertically-ascending kick, teleport back into a lunging side kick forward, teleport back into a diving kick, or teleport back into a vertically-ascending kick.) It also breaks shields in two hits and causes huge shieldstun (by Smash 4 standards anyway), so just because it's slower doesn't mean you can block it safely, and with how mobile Greninja is during the counter-attack you're unlikely to be able to punish even if you dodge. And in Smash 4, projectile attacks tend to have far more endlag than they did in previous Smash games, including Duck Hunt's Clay Pigeon. (Even if his other projectiles are far faster than much any others in the game in terms of endlag.) Greninja also has Shadow Sneak, which has a greater maximum range than all of Duck Hunt's projectiles excluding Trick Shot or an aerial Clay Pigeon. And of course Greninja can still walk or jump while charging, allowing him to continue to evade projectiles.
As for Rosalina vs. Duck Hunt, Gravitational Pull is of course very powerful, but in regards to Luma's ability to tank projectiles for her, Duck Hunt has that covered as long as Luma and Rosalina are together. Trick Shot has a blast radius and Clay Pigeon has an area of effect if you shoot it down, allowing it to hit both Luma and Rosalina if spaced perfectly. And while sending Luma out to attack Duck Hunt by himself is certainly a great strategy, Duck Hunt's Smash Attacks are both quick and disjointed, probably capable of getting Luma out of his face very quickly.
Also, if Custom Specials are allowed, Greninja's Substitute Ambush is a very powerful option against Duck Hunt. It has longer counter frames than a standard Substitute, meaning it requires less precision which is very beneficial with the unique hitboxes on Duck Hunt's projectiles, hits for a whopping 15% damage or more with strong knockback, and like a standard Substitute the counter can be angled to attack from anywhere in a huge area. (Teleport forward into a diving kick, teleport forward into a lunging side kick from behind, teleport forward into a vertically-ascending kick, teleport back into a lunging side kick forward, teleport back into a diving kick, or teleport back into a vertically-ascending kick.) It also breaks shields in two hits and causes huge shieldstun (by Smash 4 standards anyway), so just because it's slower doesn't mean you can block it safely, and with how mobile Greninja is during the counter-attack you're unlikely to be able to punish even if you dodge. And in Smash 4, projectile attacks tend to have far more endlag than they did in previous Smash games, including Duck Hunt's Clay Pigeon. (Even if his other projectiles are far faster than much any others in the game in terms of endlag.) Greninja also has Shadow Sneak, which has a greater maximum range than all of Duck Hunt's projectiles excluding Trick Shot or an aerial Clay Pigeon. And of course Greninja can still walk or jump while charging, allowing him to continue to evade projectiles.
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