PUK
Smash Ace
I pushed a lot about this combo. It's good against npc who doesn't DI strongly, as it's a true combo. But a strong DI ruins it totaly as a test with two controlers can show. Still relevant as you can kill with up air like rosalina does, and the spike can be used safely agaisnt anyone who don't sweetspot the ledge.On the topic of other characters I've been messing around with today: how are people feeling about and with customs on? I know Doc's been a subject a few times, but I wasn't aware of how absurd the knockback is on Soaring Tornado until recently, especially with rage. Not to mention that the hitbox stays out for a whopping 19 frames. Fast pills, alternate capes, and a buffed recovery+(even more) terrifying edgeguarding tool seem like they help him out quite a bit.
ROB I've heard much less about, and I didn't even really know what his customs did before today (I still don't know what most of them do), but I noticed uthrow>Robo Rocket>uair is a rather lenient kill combo starting from around 55~75% without rage, depending on how floaty the opponent is. Even before getting to any other benefits he gets from customs (let alone the much faster recovery that particular custom also provides) being able to kill so early off a grab seems quite substantial in itself.
Anyway rob doesn't get insane tools, but at least 3 custom are staight upgrade. And he's pretty solid from the beginnig so custom are good on him.