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Alright, so, I spent a ton of time yesterday after work labbing with this custom, and I have to say that after 6+ hours of testing (exclusively this move and setups into this move; 6 hours is a long time to test just one move) against CPUs and people, I have to agree that ESAM is right at least that Heavy Skull Bash is kind of silly on a character like Pikachu. It's not HSB that's the problem, though--the move would be fine on another character like Zelda because Zelda doesn't have the ability to create pressure situations. The problem is that the move is on Pikachu, who has Quick Attack and autocanceling/fast aerials and high ground speed, in addition to one of the smallest hurtboxes in the game. All of that combined enables him to get from any point A to any (grounded) point B faster than any other character, even Sonic--whether that's the ledge, the body of the stage, or a platform. With a character who can move around that fast and thus unpredictably, a move with bonkers KO power is probably a little overpowered.Has everyone seen this? ESAM talks about Heavy Skull Bash and why he thinks it makes custom Pikachu the best character in the game.
http://www.reddit.com/r/smashbros/comments/3065l7/the_reason_heavy_skull_bash_issilly_by_esam/
I feel as though the Customs-on metagame is an exciting and entertaining metagame that is well worth its merits, despite some of the drawbacks that come with it. However, I also feel as though more moderation is required in order for the metagame to stay healthy and entertaining, especially if it is to run along-side with the Customs-off metagame of Smash 4.The question we should ask ourselves: Is this the kind of game we want to play and watch?
A game that has more than just Diddy, Shiek and maybe Rosalina in it?The question we should ask ourselves: Is this the kind of game we want to play and watch?
I give up.A game that has more than just Diddy, Shiek and maybe Rosalina in it?
A billion times, yes.
Usually if you don't have a lot of time to practice you don't put too much importance in winning , and just play the character you like the most.People argue that Diddy usage will decline if customs are on, but I'm not so sure.
Imagine a world where some tournaments are customs on, some are customs off (what a crazy place that would be, huh!!!). You're a skilled player who likes to go to as many tournaments as you can, but you don't have a lot of time to practice. Who works well in a customs off environment? Diddy Kong. Who works well as a default character in a customs on environment? Diddy Kong.
Custom moves, I feel, won't really do much to impact the amount of Diddy Kongs in tournaments. Since Diddy still has a lot of untapped potential, and he is extremely easy to play and be successful with.People argue that Diddy usage will decline if customs are on, but I'm not so sure.
Imagine a world where some tournaments are customs on, some are customs off (what a crazy place that would be, huh!!!). You're a skilled player who likes to go to as many tournaments as you can, but you don't have a lot of time to practice. Who works well in a customs off environment? Diddy Kong. Who works well as a default character in a customs on environment? Diddy Kong.
What I should have said is that you're unsure of how to divide your practice time between customs on and customs off.Usually if you don't have a lot of time to practice you don't put too much importance in winning , and just play the character you like the most.
...Which is why the entire discussion is borderline insane.If people can think Melee, with it's janky AT dependence, and jank moves, is exciting, I see no reason why the average viewer wouldn't think Customs Sm4sh would be any less.
If Project M didn't kill melee, this won't kill SSB4.My biggest concern is a community split in the future. You might think it won't be a problem if the community splits, but it will be. How will majors run, for example?
What? It's not like SSB4's meta is a veritable cornucopia of variety or anything...I give up.
Although there wasn't much to kill off, B+, B-, BB, and P:M all effectively killed Brawl. Brawl is a much better example because P:M was developed from it like a customs meta is being developed for S4. The effects of customs will be big long term. The exact effects, though, are unknown.If Project M didn't kill melee, this won't kill SSB4.
In a few months, everyone will be laughing about how dumb people were for chicken littling over customs...
To be fair, custom's or not, we still have the largest viability list for S4 then any of the other games had. As far as I can tell, the gap between worst and best isn't a large gap in this game. The gap between top and high isn't too big, either.What? It's not like SSB4's meta is a veritable cornucopia of variety or anything...
Brawl was garbage for balance, though. The gap between highest and lowest tiers was ridiculous, just like how it would've been in Melee without the advent of wavedashing, and even then, melee only has 8-9 viables (which is pretty good for a SSB game).Although there wasn't much to kill off, B+, B-, BB, and P:M all effectively killed Brawl. Brawl is a much better example because P:M was developed from it like a customs meta is being developed for S4. The effects of customs will be big long term. The exact effects, though, are unknown.
What move classifies as such a thing?And people aren't being dumb. I've come to think that the real issue is less that a move is powerful or useful and more that you start fighting the move, not the character. That's the concern. A move could become so polarizing that you fight that move instead of the character itself, and that's a very bad thing for a competitive game.
True, and I'll be the first to admit that the meta is still young, but even with customs, I don't think we'll see it change much from the way it's developing now.To be fair, custom's or not, we still have the largest viability list for S4 then any of the other games had. As far as I can tell, the gap between worst and best isn't a large gap in this game. The gap between top and high isn't too big, either.
Two things...It's unfortunate people believe only Diddy/Sheik are winning tournaments because that's all they see on a stream.
This is exactly the kind of thing which I refer to when I say degenerate gameplay.And people aren't being dumb. I've come to think that the real issue is less that a move is powerful or useful and more that you start fighting the move, not the character. That's the concern. A move could become so polarizing that you fight that move instead of the character itself, and that's a very bad thing for a competitive game.
ZSS stungun woes fall on deaf ears. It's not anywhere on the level of banana/needles as far as projectiles are concerned. Banana gives Diddy one of the best oos options in the game that racks up a 20-30% punish. You're seriously trying to compare apples to oranges. Bananas do not allow Diddy to STALL THE GAME. People hate Diddy (and his bananas) because he's a good, easy character. People hate customs villager because they fear that he will turn every match into a 5-8min (depending on timer) ledgestall fest. Villager doesn't even have to be as good of a character as Diddy to become the most hated character, if all he will do is ledgestall (hypothetically speaking).I also cited ZSS' stun laser as an example and, TBH, I don't see anyone flying off the handle about bananas anywhere NEAR how much salt we've seen over villager's customs (or customs in general).
In fact, the custom backlash from tournament players is mind boggling, given that default Diddy is still winning most tournaments. Yet, we're seeing buckets of salt as if custom characters were camping out every single match and winning every tournament...
Please tell me how you land Koopa Klaw and manage to commit suicide with it. I wouldn't run Dash Slash over it all the time if you could tell me because Bowser would legit be hella good without customs if you can hit the move.Bowser's the reason we don't run three stock. Too many options to bowsercide. /s
Few things wrong with this, firstly NO viability against the entire cast is not what is important. Viability against the best characters are what matters much more. King Dedede murdered well over half of the cast in Brawl, he was still B-C tier because he had awful MU's with the top tiers. It doesn't matter if you can reliably kill Ganondorf at 40% if you see one every 7 tournaments.I'm still not quite convinced. Perhaps against some opponents who have really good recovery it takes longer, but there's a lot of characters that Sheik can edgeguard quite competently, and thus a Bouncing Fish offstage isn't the only method of getting a kill. Perhaps vs Diddy / Sonic / Pika it often takes around 150-170, but we're talking about Sheik's viability vs the entire cast, not just the top tier.
Also, it's quite possible that Sheik is taking that long to kill simply because she can. There's nothing stopping you as a Sheik player from going for a USmash read around 110%, like how many other characters try to get their kills, Sheik just has better and safer options so she doesn't have to "gamble" that way. I'm not quite sure that constitutes "trouble killing".
Are you only considering the highest placing? While a Rosa player did outplace every Sheik at Apex, Sheiks got 3rd and 5th, and there was a third Sheik in top 16. I would consider this a better placing than what Rosalina achieved, even though a single Rosa finished 2nd.
It's even more unfortunate that people only want to pay attention to majors, when what's on stream are usually weeklies and monthlies.2. What major tournaments are being won by characters out of the top tier (or suggested tiers)? I go HUNTING for upsets in tournaments where a lower tier character wins but I seldom find them and I definitely don't see them upsetting in MAJOR tournaments which are what most people are focused on because that's where the best players in the world congregate.
Falco would like word. Hits like a light heavyweight, but is a lightweight... Was this what Fox was in Melee?Would it be fair to say that every character below 85 weight besides ZSS and Rosa have bad matchups with heavies? It sure seems like it. Almost all of them just get outspaced to 40% and then they die, while the heavies are just laughing as they get up to 150%.
Fox was more like a glass cannon in Melee.Falco would like word. Hits like a light heavyweight, but is a lightweight... Was this what Fox was in Melee?
Isn't that the definition of a lightweight hitting like a heavyweight?Fox was more like a glass cannon in Melee.
Omae wa mou shindeiru.EDIT: If /s means sarcasm please kill me.
I'd personally place that to Melee Jiggs.Isn't that the definition of a lightweight hitting like a heavyweight?
Wii fit trainer laugh, she can finally throw a move and be pretty sure it will hit. And it hit hard.Would it be fair to say that every character below 85 weight besides ZSS and Rosa have bad matchups with heavies? It sure seems like it. Almost all of them just get outspaced to 40% and then they die, while the heavies are just laughing as they get up to 150%.
Related question: How many of those lightweights have range comparable to ZSS/Rosalina?Would it be fair to say that every character below 85 weight besides ZSS and Rosa have bad matchups with heavies? It sure seems like it. Almost all of them just get outspaced to 40% and then they die, while the heavies are just laughing as they get up to 150%.
Doesn't it have like some weird thing where it never sweet spots out of dash or if you are holding the direction before using it?In regards to Heavy Skull Bash, my limited testing of the move made me realize if it didn't have the same properties of Smashing the move similar to the regular version of Skull Bash, it would be slightly less troublesome to deal with.
Not by much, of course. It is still especially strong on a character like Pikachu. But if the Smashing property was removed, it would make the move more telegraphed, and have a weaker initial hit (going from 15% to like 6% or 9% iirc with less knockback).
As it stands, Pikachu can just Smash HSB whenever he wants. Which not only reduces the move's charge time, but makes it more unpredictable and he can throw out a relatively high base knockback move that deals 15% and is faster than his Fsmash.
The move isn't just good for its KO potential, it is also good for tacking on damage and putting your opponent into a bad position as well. Pikachu loves opponents who are off of the stage.
Nope. Just a bit more difficult to time.Doesn't it have like some weird thing where it never sweet spots out of dash or if you are holding the direction before using it?
Well, majors are where the best players in the world come together so they're technically the best indicators of where characters are.It's even more unfortunate that people only want to pay attention to majors, when what's on stream are usually weeklies and monthlies.=
Rosalina? She's a lightweight, right?Related question: How many of those lightweights have range comparable to ZSS/Rosalina?
Have a weight chart handy?Would it be fair to say that every character below 85 weight besides ZSS and Rosa have bad matchups with heavies? It sure seems like it. Almost all of them just get outspaced to 40% and then they die, while the heavies are just laughing as they get up to 150%.
Would just like to say that constant balance patches have the potential to harm a game more then help it. The only company I've seen get it right in both quality and frequency is Capcom.The sad part is that, if Sakurai gave a crap, we'd have seen more balance patches by now that toned these characters down somewhat and this wouldn't even begin to be an issue... :\
Have any of the balance patches we've seen thus far been bad for the game? (aside from bugging out Bowser's klaw)Would just like to say that constant balance patches have the potential to harm a game more then help it. The only company I've seen get it right in both quality and frequency is Capcom.